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    • 5. 发明申请
    • METHOD AND APPARATUS FOR PAYOUTS DETERMINED BASED ON A SET COMPLETION GAME
    • 基于完成游戏确定的付费方法和装置
    • US20060252519A1
    • 2006-11-09
    • US11456621
    • 2006-07-11
    • Jay WALKERJames JORASCHGeoffrey GELMANStephen TULLEYDaniel TEDESCOSteven SANTISI
    • Jay WALKERJames JORASCHGeoffrey GELMANStephen TULLEYDaniel TEDESCOSteven SANTISI
    • A63F13/00
    • G07F17/32
    • A method and gaming device, such as a slot machine, is disclosed that generates a spin results which are used to determine a player's progress toward a secondary or overall game objective. The secondary game objective may include completing a set or a collection. A game objective may instruct a player to attempt to assemble a picture or image. Portions of the complete image may be displayed on a first game area, such as the reel area of the gaming device. A player executing a spin on the gaming device may acquire or utilize portions of the image as they occur in the context of a reel-based game. Image portions may “occur” when they appear on the gaming device payline as part of a traditional reel-based game. The image portion may be utilized on a second game area of the gaming device (e.g. a screen located above the gaming device reel area) in order to depict progress toward the secondary game objective of completing the image.
    • 公开了诸如老虎机的方法和游戏设备,其产生用于确定玩家朝向次要或整体游戏目标的进展的旋转结果。 次要游戏目标可以包括完成集合或集合。 游戏目标可以指示玩家尝试组装图片或图像。 完整图像的部分可以显示在诸如游戏设备的卷轴区域的第一游戏区域上。 在游戏设备上执行旋转的玩家可以获取或利用图像的部分,因为它们在基于卷轴的游戏的上下文中发生。 当图像部分作为传统的基于卷轴的游戏的一部分出现在游戏设备支付线上时,可能会“发生”。 图像部分可以用于游戏设备的第二游戏区域(例如位于游戏设备卷轴区域上方的屏幕),以便描绘完成图像的次要游戏目标的进展。
    • 9. 发明申请
    • GAMING DEVICE AND METHOD OF OPERATION THEREOF
    • 游戏装置及其操作方法
    • US20060217187A1
    • 2006-09-28
    • US11422508
    • 2006-06-06
    • Jay WALKERJames JORASCHMagdalena FINCHAMGeoffrey Gelman
    • Jay WALKERJames JORASCHMagdalena FINCHAMGeoffrey Gelman
    • A63F9/24
    • G07F17/3244G07F17/32G07F17/323
    • A gaming device such as a video based gaming device provides a player the ability to modify at least one element of the gaming device. The gaming device may then modify other elements to ensure a desired house advantage. The probability of occurrence for one or more outcomes, the payout corresponding to one or more outcomes, and the wager amount required to play a game, may be modified by a player. The gaming device may then automatically determine changes in the values of other elements in order to maintain a constant house advantage. The player may also impose constraints on the value of one or more elements so that the gaming device cannot change the constrained elements in maintaining the house advantage. Software running on the gaming device may use an equation that takes into account pertinent elements such as the size of the jackpot, the size of the wager needed to play each game, and probability of hitting the jackpot during a game. Based on the equation, the software may adjust elements other than the element(s) specified by the player so that, for example, the house advantage remains constant with each game. A player interface provides an easy to use method of modifying selected elements.
    • 诸如基于视频的游戏设备的游戏设备为玩家提供了修改游戏设备的至少一个元件的能力。 游戏设备然后可以修改其他元件以确保期望的房屋优势。 一个或多个结果发生的概率,对应于一个或多个结果的支付以及玩游戏所需的投注金额可以由玩家修改。 游戏设备然后可以自动地确定其他元素的值的变化,以便维持恒定的房屋优势。 播放器还可以对一个或多个元素的值施加约束,使得游戏设备在维持房屋优势时不能改变约束元素。 在游戏设备上运行的软件可以使用考虑相关元素的等式,例如累积奖金的大小,玩游戏所需的赌注的大小以及在游戏中击中累积奖金的概率。 基于该方程式,软件可以调整除了玩家指定的元素之外的元素,使得例如每个游戏的房屋优势保持不变。 播放器界面提供了一种易于使用的修改所选元素的方法。