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    • 4. 发明授权
    • Voice recognition rejection scheme
    • 语音识别拒绝方案
    • US06574596B2
    • 2003-06-03
    • US09248513
    • 1999-02-08
    • Ning BiChienchung ChangHarinath GarudadriAndrew P. Dejaco
    • Ning BiChienchung ChangHarinath GarudadriAndrew P. Dejaco
    • G10L1504
    • G10L15/10G10L15/22
    • A voice recognition rejection scheme for capturing an utterance includes the steps accepting the utterance, applying an N-best algorithm to the utterance, or rejecting the utterance. The utterance is accepted if a first predefined relationship exists between one or more closest comparison results for the utterance with respect to a stored word and one or more differences between the one or more closest comparison results and one or more other comparison results between the utterance and one or more other stored words. An N-best algorithm is applied to the utterance if a second predefined relationship exists between the one or more closest comparison results and the one or more differences between the one or more closest comparison results and the one or more other comparison results. The utterance is rejected if a third predefined relationship exists between the one or more closest comparison results and the one or more differences between the one or more closest comparison results and the one or more other comparison results. One of the one or more other comparison results may advantageously be a next-closest comparison result for the utterance and another store word. The first, second, and third predefined relationships may advantageously be linear relationships.
    • 用于捕获话语的语音识别拒绝方案包括接受发音的步骤,将N最佳算法应用于话语或拒绝话语。 如果在一个或多个最接近的比较结果之间存在关于存储的单词的一个或多个最接近的比较结果与一个或多个最接近的比较结果之间的一个或多个差异以及话语和语音的一个或多个其他比较结果之间存在第一预定义关系, 一个或多个其他存储的字。 如果在一个或多个最接近的比较结果与一个或多个最接近的比较结果与一个或多个其他比较结果之间的一个或多个差异存在第二预定关系,那么将N最佳算法应用于话语。 如果一个或多个最接近的比较结果与一个或多个最接近的比较结果与一个或多个其它比较结果之间的一个或多个差异存在第三预定关系,那么话语被拒绝。 一个或多个其它比较结果中的一个可以有利地是用于话语和另一个存储词的下一个最接近的比较结果。 第一,第二和第三预定关系可以有利地是线性关系。
    • 6. 发明申请
    • HYBRID REALITY FOR 3D HUMAN-MACHINE INTERFACE
    • 用于3D人机界面的混合现实
    • US20120139906A1
    • 2012-06-07
    • US13234028
    • 2011-09-15
    • Xuerui ZhangNing BiYingyong Qi
    • Xuerui ZhangNing BiYingyong Qi
    • G06T15/00
    • G06T19/006H04N13/156
    • A three dimensional (3D) mixed reality system combines a real 3D image or video, captured by a 3D camera for example, with a virtual 3D image rendered by a computer or other machine to render a 3D mixed-reality image or video. A 3D camera can acquire two separate images (a left and a right) of a common scene, and superimpose the two separate images to create a real image with a 3D depth effect. The 3D mixed-reality system can determine a distance to a zero disparity plane for the real 3D image, determine one or more parameters for a projection matrix based on the distance to the zero disparity plane, render a virtual 3D object based on the projection matrix, combine the real image and the virtual 3D object to generate a mixed-reality 3D image.
    • 三维(3D)混合现实系统将由3D摄像机捕获的真实3D图像或视频与由计算机或其他机器呈现的虚拟3D图像组合以渲染3D混合现实图像或视频。 3D摄像机可以获取公共场景的两个单独的图像(左和右),并且叠加两个分离的图像以创建具有3D深度效果的实际图像。 3D混合现实系统可以确定实际3D图像到零视差平面的距离,基于到零视差平面的距离确定用于投影矩阵的一个或多个参数,基于投影矩阵渲染虚拟3D对象 ,组合真实图像和虚拟3D对象以产生混合现实的3D图像。
    • 10. 发明申请
    • Triangle rendering using direct evaluation
    • 三角渲染使用直接评估
    • US20060250410A1
    • 2006-11-09
    • US11472965
    • 2006-06-21
    • Yingyong QiYushi TianNing Bi
    • Yingyong QiYushi TianNing Bi
    • G09G5/00
    • G06T11/40G06T15/005G06T2210/12
    • This disclosure describes an apparatus, such as a wireless communication device, that applies a direct evaluation technique to render triangles for the 3D graphical environment. The apparatus includes a rendering engine that defines a rectangular area of pixels, referred to as a bounding box, that bounds the area to be rendered. The rendering engine evaluates coordinates associated with the pixels of the rectangular area to selectively render those pixels that fall within the triangular area. The direct evaluation triangle rendering algorithm may require fewer complex operations than the more computationally intensive interpolation process employed by other systems. As a result, the apparatus may present a 3D graphical environment while preserving as much as possible the available power.
    • 本公开描述了一种诸如无线通信设备的装置,其应用直接评估技术来渲染3D图形环境的三角形。 该装置包括描绘引擎,该引擎定义了限定要渲染的区域的被称为边界框的像素的矩形区域。 渲染引擎评估与矩形区域的像素相关联的坐标,以选择性地渲染落在三角形区域内的像素。 直接评估三角形渲染算法可能需要比其他系统使用的计算密集型插值过程更少的复杂操作。 结果,该装置可以呈现3D图形环境,同时尽可能多地保留可用功率。