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    • 5. 发明申请
    • HYBRID REALITY FOR 3D HUMAN-MACHINE INTERFACE
    • 用于3D人机界面的混合现实
    • US20120139906A1
    • 2012-06-07
    • US13234028
    • 2011-09-15
    • Xuerui ZhangNing BiYingyong Qi
    • Xuerui ZhangNing BiYingyong Qi
    • G06T15/00
    • G06T19/006H04N13/156
    • A three dimensional (3D) mixed reality system combines a real 3D image or video, captured by a 3D camera for example, with a virtual 3D image rendered by a computer or other machine to render a 3D mixed-reality image or video. A 3D camera can acquire two separate images (a left and a right) of a common scene, and superimpose the two separate images to create a real image with a 3D depth effect. The 3D mixed-reality system can determine a distance to a zero disparity plane for the real 3D image, determine one or more parameters for a projection matrix based on the distance to the zero disparity plane, render a virtual 3D object based on the projection matrix, combine the real image and the virtual 3D object to generate a mixed-reality 3D image.
    • 三维(3D)混合现实系统将由3D摄像机捕获的真实3D图像或视频与由计算机或其他机器呈现的虚拟3D图像组合以渲染3D混合现实图像或视频。 3D摄像机可以获取公共场景的两个单独的图像(左和右),并且叠加两个分离的图像以创建具有3D深度效果的实际图像。 3D混合现实系统可以确定实际3D图像到零视差平面的距离,基于到零视差平面的距离确定用于投影矩阵的一个或多个参数,基于投影矩阵渲染虚拟3D对象 ,组合真实图像和虚拟3D对象以产生混合现实的3D图像。
    • 9. 发明申请
    • Triangle rendering using direct evaluation
    • 三角渲染使用直接评估
    • US20060250410A1
    • 2006-11-09
    • US11472965
    • 2006-06-21
    • Yingyong QiYushi TianNing Bi
    • Yingyong QiYushi TianNing Bi
    • G09G5/00
    • G06T11/40G06T15/005G06T2210/12
    • This disclosure describes an apparatus, such as a wireless communication device, that applies a direct evaluation technique to render triangles for the 3D graphical environment. The apparatus includes a rendering engine that defines a rectangular area of pixels, referred to as a bounding box, that bounds the area to be rendered. The rendering engine evaluates coordinates associated with the pixels of the rectangular area to selectively render those pixels that fall within the triangular area. The direct evaluation triangle rendering algorithm may require fewer complex operations than the more computationally intensive interpolation process employed by other systems. As a result, the apparatus may present a 3D graphical environment while preserving as much as possible the available power.
    • 本公开描述了一种诸如无线通信设备的装置,其应用直接评估技术来渲染3D图形环境的三角形。 该装置包括描绘引擎,该引擎定义了限定要渲染的区域的被称为边界框的像素的矩形区域。 渲染引擎评估与矩形区域的像素相关联的坐标,以选择性地渲染落在三角形区域内的像素。 直接评估三角形渲染算法可能需要比其他系统使用的计算密集型插值过程更少的复杂操作。 结果,该装置可以呈现3D图形环境,同时尽可能多地保留可用功率。
    • 10. 发明申请
    • VIEWPOINT DETECTOR BASED ON SKIN COLOR AREA AND FACE AREA
    • 基于皮肤颜色区域和面部的视点检测器
    • US20110262001A1
    • 2011-10-27
    • US12765292
    • 2010-04-22
    • Ning BiYingyong QiQing Zhou
    • Ning BiYingyong QiQing Zhou
    • G06K9/62H04N5/228G06K9/00
    • G06K9/00234
    • In a particular illustrative embodiment, a method of determining a viewpoint of a person based on skin color area and face area is disclosed. The method includes receiving image data corresponding to an image captured by a camera, the image including at least one object to be displayed at a device coupled to the camera. The method further includes determining a viewpoint of the person relative to a display of the device coupled to the camera. The viewpoint of the person may be determined by determining a face area of the person based on a determined skin color area of the person and tracking a face location of the person based on the face area. One or more objects displayed at the display may be moved in response to the determined viewpoint of the person.
    • 在具体的说明性实施例中,公开了一种基于皮肤颜色区域和面部区域来确定人的视点的方法。 该方法包括接收与由相机拍摄的图像相对应的图像数据,所述图像包括要耦合到相机的设备中要显示的至少一个对象。 该方法还包括确定人相对于耦合到相机的设备的显示的视点。 可以通过基于人的确定的皮肤颜色区域来确定人的脸部区域并且基于面部区域来跟踪人的面部位置来确定人的观点。 可以响应于所确定的人的观点而移动在显示器处显示的一个或多个对象。