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    • 3. 发明申请
    • MULTIPLE-LEVEL GRAPHICS PROCESSING SYSTEM AND METHOD
    • 多级图形处理系统和方法
    • US20070057943A1
    • 2007-03-15
    • US11555040
    • 2006-10-31
    • Joseph BedaGregory SwedbergOreste UngureanuKevin GalloPaul DavidMatthew Calkins
    • Joseph BedaGregory SwedbergOreste UngureanuKevin GalloPaul DavidMatthew Calkins
    • G06T15/00
    • G06T13/00G06T1/20G06T15/005G06T2213/04
    • A multiple-level graphics processing system and method (e.g., of an operating system) for providing improved graphics output including, for example, smooth animation. One such multiple-level graphics processing system comprises two components, including a tick-on-demand or slow-tick high-level component, and a fast-tick (e.g., at the graphics hardware frame refresh rate) low-level component. In general, the high-level, less frequent component performs computationally intensive aspects of updating animation parameters and traversing scene data structures, in order to pass simplified data structures to the low-level component. The low-level component operates at a higher frequency, such as the frame refresh rate of the graphics subsystem, to process the data structures into constant output data for the graphics subsystem. The low-level processing includes interpolating any parameter intervals as necessary to obtain instantaneous values to render the scene for each frame of animation.
    • 用于提供改进的图形输出的多级图形处理系统和方法(例如,操作系统的方法),包括例如平滑动画。 一个这样的多级图形处理系统包括两个组件,包括按需点选或慢勾号高级组件,以及快速勾选(例如,在图形硬件帧刷新率)低级组件。 一般来说,高级别,较不频繁的组件执行更新动画参数和遍历场景数据结构的计算密集方面,以便将简化的数据结构传递到低级组件。 低级组件以更高的频率工作,例如图形子系统的帧刷新率,以将数据结构处理为图形子系统的恒定输出数据。 低级处理包括根据需要插入任何参数间隔,以获得每帧动画渲染场景的瞬时值。
    • 5. 发明申请
    • Generic parameterization for a scene graph
    • 场景图的通用参数化
    • US20050243090A1
    • 2005-11-03
    • US11165756
    • 2005-06-23
    • Gerhard SchneiderJoseph BedaAdam SmithKevin GalloAshraf Michail
    • Gerhard SchneiderJoseph BedaAdam SmithKevin GalloAshraf Michail
    • G06T13/00G06T17/00G06T11/20G06T15/00
    • G06T17/005G06T2210/61
    • A parameterized scene graph provides mutable (animated) values and parameterized graph containers such that an application program or the like can selectively change certain aspects of the scene graph description while leaving other aspects intact, and also reuse portions of the scene graph with different parameters. To this end, mutable values are provided, which provide the higher level code with hooks into the scene graph enabling the scene description to be changed. The mutable values may be varied over time to provide animation. A parameterized graph container is also described that enables a scene graph portion to be templatized for reuse throughout a scene in a generic way. In this manner, a single parameterized graph container may be efficiently reused in a scene graph, with different values for its parameters.
    • 参数化场景图提供可变(动画)值和参数化图形容器,使得应用程序等可以选择性地改变场景图描述的某些方面,同时使其他方面保持不变,并且还重用具有不同参数的场景图的部分。 为此,提供了可变值,其将较高级代码提供到场景图中的钩子,使得能够改变场景描述。 可变值可随时间而变化以提供动画。 还描述了参数化图形容器,其使场景图形部分被模板化以便以通用方式在整个场景中重用。 以这种方式,单个参数化图形容器可以在场景图中有效地重新使用,其参数具有不同的值。