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    • 3. 发明申请
    • DYNAMIC SHADER GENERATION
    • 动态阴影生成
    • US20120236000A1
    • 2012-09-20
    • US13422996
    • 2012-03-16
    • Gregory B. Abbas
    • Gregory B. Abbas
    • G06T15/60
    • G06T15/005G06T15/80G06T2210/52
    • Some embodiments provide a method of performing several shading operations for a graphic object in a scene that is displayed on a device. The device includes several processing units. The method receives a set of criteria that can define a set of parameters that relate to the shading operations. The method determines an allocation of the shading operations to the processing units based on the received criteria. The method allocates the shading operations to the processing units based on the determined allocations. The method renders the graphic object based on several instructions that comprise the shading operations. In some embodiments, the set of criteria is received during execution of the operations.
    • 一些实施例提供了对在设备上显示的场景中的图形对象执行多个着色操作的方法。 该设备包括几个处理单元。 该方法接收一组可以定义与阴影操作相关的一组参数的标准。 该方法基于接收到的标准来确定对处理单元的着色操作的分配。 该方法基于所确定的分配,将阴影操作分配给处理单元。 该方法基于构成阴影操作的多个指令呈现图形对象。 在一些实施例中,在执行操作期间接收该组标准。
    • 4. 发明授权
    • Dynamic shader generation
    • 动态着色器生成
    • US08203558B2
    • 2012-06-19
    • US12021295
    • 2008-01-28
    • Gregory B. Abbas
    • Gregory B. Abbas
    • G06T15/50G06T15/30G06T1/20G06F15/16G06F13/14G09G5/00
    • G06T15/005G06T15/80G06T2210/52
    • Some embodiments provide a method of performing several shading operations for a graphic object in a scene that is displayed on a device. The device includes several processing units. The method receives a set of criteria that can define a set of parameters that relate to the shading operations. The method determines an allocation of the shading operations to the processing units based on the received criteria. The method allocates the shading operations to the processing units based on the determined allocations. The method renders the graphic object based on several instructions that comprise the shading operations. In some embodiments, the set of criteria is received during execution of the operations.
    • 一些实施例提供了对在设备上显示的场景中的图形对象执行多个着色操作的方法。 该设备包括几个处理单元。 该方法接收一组可以定义与阴影操作相关的一组参数的标准。 该方法基于接收到的标准来确定对处理单元的着色操作的分配。 该方法基于所确定的分配,将阴影操作分配给处理单元。 该方法基于构成阴影操作的多个指令呈现图形对象。 在一些实施例中,在执行操作期间接收该组标准。
    • 5. 发明申请
    • Dynamic Shader Generation
    • 动态着色器生成
    • US20090189897A1
    • 2009-07-30
    • US12021295
    • 2008-01-28
    • Gregory B. Abbas
    • Gregory B. Abbas
    • G06T15/60
    • G06T15/005G06T15/80G06T2210/52
    • Some embodiments provide a method of performing several shading operations for a graphic object in a scene that is displayed on a device. The device includes several processing units. The method receives a set of criteria that can define a set of parameters that relate to the shading operations. The method determines an allocation of the shading operations to the processing units based on the received criteria. The method allocates the shading operations to the processing units based on the determined allocations. The method renders the graphic object based on several instructions that comprise the shading operations. In some embodiments, the set of criteria is received during execution of the operations.
    • 一些实施例提供了对在设备上显示的场景中的图形对象执行多个着色操作的方法。 该设备包括几个处理单元。 该方法接收一组可以定义与阴影操作相关的一组参数的标准。 该方法基于接收到的标准来确定对处理单元的着色操作的分配。 该方法基于所确定的分配,将阴影操作分配给处理单元。 该方法基于构成阴影操作的多个指令呈现图形对象。 在一些实施例中,在执行操作期间接收该组标准。