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    • 7. 发明申请
    • Animation of an object using behaviors
    • 使用行为的动画
    • US20050231512A1
    • 2005-10-20
    • US10826973
    • 2004-04-16
    • Gregory NilesStephen SheelerGuido Hucking
    • Gregory NilesStephen SheelerGuido Hucking
    • G06F17/30G06T15/70G06T13/00G09G5/00
    • G06T13/00G06T13/20G06T2200/24G06T2213/12
    • Various embodiments of the invention cover various aspects of behaviors and working with behaviors. One embodiment covers behaviors themselves, including animations that can be produced by applying a behavior to an item and the algorithms underlying these animations. Another embodiment covers using behaviors in conjunction with keyframes. Yet another embodiment covers working with behaviors, including setting parameters of behaviors, saving behaviors, and creating new behaviors. Yet another embodiment covers objects to which behaviors may be applied, including, for example, images, text, particle systems, filters, generators, and other behaviors. Yet another embodiment covers dynamic rendering of objects to which behaviors have been applied, including changing an animation in real-time after the value of a behavior parameter has been changed. Yet another embodiment covers hardware acceleration methods that enable users to work effectively with behaviors.
    • 本发明的各种实施例涵盖行为的各个方面并且处理行为。 一个实施例涵盖了行为本身,包括可以通过将行为应用于项目和基于这些动画的算法来产生的动画。 另一个实施例涉及使用与关键帧结合的行为。 另一个实施例涉及处理行为,包括设置行为参数,保存行为和创建新行为。 另一个实施例涵盖可以应用行为的对象,包括例如图像,文本,粒子系统,滤波器,发生器和其他行为。 又一个实施例涵盖已经应用行为的对象的动态呈现,包括在行为参数的值已被改变之后实时地改变动画。 另一个实施例涵盖使用户能够有效地行为的硬件加速方法。