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    • 1. 发明申请
    • Methods of Predicting The Probability of Modulation of Transcript Levels By RNAI Compounds
    • 通过RNAI化合物预测转录水平调节概率的方法
    • US20140088937A1
    • 2014-03-27
    • US14091459
    • 2013-11-27
    • Duncan BrownJulja BurchardEugen C. Buehler
    • Duncan BrownJulja BurchardEugen C. Buehler
    • G06F19/12
    • G16B5/00G16B20/00
    • The present invention provides a method for determining the probability that an RNAi compound modulates the expression level of a gene using a linear regression model. The present invention also provides a method for determining the probabilities that an RNAi compound modulates the expression levels of each gene in a set of genes of interest using the linear regression model. The present invention provides a method for determining the seed-sequence-dependent signature size of an RNAi compound using the linear regression model. The invention provides a method for identifying genes having seed-sequence-dependent silencing effect by an siRNA using the linear regression model. The invention further provides a method for selecting from a plurality of siRNAs one or more siRNAs with higher silencing efficacy, specificity and diversity in silencing a target gene in an organism. The invention also provides a method for determining the coefficients of the above linear regression model.
    • 本发明提供了使用线性回归模型确定RNAi化合物调节基因表达水平的可能性的方法。 本发明还提供了使用线性回归模型确定RNAi化合物调节一组感兴趣基因中的每个基因的表达水平的概率的方法。 本发明提供了使用线性回归模型确定RNAi化合物的种子序列依赖性特征大小的方法。 本发明提供一种使用线性回归模型鉴定siRNA的具有种子序列依赖性沉默效应的基因的方法。 本发明还提供了从多个siRNA中选择一种或多种沉默效力,特异性和沉默生物体中靶基因多样性的siRNA的方法。 本发明还提供了一种用于确定上述线性回归模型的系数的方法。
    • 2. 发明申请
    • Methods of Predicting The Probability of Modulation of Transcript Levels By RNAI Compounds
    • 通过RNAI化合物预测转录水平调节概率的方法
    • US20120072123A1
    • 2012-03-22
    • US13322931
    • 2010-05-27
    • Duncan BrownJulja BurchardEugen C. Buehler
    • Duncan BrownJulja BurchardEugen C. Buehler
    • G06F19/20
    • G16B5/00G16B20/00
    • The present invention provides a method for determining the probability that an RNAi compound modulates the expression level of a gene using a linear regression model. The present invention also provides a method for determining the probabilities that an RNAi compound modulates the expression levels of each gene in a set of genes of interest using the linear regression model. The present invention provides a method for determining the seed-sequence-dependent signature size of an RNAi compound using the linear regression model. The invention provides a method for identifying genes having seed-sequence-dependent silencing effect by an siRNA using the linear regression model. The invention further provides a method for selecting from a plurality of siRNAs one or more siRNAs with higher silencing efficacy, specificity and diversity in silencing a target gene in an organism. The invention also provides a method for determining the coefficients of the above linear regression model.
    • 本发明提供了使用线性回归模型确定RNAi化合物调节基因表达水平的可能性的方法。 本发明还提供了使用线性回归模型确定RNAi化合物调节一组感兴趣基因中的每个基因的表达水平的概率的方法。 本发明提供了使用线性回归模型确定RNAi化合物的种子序列依赖性特征大小的方法。 本发明提供一种使用线性回归模型鉴定siRNA的具有种子序列依赖性沉默效应的基因的方法。 本发明还提供了从多个siRNA中选择一种或多种沉默效力,特异性和沉默生物体中靶基因多样性的siRNA的方法。 本发明还提供了一种用于确定上述线性回归模型的系数的方法。
    • 8. 发明申请
    • Computerized game with cascading strategy and full information
    • 具有级联策略和完整信息的电脑游戏
    • US20080039171A1
    • 2008-02-14
    • US11973098
    • 2007-10-05
    • Scott SlomianyLawrence DeMarDuncan Brown
    • Scott SlomianyLawrence DeMarDuncan Brown
    • A63F9/24
    • G07F17/32G07F17/3293G07F17/3295
    • A gaming machine and method for operating the same has gameplay elements provided in a manner that can be visualized, with the gameplay elements having a specific nature which is revealed to the player at a beginning to the game. That is, the player knows the value, or ranking, or position, etc., of the gameplay elements upon inception of the game. In a base level for the game of the gaming machine, no unknown gameplay element or random event is injected into the gameplay elements. This is a full information format for the gaming machine and method, and success is measured by the player's ability to manipulate the gameplay elements presented. A gaming machine and a method for operating the same is also provided with the gameplay elements once again having a specific nature which is known to the player at a start to game play, and in a preferred embodiment not subject thereafter to a random or unknown event, with the gameplay elements being arranged in one of a variety of different arrangements presenting a plurality of choices to a player for subsequent play of the elements. Outcome of the game is dependent upon the choices made by the player, with a given choice potentially influencing the next choice that may be available. Embodiments of the invention in the form of a checkers game and in the form of a poker-type game are disclosed, among others.
    • 用于操作该游戏机的游戏机和方法具有以可视化的方式提供的游戏元素,游戏元素具有特定的性质,游戏开始时向玩家显露。 也就是说,玩家知道游戏开始时游戏元素的价值,排名或位置等。 在游戏机游戏的基础水平中,没有未知的游戏元素或随机事件被注入游戏元素中。 这是游戏机和方法的完整信息格式,成功通过玩家操纵游戏元素的能力来衡量。 游戏机和操作该游戏机的方法还具有游戏元素,其再次具有游戏开始时游戏玩家已知的特定性质,并且在优选实施例中不受随机或未知事件影响 游戏元素以各种不同的布置方式布置成向播放器呈现多个选择以便随后播放元素。 游戏的结果取决于玩家的选择,给定的选择潜在地影响可能可用的下一个选择。 本发明的实施例以跳棋游戏的形式并以扑克式游戏的形式进行了公开。