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    • 3. 发明申请
    • Computerized game with cascading strategy and full information
    • 具有级联策略和完整信息的电脑游戏
    • US20080039171A1
    • 2008-02-14
    • US11973098
    • 2007-10-05
    • Scott SlomianyLawrence DeMarDuncan Brown
    • Scott SlomianyLawrence DeMarDuncan Brown
    • A63F9/24
    • G07F17/32G07F17/3293G07F17/3295
    • A gaming machine and method for operating the same has gameplay elements provided in a manner that can be visualized, with the gameplay elements having a specific nature which is revealed to the player at a beginning to the game. That is, the player knows the value, or ranking, or position, etc., of the gameplay elements upon inception of the game. In a base level for the game of the gaming machine, no unknown gameplay element or random event is injected into the gameplay elements. This is a full information format for the gaming machine and method, and success is measured by the player's ability to manipulate the gameplay elements presented. A gaming machine and a method for operating the same is also provided with the gameplay elements once again having a specific nature which is known to the player at a start to game play, and in a preferred embodiment not subject thereafter to a random or unknown event, with the gameplay elements being arranged in one of a variety of different arrangements presenting a plurality of choices to a player for subsequent play of the elements. Outcome of the game is dependent upon the choices made by the player, with a given choice potentially influencing the next choice that may be available. Embodiments of the invention in the form of a checkers game and in the form of a poker-type game are disclosed, among others.
    • 用于操作该游戏机的游戏机和方法具有以可视化的方式提供的游戏元素,游戏元素具有特定的性质,游戏开始时向玩家显露。 也就是说,玩家知道游戏开始时游戏元素的价值,排名或位置等。 在游戏机游戏的基础水平中,没有未知的游戏元素或随机事件被注入游戏元素中。 这是游戏机和方法的完整信息格式,成功通过玩家操纵游戏元素的能力来衡量。 游戏机和操作该游戏机的方法还具有游戏元素,其再次具有游戏开始时游戏玩家已知的特定性质,并且在优选实施例中不受随机或未知事件影响 游戏元素以各种不同的布置方式布置成向播放器呈现多个选择以便随后播放元素。 游戏的结果取决于玩家的选择,给定的选择潜在地影响可能可用的下一个选择。 本发明的实施例以跳棋游戏的形式并以扑克式游戏的形式进行了公开。
    • 5. 发明申请
    • Multi-stage multi-bet game, gaming device and method
    • 多级多投注游戏,游戏设备和方法
    • US20050250578A1
    • 2005-11-10
    • US11182407
    • 2005-07-15
    • Scott SlomianyLawrence DeMarDuncan Brown
    • Scott SlomianyLawrence DeMarDuncan Brown
    • A63F13/00G07F17/32
    • G07F17/3244G07F17/3262G07F17/3267G07F17/3293
    • A game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (nth) stage has been operated, at which time the game ends. Wagers are made on successive stages of the multi-stage game. Each stage of the game may typically have its own paytable or payout scheme, and its own expected return. A bet made on a stage of the game which is not played is lost in the preferred form of the invention. One embodiment is a three stage, multi-line, multi-coin video slot machine. The same game format (slots) with the same paytable is operated on three stages, with increasing payout multipliers at each stage providing an increasing amount to win at the higher stages. The “spin” at each stage is independent of the previous stages. The second embodiment is a multi-stage Five-Card Stud poker game. Each stage is again independent of the previous stage. A variation of this game is also shown which uses the same paytable on each stage, but combined with a mechanism to increase the “hit” rate. A third embodiment is a Draw poker game that combines the concepts of the Stud poker embodiment with the decisions and optimal play analysis that are integral to Draw poker. The fourth embodiment is a dice game which has been adapted to provide a high dependency between the first stage and the next stages.
    • 游戏由多个阶段构成。 游戏的每个操作开始于第一阶段的操作。 根据第一阶段的结果,游戏可能已经结束,或者可能存在第二阶段的操作。 根据第二阶段的结果,游戏可能已经结束,或者可能存在另一个阶段的操作。 该序列一直持续到游戏结束或直到最后(n th )阶段被操作,此时游戏结束。 赌注是在多阶段游戏的连续阶段进行的。 游戏的每个阶段通常可以有自己的付款方式或支付方案,以及自己的预期回报。 在本发明的优选形式中,在游戏舞台上进行的未被玩过的赌注丢失。 一个实施例是三阶段多线多币投影视频老虎机。 相同的游戏格式(槽位)具有相同的付款方式,分三个阶段进行,每个阶段的支付乘数越多,越高越好。 每个阶段的“旋转”与以前的阶段无关。 第二个实施例是一个多阶段五卡牌扑克游戏。 每个阶段再次独立于前一阶段。 还显示了这种游戏的变体,其在每个阶段使用相同的支付方式,但结合增加“命中率”的机制。 第三个实施例是绘制扑克游戏,其结合了扑克扑克实施例的概念与决定和最佳游戏分析,它们是Draw扑克组成部分。 第四实施例是一种骰子游戏,其适于在第一阶段和下一阶段之间提供高依赖性。
    • 7. 发明授权
    • Gaming machines with board game theme
    • 游戏机与棋盘游戏主题
    • US06520855B2
    • 2003-02-18
    • US10092817
    • 2002-03-07
    • Lawrence E. DeMarJoel R. JaffeErica R. FrohmScott SlomianyWilliam GruppRobert J. Wilson, Jr.Alfred Thomas
    • Lawrence E. DeMarJoel R. JaffeErica R. FrohmScott SlomianyWilliam GruppRobert J. Wilson, Jr.Alfred Thomas
    • A63F1300
    • G07F17/32A63F3/00072A63F2007/0064G07F17/3244G07F17/3267
    • Gaming machines are disclosed having a basic mode defining a plurality of reels and a bonus mode defining a plurality of stations about a game board (e.g., MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature allowing the player to select a game token; (2) a feature allowing the player to predict and wager on landing position(s) of the token identifier; (3) a feature allowing the player to obtain deferred-execution instruction(s) which are exercisable by the processor to override later-issued instruction(s) otherwise to be executed by the processor; (4) a feature in which to movements of the token identifier are determined according to movement tables corresponding to the various stations of the game board; (5) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e.g., the ‘GO’ square); (6) a feature in which bonuses are awarded for completing groups of stations (e.g., color groups); and (7) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game. The first bonus game provides an award selected from a plurality of fixed values and multipliers, and the second bonus game moves a token identifier on a game board and provides an award determined by the landing station of the token identifier.
    • 公开了具有定义多个卷轴的基本模式和定义关于可由令牌标识符遍历的游戏板(例如,MONOPOLY板)的多个站的奖励模式的游戏机。 本公开描述了用于基本和/或奖励模式的多个播放特征,包括(1)允许玩家选择游戏令牌的特征; (2)允许玩家预测和下注令牌标识符的着陆位置的特征; (3)允许玩家获得可由处理器执行的延迟执行指令以覆盖稍后发出的指令的特征,否则由处理器执行的特征; (4)根据与游戏板的各个站对应的移动表来确定令牌识别符的移动的特征; (5)一个特征,其中奖金增加到达指定的奖金平方(例如,“GO”平方);(6)一个功能,其中奖励为完成车站组(例如,颜色组);以及 (7)一种特征,其中游戏机包括两种奖励模式,每种奖励模式均以基本游戏中的某些符号组合输入,第一奖励游戏提供从多个固定值和乘数中选出的奖励,第二奖励游戏移动 令牌标识符,并提供由登陆台确定的令牌标识符的奖励。
    • 8. 发明授权
    • Gaming machines with board game theme
    • 游戏机与棋盘游戏主题
    • US07452271B2
    • 2008-11-18
    • US10378205
    • 2003-03-03
    • Lawrence E. DeMarErica FrohmWilliam A. GruppJoel R. JaffeScott Slomiany
    • Lawrence E. DeMarErica FrohmWilliam A. GruppJoel R. JaffeScott Slomiany
    • G07F17/34A63F13/00
    • G07F17/32A63F3/00072A63F2007/0064G07F17/3244G07F17/3267
    • Gaming machines are disclosed having a basic mode defining a plurality of reels and a bonus mode defining a plurality of stations about a game board (e.g., MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature allowing the player to select a game token; (2) a feature allowing the player to predict and wager on landing position(s) of the token identifier; (3) a feature allowing the player to obtain deferred-execution instruction(s) which are exercisable by the processor to override later-issued instruction(s) otherwise to be executed by the processor; (4) a feature in which movements of the token identifier are determined according to movement tables corresponding to the various stations of the game board; (5) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e.g., the ‘GO’ square); (6) a feature in which bonuses are awarded for completing groups of stations (e.g., color groups); and (7) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game. The first bonus game provides an award selected from a plurality of fixed values and multipliers, and the second bonus game moves a token identifier on a game board and provides an award determined by the landing station of the token identifier.
    • 公开了具有定义多个卷轴的基本模式和定义关于可由令牌标识符遍历的游戏板(例如,MONOPOLY板)的多个站的奖励模式的游戏机。 本公开描述了用于基本和/或奖励模式的多个播放特征,包括(1)允许玩家选择游戏令牌的特征; (2)允许玩家预测和下注令牌标识符的着陆位置的特征; (3)允许玩家获得可由处理器执行的延迟执行指令以覆盖稍后发出的指令的特征,否则由处理器执行的特征; (4)根据与游戏板的各个站对应的移动表来确定令牌识别符的移动的特征; (5)赋予指定奖金广场(例如“GO”广场)的奖金增加的特征; (6)一个特征,其中奖励用于完成车站组(例如,颜色组); 和(7)一种特征,其中游戏机包括两种奖励模式,每种奖励模式均以基本游戏中的特定符号组合输入。 第一奖励游戏提供从多个固定值和乘数中选出的奖励,并且第二奖励游戏将游戏板上的令牌标识符移动并提供由登陆站确定的令牌标识符的奖励。
    • 10. 发明授权
    • Dual-award bonus game for a gaming machine
    • 游戏机双奖奖金游戏
    • US06648757B1
    • 2003-11-18
    • US09710565
    • 2000-11-09
    • Scott SlomianyWilliam A. Grupp
    • Scott SlomianyWilliam A. Grupp
    • A63F1300
    • G07F17/3244G07F17/32G07F17/3267
    • A bonus game for a gaming machine with two types of awards. The bonus game includes a plurality of selection elements, a number of which are associated with an award of coin(s) or credit(s) and a number of which are associated with an end-bonus penalty. The game is played by selecting a number of the selection elements, one at a time, until encountering a selection element associated with an end-bonus penalty which ends the bonus game. A first award type in the bonus game is a selection-based award in which the player is credited an amount of coin(s) or credit(s) based on the value (or cumulative value) of the selection elements selected in the bonus game. A second award type in the bonus game is a quantity-based award in which the player is credited an amount of coin(s) or credit(s) based on the number of successful trials of the bonus game.
    • 一款具有两种奖励的游戏机的奖金游戏。 奖金游戏包括多个选择元素,其多个选择元素与一个或多个硬币的奖励相关联,并且其数量与终止奖金惩罚相关联。 游戏是通过选择一些选择元素,一次一个,直到遇到与结束奖金游戏的终止奖金罚款相关联的选择元素。 奖金游戏中的第一奖励类型是基于选择的奖励,其中玩家根据在奖励游戏中选择的选择元素的值(或累积值)记入一定数量的硬币或信用 。 奖金游戏中的第二个奖励类型是基于数量的奖励,其中玩家根据奖金游戏的成功测试的数量记入一定数量的硬币或信用。