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    • 1. 发明授权
    • Front and back grids comprising puzzle with movable squares
    • 前后网格包含可移动广场的谜题
    • US4863172A
    • 1989-09-05
    • US152441
    • 1988-02-05
    • Donald A. RosenwinkelJohn V. ZarubaWayne A. Kuna
    • Donald A. RosenwinkelJohn V. ZarubaWayne A. Kuna
    • A63F9/00A63F9/08A63F9/24A63F13/00
    • A63F9/0857A63F9/0098A63F9/24
    • A puzzle in which alphabet letters or other graphics are displayed in movable squares forming a grid on a front side of the puzzle. On the back side of the puzzle is another grid of movable squares containing alphabet letters or other graphics. Each square is a part of each of two mutually transverse, continuous bands. One band comprises aligned front side and back side rows while the other transverse band comprises aligned front side and back side columns. The relationship of each square in the puzzle may be changed with respect to every other square. As squares are moved out of the front side grid, they wrap around, out of sight, and change the grid of squares on the back side while bringing an out of sight square into the front side grid. In one electronic version of the puzzle, movement of a square is effected by touching the front side square to be moved and then touching the position on the front side row or column to which the square is to be moved. Grids in a mechanical version have moveable pieces carried in transverse intersecting slots formed by parts mounted on posts and spaced from a core.
    • 在拼图的前侧形成网格的可移动正方形中显示字母或其他图形的难题。 在拼图的背面是另一个包含字母或其他图形的可移动方格网格。 每个正方形是两个相互横向,连续的带中的每一个的一部分。 一个带包括对准的前侧和后侧行,而另一个横带包括对准的前侧和后侧列。 拼图中每个方块的关系可能会相对于每个其他正方形而改变。 当正方形移出正面格栅时,它们会绕开,不在视线之内,并且在背面改变正方形的格子,同时将视线方向移动到前侧格栅中。 在拼图的一个电子版中,正方形的移动通过触摸要移动的前侧方块然后接触正方形移动到的前侧行或列的位置来实现。 机械版本的网格具有由在安装在柱上并与芯间隔开的部分形成的横向相交槽中承载的可移动件。
    • 3. 发明授权
    • Electronic game with animated host
    • 电子游戏与动画主机
    • US4799678A
    • 1989-01-24
    • US12084
    • 1987-02-06
    • Rouben T. TerzianJeffrey D. BreslowDonald A. RosenwinkelJohn V. Zaruba
    • Rouben T. TerzianJeffrey D. BreslowDonald A. RosenwinkelJohn V. Zaruba
    • A63F9/06A63F9/18A63F9/24A63H3/48G06F19/00A63F9/00A63H13/00
    • A63H3/48A63F9/183A63F2009/0643A63F2009/241A63F2009/2476
    • An electronic game playing device including an animated character and a synthesized voice. Game play instructions, required responses and awards, are contained in a program memory within a base on which the character is mounted. Carried by the base are a player input touch pad including the letters of the alphabet and individual player input buttons as well as a gridwork of lightable spaces. Animation of different features of the character is initiated at different times in response to audio signals emanating from the voice synthesis, or from an interfaced tape player, through an animation drive powered by a single motor. The animiation drive includes a shaft carrying relatively rotatable components some of which are rotated by other of the components after a predetermined amount of rotation by such other components. Movement of the character's mouth is accomplished by a second motor having a drive engaging the edge of an inner extension of the lower jaw.
    • 一种包括动画人物和合成声音的电子游戏装置。 游戏说明,所需的答复和奖励,包含在安装字符的基础中的程序存储器中。 由基地进行的是播放器输入触摸板,其包括字母表和个人播放器输入按钮的字母以及可照明空间的格栅。 响应于从语音合成发出的音频信号或通过由单个电动机驱动的动画驱动器从接口的带式播放器,在不同的时间启动该角色的不同特征的动画。 动画驱动器包括承载相对可旋转部件的轴,其中一些轴由这些其他部件在预定量的旋转之后被其它部件旋转。 角色的嘴的移动通过具有与下颚的内延伸部的边缘接合的驱动器的第二电动机来实现。
    • 4. 发明授权
    • Game with cards
    • 游戏与卡片
    • US4526376A
    • 1985-07-02
    • US463635
    • 1983-02-03
    • Donald A. RosenwinkelJeffrey D. BreslowJohn V. Zaruba
    • Donald A. RosenwinkelJeffrey D. BreslowJohn V. Zaruba
    • A63F3/00A63F9/20
    • A63F3/00097A63F9/20
    • A game with cards in which the cards are used to build a path for moving a player token in accordance with the roll of a die to reach a goal. The deck of cards includes, in addition to the goal card, a number of girder and ladder path building cards plus obstacle and obstacle-overcoming cards. All of the cards have indicia simulating element of the "DONKEY KONG" Video arcade game. After the initial setup, each player turn consists of drawing a card from a common stack; laying down a card to build a path, place an obstacle, or clear an obstacle; rolling the die; and moving the token toward the "DONKEY KONG" goal. The goal is advanced, however, if a player builds an additional level with the cards.
    • 具有卡的游戏,其中卡用于根据模具的滚动来建立用于移动玩家令牌的路径以达到目标。 除了目标卡之外,卡牌还包括一些大梁和梯子路径建筑卡片以及障碍物和障碍物克隆卡。 所有的卡都有“DONKEY KONG”视频街机游戏的标记模拟元素。 初始设置后,每个玩家的转弯都是从公共堆栈中绘制一张卡片; 建立路径,放置障碍物或清除障碍物; 滚动模具 并将令牌移动到“DONKEY KONG”目标。 但是,如果玩家使用卡片建立额外的级别,那么目标是先进的。
    • 5. 发明授权
    • Token moving game with spinning disrupter
    • TOKEN移动游戏与旋转破坏
    • US5129655A
    • 1992-07-14
    • US652867
    • 1991-02-08
    • Michael R. GillespieDonald A. RosenwinkelJohn V. ZarubaDouglas HarrisonThomas N. Fenton
    • Michael R. GillespieDonald A. RosenwinkelJohn V. ZarubaDouglas HarrisonThomas N. Fenton
    • A63F3/00A63F9/16
    • A63F7/3622A63F3/00A63F2003/00394A63F9/16
    • A path game including a generally serpentine path rising from a start to a higher finish. Removably seated adjacent the finish is a top together with a winding and release mechanism for the top. Card play provides for forward and backward movement of tokens, exchange of tokens with opposing players and release of the spinning top. When the mechanism is removed, the top may be readily mounted on the winding and release mechanism for winding. The wound top, together with the winding and release mechanism is then reseated for release upon play of a particular type of card. Upwardly projecting ridges between segment of the path generally provide a guide for downward movement of the released spinning top along the path. Gaps in the ridges provide for movement of the top from one segment of the path to a nonconsecutive segment while skipping intervening consecutive segment and also permit the top to leave the path entirely.
    • 一个路径游戏,包括从开始到更高完成的一般蛇形路径。 顶部附近可移动地安置在顶部,并具有用于顶部的卷绕和释放机构。 卡片游戏提供令牌的向前和向后移动,与对手交换令牌和释放旋转顶。 当去除机构时,顶部可以容易地安装在卷绕和释放机构上以进行卷绕。 然后,缠绕的顶部以及卷绕和释放机构在播放特定类型的卡片时被释放。 在路径的段之间的向上突出的脊通常提供用于沿着路径向下移动释放的旋转顶部的引导件。 脊部的间隙提供顶部从路段的一个部分移动到非连续部分,同时跳过中间连续的部分,并且还允许顶部完全离开路径。
    • 8. 发明授权
    • Wheel for a toy vehicle
    • 玩具车轮
    • US4773889A
    • 1988-09-27
    • US797602
    • 1985-11-13
    • Donald A. RosenwinkelWayne A. Kuna
    • Donald A. RosenwinkelWayne A. Kuna
    • A63H17/26A63H17/267A63H31/00
    • A63H17/262B60B19/02
    • A toy vehicle wheel that changes from a generally cylindrical periphery with an initial diameter and axial width to a greater diameter periphery. The wheel has a hollow shell of rubber or some other flexible material and opposed sidewalls of the wheel are moveable relative to each other to compress the axial width and increase the diameter. Across a substantial portion of the initial axial width a number of slits extend so that the periphery is serrated when it is enlarged. In one form, an axial screw engages a sidewall to rotate the wheel in its initial quiescent condition along a relatively unobstructed surface, but, upon encountering an obstruction, will draw the one sidewall toward the other. Variations provide for containing the axial screw within the compressed wheel or permitting it to extend out of a sidewall. Other forms provide for movement of the sidewalls relative to each other with bayonet locking in a desired condition and for spring bias in one direction.
    • 一种玩具车轮,其从具有初始直径和轴向宽度的大致圆柱形周边改变为更大直径的周边。 轮具有橡胶或一些其它柔性材料的中空壳体,轮的相对侧壁可相对于彼此移动以压缩轴向宽度并增加直径。 在初始轴向宽度的大部分中,多个狭缝延伸,使得当其被扩大时,周边是锯齿状的。 在一种形式中,轴向螺​​钉接合侧壁以沿着相对无阻碍的表面在其初始静止状态下旋转车轮,但是在遇到障碍物时将使一个侧壁朝向另一个侧壁。 变化提供了在压缩轮内容纳轴向螺杆或允许其延伸出侧壁。 其他形式提供侧壁相对于彼此的运动,其中卡口锁定在期望的状态下并且在一个方向上用于弹簧偏压。
    • 10. 发明授权
    • Property dealing game
    • 物业交易游戏
    • US4927156A
    • 1990-05-22
    • US307331
    • 1989-02-06
    • Jeffrey D. BreslowJohn V. ZarubaDonald A. Rosenwinkel
    • Jeffrey D. BreslowJohn V. ZarubaDonald A. Rosenwinkel
    • A63F3/00
    • A63F3/00072A63F2003/00943
    • A property dealing game that is played in two phases requires the players to acquire properties without always actually knowing the intrinsic value of the property. Cards are provided which, in combination with one or more properties, make the property worth more than its intrinsic value to a player holding one or more particular cards. The intrinsic value of the property is determined by the amount of money inserted into a closed property box during the course of play. In the initial phase, players proceed around peripheral pathway spaces on a board. However, in the second, less structured phase, the winner is determined as a result of deals made among the players without moving around the board. Additional cards are provided for affecting the holding of opposing players and influencing the bidding play in the acquisition of properties.
    • 一个在两个阶段中进行的物业交易游戏要求玩家获取财产,而不必事先知道物业的内在价值。 提供了卡,其与一个或多个属性相结合,使得该属性比持有一个或多个特定卡的玩家的内在价值更高。 财产的内在价值取决于在游戏过程中插入关闭的财产箱中的钱数。 在初始阶段,玩家可以在棋盘上的周边路径空间进行。 然而,在第二个较不结构化的阶段,获胜者是由于在球员之间进行交易而不是围绕董事会进行交易而确定的。 提供额外的卡片,用于影响对手的持有和影响收购物业的投标活动。