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    • 3. 发明申请
    • Social matching of game players on-line
    • 游戏玩家在线的社交匹配
    • US20060135264A1
    • 2006-06-22
    • US11312781
    • 2005-12-20
    • David ShawPaul NewsonPatrick O'KelleyWilliam Fulton
    • David ShawPaul NewsonPatrick O'KelleyWilliam Fulton
    • A63F9/24
    • A63F13/795A63F13/12A63F13/35A63F13/537A63F2300/556A63F2300/5566A63F2300/5586
    • A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player's friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player's gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.
    • 社交配对服务根据玩家的个人/社会特征选择在线游戏玩家的匹配。 社会匹配服务评估几个标准,以获得可用的,社会兼容的游戏会话的列表。 关于玩家的标准包括玩家的朋友,关于玩家的正面反馈,关于玩家的负面反馈,与其他玩家完成的游戏,玩家避免的玩家以及玩家的玩家区域,国家和语言。 还考虑了有关潜在兼容的游戏会话主机的标准。 社会匹配采用多通道方式,在每次通过时应用优先考虑社会标准的规则。 多遍方法从窄搜索开始,并在每次连续通过时扩大搜索范围。 在每次连续通过后,会话将添加到潜在会话列表中,直到实现合理数量的会话。 游戏会话根据玩家之间的关系分配会话值。
    • 5. 发明授权
    • Reputation system
    • 声誉系统
    • US08374973B2
    • 2013-02-12
    • US11693653
    • 2007-03-29
    • Ralf HerbrichThore GraepelDavid Shaw
    • Ralf HerbrichThore GraepelDavid Shaw
    • G06Q99/00G06Q30/00
    • G06Q30/02G06Q30/0282
    • Reputation systems have been used to promote trust between participants in activities including online activities such as online market places. Existing online market places provide a reputation system which is a simple cumulative registry of user ratings on a given market place member. However, this simple system is open to abuse in situations where, for example, many positive ratings are given in a fraudulent manner. By modeling both reputation of participants and required reputation of participants an improved reputation system is provided. The required reputation may be thought of as a threshold, referred to herein as a required threshold, which may be used in determining how to update an indication of the reputation of a participant in the activity. The reputation system is able to learn information about required reputation and reputation of participants using an update process which is robust to participants who consistently give feedback of a particular type.
    • 信誉系统已被用于促进参与者之间的信任,包括在线活动,如在线市场。 现有的在线市场地点提供了一个声誉系统,这是一个简单的累积登记的用户评级在给定的市场成员。 然而,这种简单的系统在例如以欺诈方式给出许多正面评级的情况下是可以滥用的。 通过对参与者的声誉和参与者的声誉进行建模,提供了改进的声誉系统。 所需的信誉可以被认为是阈值,这里称为所需阈值,其可用于确定如何更新活动中参与者的信誉的指示。 信誉系统能够使用对持续给出特定类型的反馈的参与者是稳健的更新过程来学习关于参与者的所需信誉和声誉的信息。
    • 6. 发明申请
    • SYSTEM AND METHOD FOR PROVIDING A DISCOUNT
    • 用于提供折扣的系统和方法
    • US20110238470A1
    • 2011-09-29
    • US13156938
    • 2011-06-09
    • John LavinDavid Shaw
    • John LavinDavid Shaw
    • G06Q30/00
    • G06Q30/02G06Q30/0207G06Q30/0215G06Q30/0226G06Q30/0241
    • In particular, systems and methods are provided for delivering a discount using a virtual currency. Inventive systems and methods offer a high perceived savings value to an end-user while maintaining the perception of product value. Further, systems and methods for providing a discount are described which impose little or no cost on the service or product provider. An embodiment of an inventive method includes presenting a display of a price paid by a consumer without access to the virtual currency along with a display of an amount payable by the end-user in actual currency in combination with an amount payable in virtual currency by an end-user of an inventive system. The end-user perceives a benefit to using the virtual currency since the price paid in actual currency is less than the displayed price to be paid by a consumer without access to the virtual currency.
    • 特别地,提供用于使用虚拟货币递送折扣的系统和方法。 发明的系统和方法为最终用户提供高度的感知储蓄价值,同时保持对产品价值的看法。 此外,描述了用于提供折扣的系统和方法,其对服务或产品提供商施加很少或没有成本。 本发明方法的实施例包括呈现由消费者支付的价格的显示,而不访问虚拟货币以及终端用户以实际货币支付的金额与虚拟货币应付的金额结合在一起 本发明系统的最终用户。 最终用户感觉到使用虚拟货币的好处,因为以实际货币支付的价格低于消费者无法访问虚拟货币的显示价格。
    • 9. 发明授权
    • System and method for providing a discount
    • 提供折扣的系统和方法
    • US07925533B2
    • 2011-04-12
    • US11049608
    • 2005-02-02
    • David ShawCameron LausengChris SchroederJohn Lavin
    • David ShawCameron LausengChris SchroederJohn Lavin
    • G06Q30/00
    • G06Q30/02G06Q30/0207G06Q30/0215G06Q30/0226G06Q30/0241
    • In particular, systems and methods are provided for delivering a discount using a virtual currency. Inventive systems and methods offer a high perceived savings value to an end-user while maintaining the perception of product value. Further, systems and methods for providing a discount are described which impose little or no cost on the service or product provider. An embodiment of an inventive method includes presenting a display of a price paid by a consumer without access to the virtual currency along with a display of an amount payable by the end-user in actual currency in combination with an amount payable in virtual currency by an end-user of an inventive system. The end-user perceives a benefit to using the virtual currency since the price paid in actual currency is less than the displayed price to be paid by a consumer without access to the virtual currency.
    • 特别地,提供用于使用虚拟货币递送折扣的系统和方法。 发明的系统和方法为最终用户提供高度的感知储蓄价值,同时保持对产品价值的看法。 此外,描述了用于提供折扣的系统和方法,其对服务或产品提供商施加很少或没有成本。 本发明方法的实施例包括呈现由消费者支付的价格的显示,而不访问虚拟货币以及终端用户以实际货币支付的金额与虚拟货币应付的金额结合在一起 本发明系统的最终用户。 最终用户感觉到使用虚拟货币的好处,因为以实际货币支付的价格低于消费者无法访问虚拟货币的显示价格。