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    • 1. 发明申请
    • Social matching of game players on-line
    • 游戏玩家在线的社交匹配
    • US20060135264A1
    • 2006-06-22
    • US11312781
    • 2005-12-20
    • David ShawPaul NewsonPatrick O'KelleyWilliam Fulton
    • David ShawPaul NewsonPatrick O'KelleyWilliam Fulton
    • A63F9/24
    • A63F13/795A63F13/12A63F13/35A63F13/537A63F2300/556A63F2300/5566A63F2300/5586
    • A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player's friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player's gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.
    • 社交配对服务根据玩家的个人/社会特征选择在线游戏玩家的匹配。 社会匹配服务评估几个标准,以获得可用的,社会兼容的游戏会话的列表。 关于玩家的标准包括玩家的朋友,关于玩家的正面反馈,关于玩家的负面反馈,与其他玩家完成的游戏,玩家避免的玩家以及玩家的玩家区域,国家和语言。 还考虑了有关潜在兼容的游戏会话主机的标准。 社会匹配采用多通道方式,在每次通过时应用优先考虑社会标准的规则。 多遍方法从窄搜索开始,并在每次连续通过时扩大搜索范围。 在每次连续通过后,会话将添加到潜在会话列表中,直到实现合理数量的会话。 游戏会话根据玩家之间的关系分配会话值。
    • 7. 发明授权
    • Instrumentation and schematization of learning application programs in a computerized learning environment
    • 在计算机化学习环境中学习应用程序的仪器和图示
    • US08251704B2
    • 2012-08-28
    • US11786697
    • 2007-04-12
    • Susan D. WoolfMythreyee GanapathyPatrick O'Kelley
    • Susan D. WoolfMythreyee GanapathyPatrick O'Kelley
    • G09B3/00
    • G09B7/02
    • A computerized learning method is provided. The method may include receiving a write request from a first learning application program to write a learning level for a skill in a user profile. The user profile is configured to store data indicative of a plurality of skills and a learning level for each skill. The skills and learning levels are defined according to a profile schema. The method may further include writing the learning level for the skill in the user profile. The method may also include receiving a read request from a second learning application program to read the learning level for the skill in the user profile. The method may finally include retrieving the learning level from the user profile, and sending the learning level to the second learning application program.
    • 提供了一种计算机学习方法。 该方法可以包括从第一学习应用程序接收写入请求以写入用户简档中的技能的学习级别。 用户简档被配置为存储指示多个技能的数据和每个技能的学习水平。 根据配置文件模式定义技能和学习级别。 该方法还可以包括为用户简档中的技能写入​​学习级别。 该方法还可以包括从第二学习应用程序接收读取请求以读取用户简档中的技能的学习水平。 该方法可以最终包括从用户简档中检索学习级别,以及将学习级别发送到第二学习应用程序。
    • 8. 发明申请
    • Instrumentation and schematization of learning application programs in a computerized learning environment
    • 在计算机化学习环境中学习应用程序的仪器和图示
    • US20080254429A1
    • 2008-10-16
    • US11786697
    • 2007-04-12
    • Susan D. WoolfMythreyee GanapathyPatrick O'Kelley
    • Susan D. WoolfMythreyee GanapathyPatrick O'Kelley
    • G09B7/00
    • G09B7/02
    • A computerized learning method is provided. The method may include receiving a write request from a first learning application program to write a learning level for a skill in a user profile. The user profile is configured to store data indicative of a plurality of skills and a learning level for each skill. The skills and learning levels are defined according to a profile schema. The method may further include writing the learning level for the skill in the user profile. The method may also include receiving a read request from a second learning application program to read the learning level for the skill in the user profile. The method may finally include retrieving the learning level from the user profile, and sending the learning level to the second learning application program.
    • 提供了一种计算机学习方法。 该方法可以包括从第一学习应用程序接收写入请求以写入用户简档中的技能的学习级别。 用户简档被配置为存储指示多个技能的数据和每个技能的学习水平。 根据配置文件模式定义技能和学习级别。 该方法还可以包括为用户简档中的技能写入​​学习级别。 该方法还可以包括从第二学习应用程序接收读取请求以读取用户简档中的技能的学习水平。 该方法可以最终包括从用户简档中检索学习级别,以及将学习级别发送到第二学习应用程序。