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    • 4. 发明申请
    • MULTI-USER INPUT SYSTEMS AND PROCESSING TECHNIQUES FOR SERVING MULTIPLE USERS
    • 多用户输入系统和用于服务多个用户的处理技术
    • US20090084612A1
    • 2009-04-02
    • US11865581
    • 2007-10-01
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldJames W. StockdaleRichard L. Wilder
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldJames W. StockdaleRichard L. Wilder
    • G06F3/043G06F3/041
    • G07F17/3239G06F3/0436G06F3/044G06F3/046G06F3/0488G06F3/04886G06F2203/04808G07F17/3209G07F17/322
    • Techniques for providing a common input for multiple users are disclosed. Two separate input detection systems can be provided. One input detection system detects the identity of user while the other detects the location of input for processing. The information provided by the two detection systems is effectively reconciled to determine whether a particular user identified by the first system has provided input in a particular location indicated by the second system. Information can be reconciled, for example, at least partially based on the timing information provided by the two systems (e.g., whether the times indicated by the two systems are within an acceptable range). The first input detection can be provided as a Radio Frequency (RF) system that detects a change in RF energy received by a RF receiver provided in the proximity of a user when the user touches a touchscreen. The second input detection can include an APR (Acoustic Pulse Recognition) or capacitive touchscreen (or multi-touch screen). It will also be appreciated that both input system can be integrated into a single device which can be presented, for example, as multi-user touchscreen. The multi-user touch screen can provide a common input surface to serve numerous applications. For example, a virtual roulette table with a touchscreen surface can be provided for multiple players. The players can interact with the game by touching the touch screen surface provided as a common playing area (e.g., players can place bets by touching various positions of the touchscreen).
    • 公开了用于为多个用户提供公共输入的技术。 可以提供两个独立的输入检测系统。 一个输入检测系统检测用户的身份,而另一个检测用于处理的输入的位置。 由两个检测系统提供的信息被有效地协调,以确定由第一系统识别的特定用户是否在由第二系统指示的特定位置提供输入。 信息可以例如至少部分地基于由两个系统提供的定时信息来协调(例如,两个系统指示的时间是否在可接受的范围内)。 第一输入检测可以被提供为射频(RF)系统,其在用户触摸触摸屏时检测由用户附近提供的RF接收器接收的RF能量的变化。 第二输入检测可以包括APR(声学脉冲识别)或电容式触摸屏(或多点触摸屏)。 还将理解,两个输入系统可以集成到单个设备中,其可以被呈现为例如多用户触摸屏。 多用户触摸屏可以提供公共输入表面,以服务于许多应用。 例如,可以为多个玩家提供具有触摸屏表面的虚拟轮盘赌桌。 玩家可以通过触摸作为公共游戏区域提供的触摸屏表面来与游戏进行交互(例如,玩家可以通过触摸触摸屏的各种位置来进行投注)。
    • 8. 发明授权
    • Display panel for a gaming apparatus
    • 游戏机显示面板
    • US07413512B2
    • 2008-08-19
    • US10662566
    • 2003-09-15
    • Harold E. MatticeChauncey W. GriswoldRichard L. WilderChristian E. Gadda
    • Harold E. MatticeChauncey W. GriswoldRichard L. WilderChristian E. Gadda
    • A63F13/00
    • G07F17/32G07F17/3202G07F17/3211G07F17/3216
    • A gaming apparatus may include a housing, a display unit, a value input device, a controller operatively coupled to the display unit and the value input device. The housing may include a first opening, a second opening and one or more light sources positioned around the second opening. The controller may be operatively coupled to the light sources. The display unit may be positioned relative to the housing so that a first portion of the display unit is visible through the first opening and the second portion of the display unit is visible through the second opening. The controller may comprise a processor and a memory, and may be programmed to cause the display unit to generate a first display on the first portion of the display unit, to cause the display unit to generate a second display on the second portion of the display unit, to cause the light sources to emit light when the second display is generated, and to determine a value payout associated with an outcome of the game.
    • 游戏装置可以包括壳体,显示单元,值输入装置,可操作地耦合到显示单元的控制器和值输入装置。 壳体可以包括第一开口,第二开口和围绕第二开口定位的一个或多个光源。 控制器可以可操作地耦合到光源。 显示单元可以相对于壳体定位,使得显示单元的第一部分通过第一开口可见,并且通过第二开口可见显示单元的第二部分。 控制器可以包括处理器和存储器,并且可以被编程为使得显示单元在显示单元的第一部分上产生第一显示,以使得显示单元在显示器的第二部分上产生第二显示 单元,以在产生第二显示时使光源发光,并确定与游戏结果相关联的值支付。
    • 10. 发明授权
    • Modular gaming machine and security system
    • 模块化游戏机和安全系统
    • US08057302B2
    • 2011-11-15
    • US11644148
    • 2006-12-21
    • William R. WellsChauncey W. GriswoldRicky LewChristian E. GaddaRichard L. WilderHarold E. Mattice
    • William R. WellsChauncey W. GriswoldRicky LewChristian E. GaddaRichard L. WilderHarold E. Mattice
    • A63F13/00
    • G07F17/32
    • A modularized gaming machine operable to receive wagers on a play of a game of chance is described. The modularized gaming machine may include a base gaming module that can operate independently or can be coupled to additional gaming modules. In one embodiment, the base gaming module may include a security monitoring system operable to determine a security configuration including error conditions that depends on features of gaming modules coupled to the base gaming module. In another embodiment, the security monitoring system may be operable to monitor a fixed security configuration that is independent of the configuration of the modularized gaming machine. The fixed security configuration may anticipate input from security devices that are unconnected in a particular configuration of the modularized gaming machine. In these instances, a signal mechanism may provide information to the security monitoring system to ensure a non-error condition for unconnected security devices.
    • 描述了可操作以在偶然游戏的游戏中接收赌注的模块化游戏机。 模块化游戏机可以包括可独立操作或可以耦合到附加游戏模块的基本游戏模块。 在一个实施例中,基本游戏模块可以包括可操作以确定安全配置的安全监控系统,该安全配置包括依赖于耦合到基本游戏模块的游戏模块的特征的错误状况。 在另一个实施例中,安全监控系统可操作以监视独立于模块化游戏机的配置的固定安全配置。 固定的安全配置可以预期在模块化游戏机的特定配置中未连接的安全设备的输入。 在这些情况下,信号机制可以向安全监控系统提供信息,以确保未连接的安全设备的无错误状况。