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    • 3. 发明授权
    • Gaming device and method having purchasable randomly selected paytables
    • 具有可购买随机选择的付款方式的游戏装置和方法
    • US08382578B2
    • 2013-02-26
    • US13181198
    • 2011-07-12
    • Harold E. MatticeChristian E. GaddaJames W. StockdaleChan W. GriswoldRichard Wilder
    • Harold E. MatticeChristian E. GaddaJames W. StockdaleChan W. GriswoldRichard Wilder
    • A63F9/24
    • G07F17/3262G07F17/3244
    • An apparatus and method for a game including a plurality of paytables, wherein each of the paytables has an average expected payout. The gaming device initially employs a default paytable and enables a player to cause the gaming device to change the employed paytable. If the player chooses to cause the gaming device to change the employed paytable, the gaming device randomly selects another paytable from the plurality of paytables and determines a game outcome based on the randomly selected paytable. If the player does not choose to cause the gaming device to change the employed paytable, the gaming device determines a game outcome based on the default paytable. In one embodiment, when a player chooses to cause the gaming device to select another paytable, the player has a chance to obtain a paytable that includes higher or better awards.
    • 一种用于游戏的装置和方法,包括多个支付单,其中每个支付单具有平均预期支付。 游戏设备最初采用默认付款方式,并且使玩家能够使游戏设备改变所雇用的付款。 如果玩家选择使游戏设备改变所使用的支付金额,则游戏设备从多个支付单中随机选择另一个支付单,并且基于随机选择的支付表确定游戏结果。 如果玩家没有选择使游戏设备改变所用的酬金,则游戏设备基于默认付款表确定游戏结果。 在一个实施例中,当玩家选择使游戏设备选择另一个支付方式时,玩家有机会获得包括更高或更好的奖励的薪酬表。
    • 5. 发明授权
    • Moving three-dimensional display for a gaming machine
    • 移动游戏机的三维显示器
    • US08257175B2
    • 2012-09-04
    • US12020384
    • 2008-01-25
    • Harold E. MatticeChristian E. Gadda
    • Harold E. MatticeChristian E. Gadda
    • A63F9/24
    • G07F17/3211G07F17/3202
    • A gaming apparatus for providing a wager-based game that may include a primary display unit, a secondary display unit, a value input device and a first controller is described. The secondary display unit may include a viewing window, a first object coupled to a movable member, a second object and a semi-transparent mirror. The viewing window, the semi-transparent mirror, the first object and the second object may be positioned, such that an image of one of the first object or the second object is transmitted through the mirror and an image of one of the first object or the second object is reflected by the mirror such that one image appears transposed on the other image when viewed through the viewing window. Via the movable member, a position of the first object may be changed. When the transposed images including the first object and the second object are viewed through the viewing window, the change in the position of the first object may cause an apparent depth of the first object to appear to change relative to an apparent depth of the second object.
    • 描述了一种用于提供可包括主显示单元,次显示单元,值输入设备和第一控制器的基于赌注的游戏的游戏设备。 辅助显示单元可以包括观察窗,耦合到可动构件的第一物体,第二物体和半透明镜。 观察窗口,半透明反射镜,第一物体和第二物体可以被定位,使得第一物体或第二物体中的一个的图像通过反射镜传输,并且第一物体或第二物体之一的图像 第二个物体被反射镜反射,使得当通过观察窗观看时,一个图像出现在另一个图像上。 通过可移动部件,可以改变第一物体的位置。 当通过观察窗观看包括第一物体和第二物体的转置图像时,第一物体的位置变化可能导致第一物体的表观深度相对于第二物体的表观深度看起来改变 。
    • 6. 发明授权
    • Modular gaming machine and security system
    • 模块化游戏机和安全系统
    • US08231463B2
    • 2012-07-31
    • US13251983
    • 2011-10-03
    • William R. WellsChauncey W. GriswoldRicky LewChristian E. GaddaRichard L. WilderHarold E. Mattice
    • William R. WellsChauncey W. GriswoldRicky LewChristian E. GaddaRichard L. WilderHarold E. Mattice
    • A63F13/00
    • G07F17/32
    • A modularized gaming machine operable to receive wagers on a play of a game of chance is described. The modularized gaming machine may include a base gaming module that can operate independently or can be coupled to additional gaming modules. In one embodiment, the base gaming module may include a security monitoring system operable to determine a security configuration including error conditions that depends on features of gaming modules coupled to the base gaming module. In another embodiment, the security monitoring system may be operable to monitor a fixed security configuration that is independent of the configuration of the modularized gaming machine. The fixed security configuration may anticipate input from security devices that are unconnected in a particular configuration of the modularized gaming machine. In these instances, a signal mechanism may provide information to the security monitoring system to ensure a non-error condition for unconnected security devices.
    • 描述了可操作以在偶然游戏的游戏中接收赌注的模块化游戏机。 模块化游戏机可以包括可独立操作或可以耦合到附加游戏模块的基本游戏模块。 在一个实施例中,基本游戏模块可以包括可操作以确定安全配置的安全监控系统,该安全配置包括依赖于耦合到基本游戏模块的游戏模块的特征的错误状况。 在另一个实施例中,安全监控系统可操作以监视独立于模块化游戏机的配置的固定安全配置。 固定的安全配置可以预期在模块化游戏机的特定配置中未连接的安全设备的输入。 在这些情况下,信号机制可以向安全监控系统提供信息,以确保未连接的安全设备的无错误状况。
    • 9. 发明授权
    • Multi-user input systems and processing techniques for serving multiple users
    • 多用户输入系统和处理技术,为多个用户提供服务
    • US08125459B2
    • 2012-02-28
    • US11865581
    • 2007-10-01
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldJames W. StockdaleRichard L. Wilder
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldJames W. StockdaleRichard L. Wilder
    • G09G5/00
    • G07F17/3239G06F3/0436G06F3/044G06F3/046G06F3/0488G06F3/04886G06F2203/04808G07F17/3209G07F17/322
    • Techniques for providing a common input for multiple users are disclosed. Two separate input detection systems can be provided. One input detection system detects the identity of user while the other detects the location of input for processing. The information provided by the two detection systems is effectively reconciled to determine whether a particular user identified by the first system has provided input in a particular location indicated by the second system. Information can be reconciled, for example, at least partially based on the timing information provided by the two systems (e.g., whether the times indicated by the two systems are within an acceptable range). The first input detection can be provided as a Radio Frequency (RF) system that detects a change in RF energy received by a RF receiver provided in the proximity of a user when the user touches a touchscreen. The second input detection can include an APR (Acoustic Pulse Recognition) or capacitive touchscreen (or multi-touch screen). It will also be appreciated that both input system can be integrated into a single device which can be presented, for example, as multi-user touchscreen. The multi-user touch screen can provide a common input surface to serve numerous applications. For example, a virtual roulette table with a touchscreen surface can be provided for multiple players. The players can interact with the game by touching the touch screen surface provided as a common playing area (e.g., players can place bets by touching various positions of the touchscreen).
    • 公开了用于为多个用户提供公共输入的技术。 可以提供两个独立的输入检测系统。 一个输入检测系统检测用户的身份,而另一个检测用于处理的输入的位置。 由两个检测系统提供的信息被有效地协调,以确定由第一系统识别的特定用户是否在由第二系统指示的特定位置提供输入。 信息可以例如至少部分地基于由两个系统提供的定时信息来协调(例如,两个系统指示的时间是否在可接受的范围内)。 第一输入检测可以被提供为射频(RF)系统,其在用户触摸触摸屏时检测由用户附近提供的RF接收器接收的RF能量的变化。 第二输入检测可以包括APR(声学脉冲识别)或电容式触摸屏(或多点触摸屏)。 还将理解,两个输入系统可以集成到单个设备中,其可以被呈现为例如多用户触摸屏。 多用户触摸屏可以提供公共输入表面,以服务于许多应用。 例如,可以为多个玩家提供具有触摸屏表面的虚拟轮盘赌桌。 玩家可以通过触摸作为公共游戏区域提供的触摸屏表面来与游戏进行交互(例如,玩家可以通过触摸触摸屏的各种位置来进行投注)。
    • 10. 发明授权
    • Gaming device and method having purchasable randomly selected paytables
    • 具有可购买随机选择的付款方式的游戏装置和方法
    • US08002621B2
    • 2011-08-23
    • US11469584
    • 2006-09-01
    • Harold E. MatticeChristian E. GaddaJames W. StockdaleChan W. GriswoldRichard Wilder
    • Harold E. MatticeChristian E. GaddaJames W. StockdaleChan W. GriswoldRichard Wilder
    • A63F9/24
    • G07F17/3262G07F17/3244
    • An apparatus and method for a game including a plurality of paytables, wherein each of the paytables has an average expected payout. The gaming device initially employs a default paytable and enables a player to cause the gaming device to change the employed paytable. If the player chooses to cause the gaming device to change the employed paytable, the gaming device randomly selects another paytable from the plurality of paytables and determines a game outcome based on the randomly selected paytable. If the player does not choose to cause the gaming device to change the employed paytable, the gaming device determines a game outcome based on the default paytable. In one embodiment, when a player chooses to cause the gaming device to select another paytable, the player has a chance to obtain a paytable that includes higher or better awards.
    • 一种用于游戏的装置和方法,包括多个支付单,其中每个支付单具有平均预期支付。 游戏设备最初采用默认付款方式,并且使玩家能够使游戏设备改变所雇用的付款。 如果玩家选择使游戏设备改变所使用的支付金额,则游戏设备从多个支付单中随机选择另一个支付单,并且基于随机选择的支付表确定游戏结果。 如果玩家没有选择使游戏设备改变所用的酬金,则游戏设备基于默认付款表确定游戏结果。 在一个实施例中,当玩家选择使游戏设备选择另一个支付方式时,玩家有机会获得包括更高或更好的奖励的薪酬表。