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    • 3. 发明授权
    • System and method for using and collecting information from a plurality of depth layers
    • 用于使用和收集来自多个深层的信息的系统和方法
    • US06744433B1
    • 2004-06-01
    • US09945444
    • 2001-08-31
    • Rui M. BastosCass W. EverittMark J. Kilgard
    • Rui M. BastosCass W. EverittMark J. Kilgard
    • G06T1540
    • G06T15/40
    • A system and method are provided for using information from at least one depth layer and for collecting information about at least one additional depth layer utilizing a graphics pipeline. Initially, constraining depth layers are provided which, in turn, define a plurality of depth constraints. Next, a plurality of tests is performed involving the constraining depth layers for collecting information about at least one additional depth layer. The information relating to the at least one depth layer may then be used to improve processing in the graphics pipeline. By the foregoing multiple tests, information relating to a plurality of depth layers may be collected during each of a plurality of rendering passes. Initially, information relating to the constraining depth layers and associated depth constraints is provided in the aforementioned manner. Thereafter, information relating to at least one additional depth layer is collected during additional rendering passes using multiple tests on each rendering pass. Once collected, such information relating to the constraining depth layers and the information relating to the at least one additional depth layer may be used to further improve processing in the graphics pipeline.
    • 提供了一种用于使用来自至少一个深度层的信息并且利用图形管线收集关于至少一个附加深度层的信息的系统和方法。 最初,提供约束深度层,其又限定多个深度约束。 接下来,执行涉及用于收集关于至少一个附加深度层的信息的约束深度层的多个测试。 然后可以使用与至少一个深度层有关的信息来改善图形流水线中的处理。 通过上述多个测试,可以在多个渲染遍历中的每一个期间收集与多个深度层有关的信息。 最初,以上述方式提供与约束深度层和相关联的深度约束有关的信息。 此后,在另外的渲染过程中,通过对每个渲染过程进行多次测试来收集与至少一个附加深度层相关的信息。 一旦收集,可以使用与限制深度层有关的这种信息和与至少一个附加深度层相关的信息来进一步改进图形流水线中的处理。
    • 5. 发明授权
    • Temporal antialiasing in a multisampling graphics pipeline
    • 多采样图形管道中的时间抗锯齿
    • US09208605B1
    • 2015-12-08
    • US12237605
    • 2008-09-25
    • Cass W. EverittRui M. Bastos
    • Cass W. EverittRui M. Bastos
    • G06T15/50G09G5/00G06T11/20
    • G06T15/503G06T11/203G06T15/50
    • Multisampling techniques provide temporal as well as spatial antialiasing. Coverage for a primitive is determined at multiple sample locations for a pixel. In one embodiment, coverage is determined using boundary equations representing a boundary surface of the primitive in a three-dimensional space-time. A shading value for the primitive is computed for the pixel and stored for each coverage sample location of the pixel that is covered by the primitive. The sample locations are distributed in both space and time, and multiple sample locations share a single shading computation. The multisampling techniques are extendable to other dimensions that correspond to other image attributes.
    • 多采样技术提供时间和空间抗锯齿。 在像素的多个采样位置确定原始图像的覆盖。 在一个实施例中,使用表示三维时空中的原语的边界表面的边界方程来确定覆盖。 为像素计算基元的阴影值,并为由原始图元覆盖的像素的每个覆盖样本位置存储。 样本位置分布在空间和时间上,多个样本位置共享一个阴影计算。 多采样技术可扩展到对应于其他图像属性的其他维度。
    • 6. 发明授权
    • Temporal antialiasing in a multisampling graphics pipeline
    • 多采样图形管道中的时间抗锯齿
    • US07446780B1
    • 2008-11-04
    • US10912857
    • 2004-08-04
    • Cass W. EverittRui M. Bastos
    • Cass W. EverittRui M. Bastos
    • G09G5/00
    • G06T15/503G06T11/203G06T15/50
    • Multisampling techniques provide temporal as well as spatial antialiasing. Coverage for a primitive is be determined at multiple sample locations for a pixel. In one embodiment, coverage is determined using boundary equations representing a boundary surface of the primitive in a three-dimensional space-time. A shading value for the primitive is computed for the pixel and stored for each coverage sample location of the pixel that is covered by the primitive. The sample locations are distributed in both space and time, and multiple sample locations share a single shading computation. The multisampling techniques are extendable to other dimensions that correspond to other image attributes.
    • 多采样技术提供时间和空间抗锯齿。 在像素的多个样本位置处确定原语的覆盖。 在一个实施例中,使用表示三维时空中的原语的边界表面的边界方程来确定覆盖。 为像素计算基元的阴影值,并为由原始图元覆盖的像素的每个覆盖样本位置存储。 样本位置分布在空间和时间上,多个样本位置共享一个阴影计算。 多采样技术可扩展到对应于其他图像属性的其他维度。
    • 7. 发明授权
    • Partial texture loads
    • 局部纹理负载
    • US07609272B1
    • 2009-10-27
    • US11010972
    • 2004-12-13
    • Emmett M. KilgariffRui M. Bastos
    • Emmett M. KilgariffRui M. Bastos
    • G06T1/00G06T11/40G09G5/00
    • G06T15/005G06T15/04G06T15/80G09G5/363G09G2360/06G09G2360/18
    • Circuits, methods, and apparatus that provide for partial texture load instructions. Instead of one instruction that may take several shader passes to complete, several instructions are issued, where each instruction is an instruction to retrieve a part or portion of a texture. While each instruction is performed, the other shader circuits can perform other instructions, thus increasing the utilization of the shader circuits when large textures are read from memory. Since several shader passes may be required to read a texture, if a particular instruction needs the texture, one exemplary embodiment reorders instructions such that other instructions are performed before the particular instruction that needs the texture.
    • 提供部分纹理加载指令的电路,方法和设备。 代替一个可能需要几个着色器遍的指令,就会发出几条指令,其中每条指令都是一条用于检索纹理的一部分或部分的指令。 当执行每条指令时,其他着色器电路可以执行其他指令,从而在从存储器读取大纹理时增加着色器电路的利用率。 由于读取纹理可能需要几个着色器遍,如果特定指令需要纹理,则一个示例性实施例重新排列指令,使得在需要纹理的特定指令之前执行其他指令。