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    • 6. 发明授权
    • Register based queuing for texture requests
    • 基于注册排队的纹理请求
    • US07456835B2
    • 2008-11-25
    • US11339937
    • 2006-01-25
    • John Erik LindholmJohn R. NickollsSimon S. MoyBrett W. Coon
    • John Erik LindholmJohn R. NickollsSimon S. MoyBrett W. Coon
    • G06T11/40G06T15/00G06T1/00G09G5/00
    • G06T11/60G09G5/363
    • A graphics processing unit can queue a large number of texture requests to balance out the variability of texture requests without the need for a large texture request buffer. A dedicated texture request buffer queues the relatively small texture commands and parameters. Additionally, for each queued texture command, an associated set of texture arguments, which are typically much larger than the texture command, are stored in a general purpose register. The texture unit retrieves texture commands from the texture request buffer and then fetches the associated texture arguments from the appropriate general purpose register. The texture arguments may be stored in the general purpose register designated as the destination of the final texture value computed by the texture unit. Because the destination register must be allocated for the final texture value as texture commands are queued, storing the texture arguments in this register does not consume any additional registers.
    • 图形处理单元可以排队大量纹理请求,以平衡纹理请求的可变性,而不需要大的纹理请求缓冲区。 专用纹理请求缓冲区排队相对较小的纹理命令和参数。 另外,对于每个排队的纹理命令,通常比纹理命令大得多的一组相关的纹理参数存储在通用寄存器中。 纹理单元从纹理请求缓冲区中检索纹理命令,然后从相应的通用寄存器获取相关的纹理参数。 纹理参数可以存储在指定为由纹理单元计算的最终纹理值的目的地的通用寄存器中。 因为当纹理命令排队时,必须为目标寄存器分配最终纹理值,所以将纹理参数存储在该寄存器中不消耗任何其他寄存器。
    • 8. 发明授权
    • Register based queuing for texture requests
    • 基于注册排队的纹理请求
    • US07864185B1
    • 2011-01-04
    • US12256848
    • 2008-10-23
    • John Erik LindholmJohn R. NickollsSimon S. MoyBrett W. Coon
    • John Erik LindholmJohn R. NickollsSimon S. MoyBrett W. Coon
    • G06T11/40G06T15/00G06T15/20G06T1/00
    • G06T11/60G09G5/363
    • A graphics processing unit can queue a large number of texture requests to balance out the variability of texture requests without the need for a large texture request buffer. A dedicated texture request buffer queues the relatively small texture commands and parameters. Additionally, for each queued texture command, an associated set of texture arguments, which are typically much larger than the texture command, are stored in a general purpose register. The texture unit retrieves texture commands from the texture request buffer and then fetches the associated texture arguments from the appropriate general purpose register. The texture arguments may be stored in the general purpose register designated as the destination of the final texture value computed by the texture unit. Because the destination register must be allocated for the final texture value as texture commands are queued, storing the texture arguments in this register does not consume any additional registers.
    • 图形处理单元可以排队大量纹理请求,以平衡纹理请求的可变性,而不需要大的纹理请求缓冲区。 专用纹理请求缓冲区排队相对较小的纹理命令和参数。 另外,对于每个排队的纹理命令,通常比纹理命令大得多的一组相关的纹理参数存储在通用寄存器中。 纹理单元从纹理请求缓冲区中检索纹理命令,然后从相应的通用寄存器获取相关的纹理参数。 纹理参数可以存储在指定为由纹理单元计算的最终纹理值的目的地的通用寄存器中。 因为当纹理命令排队时,必须为目标寄存器分配最终纹理值,所以将纹理参数存储在该寄存器中不消耗任何其他寄存器。
    • 9. 发明授权
    • Register file allocation
    • 注册文件分配
    • US07634621B1
    • 2009-12-15
    • US11556677
    • 2006-11-03
    • Brett W. CoonJohn Erik LindholmGary TarolliSvetoslav D. TzvetkovJohn R. NickollsMing Y. Siu
    • Brett W. CoonJohn Erik LindholmGary TarolliSvetoslav D. TzvetkovJohn R. NickollsMing Y. Siu
    • G06F12/00
    • G06F9/3012G06F9/30123G06F9/3824G06F9/3851G06F9/3885G06F12/0223Y02D10/13
    • Circuits, methods, and apparatus that provide the die area and power savings of a single-ported memory with the performance advantages of a multiported memory. One example provides register allocation methods for storing data in a multiple-bank register file. In a thin register allocation method, data for a process is stored in a single bank. In this way, different processes use different banks to avoid conflicts. In a fat register allocation method, processes store data in each bank. In this way, if one process uses a large number of registers, those registers are spread among the banks, avoiding a situation where one bank is filled and other processes are forced to share a reduced number of banks. In a hybrid register allocation method, processes store data in more than one bank, but fewer than all the banks. Each of these methods may be combined in varying ways.
    • 提供具有多端口存储器性能优势的单端口存储器的管芯面积和功率节省的电路,方法和装置。 一个示例提供用于将数据存储在多存储器寄存器文件中的寄存器分配方法。 在一个薄的寄存器分配方法中,一个进程的数据被存储在一个单独的存储单元中。 以这种方式,不同的流程使用不同的银行来避免冲突。 在胖寄存器分配方法中,处理将数据存储在每个存储区中。 这样一来,如果一个进程使用大量的寄存器,这些寄存器就会在银行之间传播,避免了一个银行被填满的情况,而其他进程被迫分担一个数量减少的银行。 在混合寄存器分配方法中,处理将数据存储在多个银行中,但少于所有银行。 这些方法中的每一种可以以不同的方式组合。