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    • 1. 发明申请
    • SYSTEM AND METHOD FOR GAMING-CONTENT CONFIGURATION AND MANAGEMENT SYSTEM
    • 用于游戏内容配置和管理系统的系统和方法
    • WO2007033005A2
    • 2007-03-22
    • PCT/US2006/035015
    • 2006-09-08
    • BALLY GAMING, INC.MORROW, James, W.DIMICHELE, CarmenOSGOOD, Paul, Randall
    • MORROW, James, W.DIMICHELE, CarmenOSGOOD, Paul, Randall
    • A63F9/24
    • G07F17/3209G07F17/32G07F17/323G07F17/3232G07F17/3234
    • A configuration and management system monitors and controls one or more gaming devices in a gaming system on at least one gaming floor. The system includes one or more gaming devices in a gaming system, wherein the gaming devices are interconnected via a network; a processing and control system; and a back-end, graphical user interface. The processing and control system is interconnected to the gaming devices via the network. Further, the processing and control system acquires gaming performance data from the gaming devices in the gaming system. The back-end, graphical user interface includes an interactive map of the gaming floor. Additionally, graphical user interface enables monitoring and configuration of multiple gaming platform capabilities, multiple game titles, and multiple gaming parameters for each gaming devices on the gaming floor, and is interconnected to the processing and control system.
    • 配置和管理系统在至少一个游戏楼层上监视和控制游戏系统中的一个或多个游戏设备。 该系统包括游戏系统中的一个或多个游戏设备,其中游戏设备经由网络互连; 一个处理和控制系统; 以及后端的图形用户界面。 处理和控制系统通过网络互连到游戏设备。 此外,处理和控制系统从游戏系统中的游戏设备获取游戏性能数据。 后端的图形用户界面包括游戏楼层的交互式地图。 此外,图形用户界面能够监控和配置游戏楼层上的每个游戏设备的多个游戏平台功能,多个游戏标题和多个游戏参数,并且与处理和控制系统互连。
    • 2. 发明申请
    • GAMING SYSTEM FOR DATA MANAGEMENT AND COLLECTION AND RELATED METHODS
    • 数据管理和收集的游戏系统及相关方法
    • WO2007032905A2
    • 2007-03-22
    • PCT/US2006/033734
    • 2006-08-28
    • BALLY GAMING, INC.OSGOOD, Paul, RandallMORROW, James, W.DIMICHELE, Carmen
    • OSGOOD, Paul, RandallMORROW, James, W.DIMICHELE, Carmen
    • A63F9/24
    • G07F17/32G07F17/3232
    • Systems for managing gaming devices in a networked environment are disclosed herein. The system includes one or more gaming device, at least one data repository, host system, and a datastore. The gaming devices have a gaming processor and a plurality of gaming components, wherein one or more parameters are associated with the gaming components. The data repository is in communication with the one or more gaming components, and the data repository stores data that includes one or more parameters from each gaming component. A host system is in communication with the gaming devices, and the host system is configured to collect data from the data repository. The host system also includes a datastore in communication with the host system, wherein the datastore stores data from the gaming devices.
    • 这里公开了用于管理网络环境中的游戏设备的系统。 该系统包括一个或多个游戏设备,至少一个数据存储库,主机系统和数据存储。 游戏设备具有游戏处理器和多个游戏组件,其中一个或多个参数与游戏组件相关联。 数据储存库与一个或多个游戏组件通信,并且数据储存库存储包括来自每个游戏组件的一个或多个参数的数据。 主机系统与游戏设备进行通信,并且主机系统被配置为从数据存储库收集数据。 主机系统还包括与主机系统通信的数据存储,其中数据存储存储来自游戏设备的数据。
    • 3. 发明申请
    • GAMING NETWORK AND PERIPHERALS AND DEVICE IDENTIFICATION
    • 游戏网络和外设及设备识别
    • WO2007030288A2
    • 2007-03-15
    • PCT/US2006/032073
    • 2006-08-15
    • BALLY GAMING INTERNATIONAL, INC.ROBB, Harold, K.MORROW, James, W.CARMAN, David, W.OSGOOD, Paul, RandallDIMICHELE, Carmen
    • ROBB, Harold, K.MORROW, James, W.CARMAN, David, W.OSGOOD, Paul, RandallDIMICHELE, Carmen
    • A63F9/24
    • G07F17/3241G07F17/32G07F17/3223
    • The gaming network described herein includes network security features, host security features, audit protocols, and design architecture approaches to reduce the possibility of network attacks. The gaming network provides for traffic confidentiality, encryption, message authentication, secure authentication mechanisms, anti-replay protection of traffic, key management mechanisms, robust network availability, misrouting and redirection protection and prevention, rejection of external traffic, and a high entry-barrier to device addition to the network. The system provides the capability of identifying the presence and location of network devices. During start-up, a device sends its MAC address out on the network. A local switch collects MAC and IP addresses for the devices connected to it. Periodically, the switch transmits raw Ethernet frames, USB packets, or TCP packets containing tables of devices and associated MAC/IP addresses. When a device receives information about another device, the device may attempt communication with that device. First, a verification procedure is used to validate the devices. Subsequently, communication is possible between the devices.
    • 本文描述的游戏网络包括网络安全特征,主机安全特征,审计协议以及减少网络攻击可能性的设计架构方法。 游戏网络提供流量机密性,加密,消息认证,安全认证机制,流量的反重放保护,密钥管理机制,强大的网络可用性,错误路由和重定向保护和预防,拒绝外部流量,以及高入口 到设备添加到网络。 该系统提供识别网络设备的存在和位置的能力。 在启动过程中,设备会在网络上发送其MAC地址。 本地交换机收集与其连接的设备的MAC地址和IP地址。 定期地,交换机发送包含设备表和相关联的MAC / IP地址的原始以太网帧,USB数据包或TCP数据包。 当设备接收到有关另一设备的信息时,设备可以尝试与该设备的通信。 首先,验证程序用于验证设备。 随后,在设备之间进行通信。
    • 8. 发明申请
    • USER INTERFACE SYSTEM AND METHOD FOR CREATING AND VERIFYING SIGNED CONTENT
    • 用户界面系统和创建和验证签名内容的方法
    • WO2006034124A2
    • 2006-03-30
    • PCT/US2005/033353
    • 2005-09-15
    • BALLY GAMING, INC.MORROW, James, W.DIMICHELE, CarmenKOPYCIENSKI, Dan
    • MORROW, James, W.DIMICHELE, CarmenKOPYCIENSKI, Dan
    • A63F13/00
    • G07F17/32G07F17/3241
    • An embedded additional user interface 10 includes a web page display screen 20 and an embedded processor 30, and is incorporated into a gaming machine 40 that in turn includes a gaming screen 50 and a gaming processor 60. Because of security procedures applied for digital signing and certification of user selectable programming elements, the embedded additional user interface 10 employs an interface build application 79 such that the user can select and modify the look and feel of the web page display screen content. The interface build application enables content to be presented on a web page display screen that can track to an individual player. The interface build application also enables a casino user to update current casino promotions for its players in a timely manner, as well as present customized marketing messages, which can even be targeted to individual players. The casino user can customize the look and feel of web page display screen content to make the game player environment more exciting and more conducive to extended player gaming sessions.
    • 嵌入式附加用户界面10包括网页显示屏幕20和嵌入式处理器30,并且被并入游戏机40,游戏机40又包括游戏屏幕50和游戏处理器60.由于应用于数字签名的安全程序和 用户可选择的编程元件的认证,嵌入式附加用户界面10采用接口构建应用程序79,使得用户可以选择和修改网页显示屏幕内容的外观。 界面构建应用程序使内容能够呈现在可以跟踪到单个播放器的网页显示屏幕上。 界面构建应用程序还使得娱乐场用户能够及时更新其玩家的当前赌场促销,以及呈现定制的营销消息,甚至可以针对个体玩家。 赌场用户可以自定义网页显示屏幕内容的外观和感觉,使游戏玩家环境更加精彩,更有利于扩展玩家游戏会话。
    • 10. 发明申请
    • USER INTERFACE SYSTEM AND METHOD FOR A GAMING MACHINE
    • 用户界面系统和游戏机的方法
    • WO2006033930A1
    • 2006-03-30
    • PCT/US2005/032808
    • 2005-09-15
    • BALLY GAMING, INC.MORROW, James, W.DIMICHELE, Carmen
    • MORROW, James, W.DIMICHELE, Carmen
    • A63F13/00A63F9/24G06F17/00G06F19/00
    • G07F17/32G07F17/3209
    • An embedded additional user interface (10) includes a web page display screen (20) and an embedded processor (30), and is incorporated into a gaming machine (40) that in turn includes a gaming screen (50) and a gaming processor (60). The embedded processor (30) employs an internal operating system and communicates with the gaming processor (60). The embedded processor reads incoming data, translates the data into a web authoring language, and maps the data to the web page display screen. The display screen (20) presents web page information to a user via the display screen, thereby increasing user excitement by providing a richer gaming experience. This provides a dramatic improvement over traditional system components (70) (input/output peripherals) that have been used in the past to access service and system information, such as a 2-line, 20-character VF display and a 12-digit keypad.
    • 嵌入式附加用户界面(10)包括网页显示屏幕(20)和嵌入式处理器(30),并且被结合到游戏机(40)中,游戏机(40)又包括游戏屏幕(50)和游戏处理器 60)。 嵌入式处理器(30)采用内部操作系统并与游戏处理器(60)进行通信。 嵌入式处理器读取输入数据,将数据转换为网络创作语言,并将数据映射到网页显示屏幕。 显示屏幕(20)通过显示屏向用户呈现网页信息,从而通过提供更丰富的游戏体验来增加用户兴趣。 与传统的系统组件(70)(输入/输出外围设备)相比,过去使用的访问服务和系统信息(例如2行,20个字符的VF显示屏和12位数字键盘) 。