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    • 1. 发明申请
    • GAME MACHINE AUDIO CONTROL USING A BACKEND SERVER
    • 游戏机音频控制使用后端服务器
    • WO2007081636A3
    • 2007-11-22
    • PCT/US2006062051
    • 2006-12-13
    • BALLY GAMING INT INCOSGOOD PAUL RANDALL
    • OSGOOD PAUL RANDALL
    • A63F9/24
    • G07F17/3202G07F17/32
    • A system and method for providing centralized control of the audio output for one or more gaming machines in a casino gaming network are disclosed herein. The system comprises one or more noise level detectors positioned in a casino gaming floor environment to obtain noise level data. The system also includes a system server connected to the one or more noise level detectors to receive the obtained noise level data and to determine the appropriate audio output for one or more gaming machines. The system also includes an audio hub positioned within each gaming machine and connected to the system server, wherein each audio hub receives audio instructions from the system server and adjusts the audio output for one or more gaming machines.
    • 本文公开了用于为娱乐场游戏网络中的一个或多个游戏机提供对音频输出的集中控制的系统和方法。 该系统包括位于娱乐场游戏楼层环境中的一个或多个噪声水平检测器以获得噪声水平数据。 该系统还包括连接到一个或多个噪声水平检测器的系统服务器,以接收获得的噪声水平数据并确定一个或多个游戏机的适当音频输出。 该系统还包括定位在每个游戏机内并连接到系统服务器的音频集线器,其中每个音频集线器从系统服务器接收音频指令并调整一个或多个游戏机的音频输出。
    • 4. 发明申请
    • GAMING SYSTEM FOR DATA MANAGEMENT AND COLLECTION AND RELATED METHODS
    • 数据管理和收集的游戏系统及相关方法
    • WO2007032905A2
    • 2007-03-22
    • PCT/US2006/033734
    • 2006-08-28
    • BALLY GAMING, INC.OSGOOD, Paul, RandallMORROW, James, W.DIMICHELE, Carmen
    • OSGOOD, Paul, RandallMORROW, James, W.DIMICHELE, Carmen
    • A63F9/24
    • G07F17/32G07F17/3232
    • Systems for managing gaming devices in a networked environment are disclosed herein. The system includes one or more gaming device, at least one data repository, host system, and a datastore. The gaming devices have a gaming processor and a plurality of gaming components, wherein one or more parameters are associated with the gaming components. The data repository is in communication with the one or more gaming components, and the data repository stores data that includes one or more parameters from each gaming component. A host system is in communication with the gaming devices, and the host system is configured to collect data from the data repository. The host system also includes a datastore in communication with the host system, wherein the datastore stores data from the gaming devices.
    • 这里公开了用于管理网络环境中的游戏设备的系统。 该系统包括一个或多个游戏设备,至少一个数据存储库,主机系统和数据存储。 游戏设备具有游戏处理器和多个游戏组件,其中一个或多个参数与游戏组件相关联。 数据储存库与一个或多个游戏组件通信,并且数据储存库存储包括来自每个游戏组件的一个或多个参数的数据。 主机系统与游戏设备进行通信,并且主机系统被配置为从数据存储库收集数据。 主机系统还包括与主机系统通信的数据存储,其中数据存储存储来自游戏设备的数据。
    • 5. 发明申请
    • GAMING SYSTEM FOR DATA MANAGEMENT AND COLLECTION AND RELATED METHODS
    • 用于数据管理和收集的游戏系统及相关方法
    • WO2007032905A3
    • 2007-05-31
    • PCT/US2006033734
    • 2006-08-28
    • BALLY GAMING INCOSGOOD PAUL RANDALLMORROW JAMES WDIMICHELE CARMEN
    • OSGOOD PAUL RANDALLMORROW JAMES WDIMICHELE CARMEN
    • G06F19/00
    • G07F17/32G07F17/3232
    • Systems for managing gaming devices in a networked environment are disclosed herein. The system includes one or more gaming device, at least one data repository, host system, and a datastore. The gaming devices have a gaming processor and a plurality of gaming components, wherein one or more parameters are associated with the gaming components. The data repository is in communication with the one or more gaming components, and the data repository stores data that includes one or more parameters from each gaming component. A host system is in communication with the gaming devices, and the host system is configured to collect data from the data repository. The host system also includes a datastore in communication with the host system, wherein the datastore stores data from the gaming devices.
    • 本文公开了用于在网络环境中管理游戏设备的系统。 该系统包括一个或多个游戏设备,至少一个数据存储库,主机系统和数据存储区。 游戏设备具有游戏处理器和多个游戏组件,其中一个或多个参数与游戏组件相关联。 数据存储库与一个或多个游戏组件通信,并且数据存储库存储包括来自每个游戏组件的一个或多个参数的数据。 主机系统与游戏设备通信,并且主机系统被配置为从数据存储库收集数据。 主机系统还包括与主机系统通信的数据存储区,其中数据存储存储来自游戏设备的数据。
    • 6. 发明申请
    • GAMING NETWORK AND PERIPHERALS AND DEVICE IDENTIFICATION
    • 游戏网络和外设及设备识别
    • WO2007030288A3
    • 2007-09-13
    • PCT/US2006032073
    • 2006-08-15
    • BALLY GAMING INT INCROBB HAROLD KMORROW JAMES WCARMAN DAVID WOSGOOD PAUL RANDALLDIMICHELE CARMEN
    • ROBB HAROLD KMORROW JAMES WCARMAN DAVID WOSGOOD PAUL RANDALLDIMICHELE CARMEN
    • H04L9/00
    • G07F17/3241G07F17/32G07F17/3223
    • The gaming network described herein includes network security features, host security features, audit protocols, and design architecture approaches to reduce the possibility of network attacks. The gaming network provides for traffic confidentiality, encryption, message authentication, secure authentication mechanisms, anti-replay protection of traffic, key management mechanisms, robust network availability, misrouting and redirection protection and prevention, rejection of external traffic, and a high entry-barrier to device addition to the network. The system provides the capability of identifying the presence and location of network devices. During start-up, a device sends its MAC address out on the network A local switch collects MAC and IP addresses for the devices connected to it. Periodically, the switch transmits raw Ethernet frames, USB packets, or TCP packets containing tables of devices and associated MACIIP addresses.
    • 本文描述的游戏网络包括网络安全特征,主机安全特征,审计协议和用于减少网络攻击可能性的设计架构方法。 游戏网络提供流量机密性,加密,消息认证,安全认证机制,流量的反重放保护,密钥管理机制,强大的网络可用性,错误路由和重定向保护和预防,拒绝外部流量,以及高入口 到设备添加到网络。 该系统提供识别网络设备的存在和位置的能力。 在启动过程中,设备在网络上发送其MAC地址本地交换机收集与其相连的设备的MAC地址和IP地址。 定期地,交换机发送包含设备表和相关联的MACIIP地址的原始以太网帧,USB分组或TCP分组。
    • 7. 发明申请
    • GAME MACHINE AUDIO CONTROL USING A BACKEND SERVER
    • 游戏机使用后台服务器进行音频控制
    • WO2007081636A2
    • 2007-07-19
    • PCT/US2006/062051
    • 2006-12-13
    • BALLY GAMING INTERNATIONAL, INC.OSGOOD, Paul, Randall
    • OSGOOD, Paul, Randall
    • A63F9/24
    • G07F17/3202G07F17/32
    • A system and method for providing centralized control of the audio output for one or more gaming machines in a casino gaming network are disclosed herein. The system comprises one or more noise level detectors positioned in a casino gaming floor environment to obtain noise level data. The system also includes a system server connected to the one or more noise level detectors to receive the obtained noise level data and to determine the appropriate audio output for one or more gaming machines. The system also includes an audio hub positioned within each gaming machine and connected to the system server, wherein each audio hub receives audio instructions from the system server and adjusts the audio output for one or more gaming machines.
    • 本文公开了一种用于提供对赌场游戏网络中的一个或多个游戏机的音频输出的集中控制的系统和方法。 该系统包括位于娱乐场游戏楼层环境中的一个或多个噪声电平检测器,以获得噪声电平数据。 该系统还包括连接到一个或多个噪声电平检测器的系统服务器,以接收所获得的噪声电平数据并确定一个或多个游戏机的适当音频输出。 该系统还包括位于每个游戏机内并连接到系统服务器的音频集线器,其中每个音频集线器从系统服务器接收音频指令并调整一个或多个游戏机的音频输出。
    • 8. 发明申请
    • SYSTEM AND METHOD FOR GAMING-CONTENT CONFIGURATION AND MANAGEMENT SYSTEM
    • 用于游戏内容配置和管理系统的系统和方法
    • WO2007033005A2
    • 2007-03-22
    • PCT/US2006/035015
    • 2006-09-08
    • BALLY GAMING, INC.MORROW, James, W.DIMICHELE, CarmenOSGOOD, Paul, Randall
    • MORROW, James, W.DIMICHELE, CarmenOSGOOD, Paul, Randall
    • A63F9/24
    • G07F17/3209G07F17/32G07F17/323G07F17/3232G07F17/3234
    • A configuration and management system monitors and controls one or more gaming devices in a gaming system on at least one gaming floor. The system includes one or more gaming devices in a gaming system, wherein the gaming devices are interconnected via a network; a processing and control system; and a back-end, graphical user interface. The processing and control system is interconnected to the gaming devices via the network. Further, the processing and control system acquires gaming performance data from the gaming devices in the gaming system. The back-end, graphical user interface includes an interactive map of the gaming floor. Additionally, graphical user interface enables monitoring and configuration of multiple gaming platform capabilities, multiple game titles, and multiple gaming parameters for each gaming devices on the gaming floor, and is interconnected to the processing and control system.
    • 配置和管理系统在至少一个游戏楼层上监视和控制游戏系统中的一个或多个游戏设备。 该系统包括游戏系统中的一个或多个游戏设备,其中游戏设备经由网络互连; 一个处理和控制系统; 以及后端的图形用户界面。 处理和控制系统通过网络互连到游戏设备。 此外,处理和控制系统从游戏系统中的游戏设备获取游戏性能数据。 后端的图形用户界面包括游戏楼层的交互式地图。 此外,图形用户界面能够监控和配置游戏楼层上的每个游戏设备的多个游戏平台功能,多个游戏标题和多个游戏参数,并且与处理和控制系统互连。
    • 9. 发明申请
    • SYSTEM AND METHOD FOR GAMING-CONTENT CONFIGURATION AND MANAGEMENT SYSTEM
    • 用于游戏内容配置和管理系统的系统和方法
    • WO2007033005A3
    • 2007-12-27
    • PCT/US2006035015
    • 2006-09-08
    • BALLY GAMING INCMORROW JAMES WDIMICHELE CARMENOSGOOD PAUL RANDALL
    • MORROW JAMES WDIMICHELE CARMENOSGOOD PAUL RANDALL
    • A63F9/24
    • G07F17/3209G07F17/32G07F17/323G07F17/3232G07F17/3234
    • A configuration and management system monitors and controls one or more gaming devices in a gaming system on at least one gaming floor. The system includes one or more gaming devices in a gaming system, wherein the gaming devices are interconnected via a network; a processing and control system; and a back-end, graphical user interface. The processing and control system is interconnected to the gaming devices via the network. Further, the processing and control system acquires gaming performance data from the gaming devices in the gaming system. The back-end, graphical user interface includes an interactive map of the gaming floor. Additionally, graphical user interface enables monitoring and configuration of multiple gaming platform capabilities, multiple game titles, and multiple gaming parameters for each gaming devices on the gaming floor, and is interconnected to the processing and control system.
    • 配置和管理系统监视和控制至少一个游戏台上的游戏系统中的一个或多个游戏设备。 该系统包括游戏系统中的一个或多个游戏设备,其中游戏设备经由网络互连; 一个处理和控制系统; 和一个后端的图形用户界面。 处理和控制系统通过网络与游戏设备相互连接。 此外,处理和控制系统从游戏系统中的游戏设备获取游戏性能数据。 后端的图形用户界面包括游戏楼层的交互式地图。 另外,图形用户界面使得能够监视和配置游戏平台上的每个游戏设备的多个游戏平台能力,多个游戏标题和多个游戏参数,并且与处理和控制系统互连。