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    • 2. 发明申请
    • Device for measurement of mass flow velocity and method of use
    • 用于测量质量流速的装置和使用方法
    • US20060037407A1
    • 2006-02-23
    • US11246844
    • 2005-10-07
    • Georg BrasseurAnton Fuchs
    • Georg BrasseurAnton Fuchs
    • G01F1/58
    • G01F1/708G01F1/64
    • A method and a device for determining the velocity of a mass flow of powdered/granular bulk material in a conduit (1). Periodic disturbances are introduced into the mass flow that affect its electrical properties at at least one first point of the conduit (“point of disturbance”) (SST). Using an electrode mechanism (ME1 . . . ME6) an electrical current is produced by the mass flow at at least one second measuring point situated downstream of the point of disturbance (“measuring point”) (MST), and temporarily occurring changes of the current based on the disturbances introduced upstream are measured via an evaluation circuit (REV). The speed of the mass flow is determined from the time dependency between measured changes and introduced disturbance.
    • 一种用于确定管道(1)中的粉末/颗粒状散料的质量流速度的方法和装置。 周期性扰动被引入质量流,其影响其在导管的至少一个第一点(“扰动点”)(SST))的电特性。 使用电极机构(ME 1 ... ME 6),在位于扰动点(“测量点”)(MST)下游的至少一个第二测量点处的质量流量产生电流,并且暂时发生变化 通过评估电路(REV)测量基于上游引入的扰动的电流。 质量流量的速度根据测量的变化和引入的干扰之间的时间依赖性来确定。
    • 3. 发明授权
    • Gaming machine
    • 游戏机
    • US6126541A
    • 2000-10-03
    • US766621
    • 1996-12-13
    • Anton Fuchs
    • Anton Fuchs
    • G07F17/32G07F17/34A63F9/22
    • G07F17/32G07F17/3227
    • The invention relates to a gaming machine with at least one display area (2) for a number of game symbols (3) which, after the player has initiated the game by pressing the start button (4), are selected under the control of a computing unit (5) from a multitude of predetermined symbols and presented at positions in the display area (2) for the player to view. The invention calls for a gaming machine (1) to have, preferably in the display area (2) at least one chance-display zone (7,7') in which the computing unit (5), optionally on actuation of a request unit (14), e.g., a request button, by the player, displays and/or increased and/or best-possible win chances, and/or instructions for determining them, which are available for the next game or which, on removal of one or more of the game symbols or game-symbol combinations presented for the next game, apply or could possibly be achieved in the next game.
    • 本发明涉及具有多个游戏符号(3)的至少一个显示区域(2)的游戏机,其在玩家通过按下开始按钮(4)开始游戏之后,在一个 计算单元(5),并且显示在显示区域(2)中,供玩家观看。 本发明要求游戏机(1)优选地在显示区域(2)中具有至少一个机会显示区域(7,7'),其中计算单元(5)可选地在致动请求单元 (14),例如,玩家的请求按钮,显示和/或增加和/或最佳可能的机会,和/或用于确定它们的指令,其可用于下一游戏,或者在删除一个 或更多的为下一个游戏呈现的游戏符号或游戏符号组合,在下一个游戏中应用或可能实现。
    • 4. 发明授权
    • Method and device for determining parameters of fluctuating flow
    • 确定波动流量参数的方法和装置
    • US07368922B2
    • 2008-05-06
    • US10588814
    • 2005-02-10
    • Hubert ZanglAnton Fuchs
    • Hubert ZanglAnton Fuchs
    • G01R27/26
    • G01F1/64G01F1/712G01F1/74G01P5/08G01P5/22
    • The invention relates to a method and a device for determining the parameters of a fluctuating flow of a fluid in a pipe, wherein at least three electrodes that are placed at a distance from one another in the direction of flow are provided in the periphery of the flow, wherein alternating voltage signals are fed to a first upstream transmission electrode arrangement and to a second downstream transmission electrode arrangement and the receiving signals generated by the displacement current are detected in a receiving electrode arrangement located between the transmission electrodes and subjected to a time-discrete cross-correlation. The throughput times of the fluctuations detected by the electrodes are determined on the basis of the results.
    • 本发明涉及一种用于确定管道中的流体的波动流的参数的方法和装置,其中在流动方向上彼此间隔一定距离放置的至少三个电极设置在 流动,其中交流电压信号被馈送到第一上游传输电极装置和第二下游传输电极装置,并且由位移电流产生的接收信号在位于传输电极之间的接收电极装置中被检测并经受时间 - 离散互相关。 基于结果确定由电极检测到的波动的吞吐量时间。
    • 5. 发明申请
    • Method and device for determining parameters of fluctuating flow
    • 确定波动流量参数的方法和装置
    • US20070186679A1
    • 2007-08-16
    • US10588814
    • 2005-02-10
    • Hubert ZanglAnton Fuchs
    • Hubert ZanglAnton Fuchs
    • G01F1/20
    • G01F1/64G01F1/712G01F1/74G01P5/08G01P5/22
    • The invention relates to a method and a device for determining the parameters of a fluctuating flow of a fluid in a pipe, wherein at least three electrodes that are placed at a distance from one another in the direction of flow are provided in the periphery of the flow, wherein alternating voltage signals are fed to a first upstream transmission electrode arrangement and to a second downstream transmission electrode arrangement and the receiving signals generated by the displacement current are detected in a receiving electrode arrangement located between the transmission electrodes and subjected to a time-discrete cross-correlation. The throughput times of the fluctuations detected by the electrodes are determined on the basis of the results.
    • 本发明涉及一种用于确定管道中的流体的波动流的参数的方法和装置,其中在流动方向上彼此间隔一定距离放置的至少三个电极设置在 流动,其中交流电压信号被馈送到第一上游传输电极装置和第二下游传输电极装置,并且由位移电流产生的接收信号在位于传输电极之间的接收电极装置中被检测并经受时间 - 离散互相关。 基于结果确定由电极检测到的波动的吞吐量时间。
    • 6. 发明授权
    • Gaming machine
    • 游戏机
    • US5630753A
    • 1997-05-20
    • US367146
    • 1995-01-09
    • Anton Fuchs
    • Anton Fuchs
    • G07F17/32G07F17/34A63F9/24
    • G07F17/32G07F17/3227
    • The invention relates to a gaming machine with at least one display area (2) for a number of game symbols (3) which, after the player has pressed a start button (4) to start the game, are selected under the control of a computing unit (5) from a multitude of predetermined symbols and presented at positions in the display area (2) for the player to view. The invention calls for the gaming machine (1) to have, preferably in the display area (2), at least one chance-display zone (7, 7') in which the computing unit (5), optionally on actuation of a request unit (14), e.g., a request button, by the player, displays possible and/or increased and/or best-possible win chances, and/or instructions for determining them, which are available for the next game or which, on removal of one or more of the game symbols or game-symbol combinations presented for the next game, apply or could possibly be achieved in the next game.
    • PCT No.PCT / AT93 / 00117 Sec。 371日期1995年1月9日 102(e)1995年1月9日PCT PCT 1993年7月9日PCT公布。 WO94 / 01840BC出版物 日期1994年1月20日本发明涉及一种具有至少一个用于游戏符号(3)的显示区域(2)的游戏机,其在玩家按下开始游戏开始按钮(4)之后,被选择 在来自多个预定符号的计算单元(5)的控制下,呈现在显示区域(2)中,供玩家观看。 本发明要求游戏机(1)优选地在显示区域(2)中具有至少一个机会显示区域(7,7'),其中计算单元(5)可选择地致动请求 单元(14),例如,玩家的请求按钮,显示可用于和/或增加的和/或最佳可能的胜利机会和/或用于确定它们的指令,其可用于下一游戏,或者在移除时 一个或多个游戏符号或为下一个游戏呈现的游戏符号组合,应用于或可能在下一个游戏中实现。
    • 7. 发明授权
    • Gearshift device for the change-speed gearbox of a motor vehicle
    • 用于变速箱变速箱的换档装置
    • US5718150A
    • 1998-02-17
    • US665270
    • 1996-06-17
    • Anton FuchsRalf Schultheiss
    • Anton FuchsRalf Schultheiss
    • F16H63/20F16H63/34F16H63/36
    • F16H63/3408F16H63/20Y10T74/2014
    • A gearshift device for the change-speed gearbox in a motor vehicle comprises a shift fork with a radially projecting selector arm having a selector groove provided therein. A selector shaft carries a radially projecting selector finger. The selector shaft is pivotable to align the selector finger to the selector arm of the shift fork. The selector finger is axially slidable to move the shift fork. A housing is arranged about the selector shaft A shifting guide is fixed to the housing. A pair of blocking teeth are provided on the shifting guide. The teeth are mutually arranged adjacent the selector arm to prevent axial movement of the selector finger when the finger is not radially aligned between the teeth.
    • 用于机动车辆中的变速齿轮箱的换档装置包括:换档拨叉,其具有设置在其中的选择槽的径向突出选择臂。 选择轴带有径向伸出的选择指。 选择器轴可枢转,以将选择手指对准换档拨叉的选择器臂。 选择器手指可轴向滑动以移动换档拨叉。 围绕选择轴布置壳体。换挡导向器固定在壳体上。 一对阻挡齿设置在换档导轨上。 齿与选择器臂相邻布置,以防止当手指不在齿之间径向对准时选择指的轴向移动。
    • 9. 发明授权
    • Method of producing a transfer print
    • 生产转印纸的方法
    • US4833066A
    • 1989-05-23
    • US5374
    • 1987-01-12
    • Anton Fuchs
    • Anton Fuchs
    • G03F7/00G03F7/11
    • G03F7/00G03F7/11
    • In producing a transfer print, a lacquer layer is deposited on a substrate and, in turn, a color layer, an adhesive layer, another lacquer layer, a talcum layer and a photo layer are placed on the lacquer layer. After a portion of the photo layer is exposed, the non-exposed areas of the photo layer and the other layers in register with the non-exposed areas are removed. After the exposed area of the photo layer is removed along with selected subjacent layers, the end product includes the substrate and the remaining areas of the lacquer area on the substrate, the color layer and the adhesive layer.
    • 在制造转印印刷品时,将漆层沉积在基材上,并将彩色层,粘合剂层,另一漆层,滑石层和光致抗蚀剂层放置在漆层上。 在曝光了一部分光致抗蚀剂层之后,去除光刻层的非曝光区域和与非曝光区域对准的其它层。 在选择的相邻层之后去除光致图象的曝光区域之后,最终产品包括基底,以及基底,彩色层和粘合剂层上的漆区的剩余区域。