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    • 1. 发明授权
    • Wagering game with multi-point gesture sensing device
    • 投注游戏与多点手势感测设备
    • US08062115B2
    • 2011-11-22
    • US12226197
    • 2007-04-26
    • Alfred ThomasJorge L. ShimabukuroAnthony Prohl
    • Alfred ThomasJorge L. ShimabukuroAnthony Prohl
    • A63F9/24
    • G07F17/32G07F17/3209
    • A gaming machine having a multipoint sensing device capable of sensing a multipoint gesture, which includes at least two simultaneously touched points. One or both of the points can serve as an initial starting point for a gesture, which represents a continuous movement across the multipoint sensing device. The multipoint sensing device produces data representing a multipoint gesture, which data is analyzed to determine a wagering-game function to be executed. For example, the wagering-game function may be selecting a payline by touching two distinct points in a slot-type wagering game. Another function may be increasing a bonus award by dragging two fingers in opposite directions. Yet another function may be selecting a bonus award amount by holding one finger while dragging another finger to aim at a target representing multiple bonus award amounts, one of those amounts being revealed to the player upon release of the other finger.
    • 一种具有能够感测多点手势的多点感测装置的游戏机,其包括至少两个同时接触的点。 一个或两个点可以用作手势的初始起始点,其表示跨多点感测装置的连续移动。 多点感测装置产生表示多点手势的数据,该数据被分析以确定要执行的投注游戏功能。 例如,投注游戏功能可以通过触摸狭槽型投注游戏中的两个不同点来选择支付线。 另一个功能可能是通过在相反的方向上拖动两个手指来增加奖励奖励。 另一个功能可能是通过握住一个手指同时拖动另一个手指来瞄准代表多个奖励奖励金额的目标来选择奖金奖励金额,这些金额中的一个在另一个手指释放时被显示给玩家。
    • 2. 发明申请
    • Wagering Game with Multi-Point Gesture Sensing Device
    • 多点手势感应装置的投注游戏
    • US20090191946A1
    • 2009-07-30
    • US12226197
    • 2007-04-26
    • Alfred ThomasJorge L. ShimabukuroAnthony Prohl
    • Alfred ThomasJorge L. ShimabukuroAnthony Prohl
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3209
    • A gaming machine having a multipoint sensing device capable of sensing a multipoint gesture, which includes at least two simultaneously touched points. One or both of the points can serve as an initial starting point for a gesture, which represents a continuous movement across the multipoint sensing device. The multipoint sensing device produces data representing a multipoint gesture, which data is analyzed to determine a wagering-game function to be executed. For example, the wagering-game function may be selecting a payline by touching two distinct points in a slot-type wagering game. Another function may be increasing a bonus award by dragging two fingers in opposite directions. Yet another function may be selecting a bonus award amount by holding one finger while dragging another ringer to aim at a target representing multiple bonus award amounts, one of those amounts being revealed to the player upon release of the other finger.
    • 一种具有能够感测多点手势的多点感测装置的游戏机,其包括至少两个同时接触的点。 一个或两个点可以用作手势的初始起始点,其表示跨多点感测装置的连续移动。 多点感测装置产生表示多点手势的数据,该数据被分析以确定要执行的投注游戏功能。 例如,投注游戏功能可以通过触摸狭槽型投注游戏中的两个不同点来选择支付线。 另一个功能可能是通过在相反的方向上拖动两个手指来增加奖励奖励。 另一功能可以是通过握住一个手指同时拖动另一个振铃器来瞄准代表多个奖励奖励量的目标来选择奖励奖励金额,其中一个数量在另一个手指释放时被显示给玩家。
    • 4. 发明授权
    • Gaming system having passive player participation in secondary wagering games
    • 游戏系统具有被动玩家参与次级投注游戏
    • US08790175B2
    • 2014-07-29
    • US12669350
    • 2008-07-15
    • Dion AokiChristopher BarneyAndrew GuinnJeremie MollJorge L. ShimabukuroAlfred Thomas
    • Dion AokiChristopher BarneyAndrew GuinnJeremie MollJorge L. ShimabukuroAlfred Thomas
    • A63F13/00
    • G07F17/3267G07F17/3225G07F17/3244
    • A gaming system comprises a wager input device for receiving a primary wager from a player, the player associated with a player account, and at least one display for displaying a primary wagering game and a secondary wagering game. Secondary wagering game outcomes are independent of the primary wagering game. The system further comprises a controller operative to cause the at least one display to display a randomly selected outcome of the primary wagering game; upon the occurrence of a first triggering event, enter a player into the secondary wagering game, wherein the player is represented in the secondary wagering game by a player avatar; upon the occurrence of a second triggering event, end the player's participation in the secondary wagering game; award the player any awards collected by the player avatar in the secondary wagering game; and credit the player account by the amount of the collected awards.
    • 游戏系统包括用于从玩家接收主要赌注的赌注输入装置,与玩家帐户相关联的玩家以及用于显示主投注游戏和次级投注游戏的至少一个显示器。 次级投注游戏结果与主要投注游戏无关。 所述系统还包括控制器,其操作以使所述至少一个显示器显示所述主要投注游戏的随机选择的结果; 在发生第一触发事件时,将玩家进入次级投注游戏,其中玩家由玩家头像在次级投注游戏中表示; 在发生第二次触发事件时,结束玩家参与次级投注游戏; 向玩家授予玩家头像在次要投注游戏中收集的任何奖励; 并通过所收取奖励的金额授予玩家账户。
    • 6. 发明申请
    • AUTHENTICATING COMPONENTS IN WAGERING GAME SYSTEMS
    • 游戏系统中的认证组件
    • US20110117984A1
    • 2011-05-19
    • US13000908
    • 2009-06-25
    • Jorge L. ShimabukuroAnussorn VeradejJun WangGerardus A. Weijers
    • Jorge L. ShimabukuroAnussorn VeradejJun WangGerardus A. Weijers
    • A63F9/24
    • G07F17/3223G06Q30/00G06Q30/02G07F17/32G07F17/323G07F17/3241
    • In some embodiments, a processor includes a plurality of local stores configured to store wagering game assets and at least part of a wagering game controller, and to store authentication keys for use in authenticating the wagering game controller and the wagering game assets; a plurality of processing elements, wherein each processing element is coupled to one of the local stores, each processing element configured to present wagering games by executing the wagering game controller; at least one authentication controller including hardware configured to authenticate, using the authentication keys, the wagering game controller and wagering game assets; a storage device in communication with the processor, the storage device configured to store the wagering game controller and wagering game assets, wherein the wagering game assets include audio and video content for use in presenting the wagering games.
    • 在一些实施例中,处理器包括多个本地存储器,其被配置为存储投注游戏资产和至少一部分投注游戏控制器,并且存储用于认证投注游戏控制器和投注游戏资产的认证密钥; 多个处理元件,其中每个处理元件耦合到本地存储器之一,每个处理元件被配置为通过执行投注游戏控制器来呈现投注游戏; 至少一个认证控制器,包括被配置为使用所述认证密钥认证所述投注游戏控制器和投注游戏资产的硬件; 与处理器通信的存储装置,存储装置被配置为存储投注游戏控制器和投注游戏资产,其中投注游戏资产包括用于呈现投注游戏的音频和视频内容。
    • 9. 发明申请
    • WAGERING GAME MACHINE CABINET LICENSE COMPLIANCE
    • 玩具游戏机房牌照合规
    • US20130053139A1
    • 2013-02-28
    • US13643760
    • 2011-04-20
    • Larry S. KrebsJohn F. LaSalviaJorge L. Shimabukuro
    • Larry S. KrebsJohn F. LaSalviaJorge L. Shimabukuro
    • A63F13/00
    • G07F17/3223G07F17/3216G07F17/3225G07F17/3241
    • A cabinetmaker can create an electronic license that governs 1) components allowed to be connected to a wagering game machine and 2) functionality enabled on the wagering game machine. The electronic license (cabinet license) is bound to a wagering game machine cabinet. The cabinetmaker can load the electronic license into a secure memory area bound to the cabinet of a wagering game machine. A process (application, daemon, etc.) can perform various operations that ensure the wagering game machine complies with the cabinet license. The executable code that implements this process (license compliance code) can execute to disable components and/or functionality that do not comport with the electronic license, can execute to place the wagering game machine in a limited operation state, can execute to generate a notification of the license violation and freeze the wagering game machine, etc.
    • 制造商可以创建一个电子许可证,用于管理1)允许连接到投注游戏机的组件和2)投注游戏机上启用的功能。 电子许可证(机柜许可证)必须是一个投注游戏机柜。 橱柜制造商可以将电子许可证装载到与投注游戏机的机柜绑定的安全存储区域中。 进程(应用程序,守护进程等)可以执行各种操作,确保投注游戏机符合机柜许可证。 执行该过程(许可证一致性代码)的可执行代码可以执行以禁用不符合电子许可证的组件和/或功能,可以执行以将投注游戏机置于有限的操作状态,可以执行以生成通知 的许可证违规和冻结游戏机等。