会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明授权
    • Apparatus and method for generating 3D graphics
    • 用于生成3D图形的装置和方法
    • US06844876B2
    • 2005-01-18
    • US10158129
    • 2002-05-31
    • Akira UesakiYoshiyuki Mochizuki
    • Akira UesakiYoshiyuki Mochizuki
    • G06T7/60G06T15/00G06T17/20G06T19/00G09G5/24G09G5/36
    • G06T17/205G06T17/20
    • A three-dimensional (3D) graphic generation apparatus and its generation method according to the present invention generate high quality 3D graphics from two-dimensional (2D) graphics such as characters, without requiring difficult operations. Triangulation is performed using outline data corresponding to a sequence of all points which form an outline of a 2D graphic including a 2D character or the like, and thereafter configurations of the triangles are changed using the outline segments. The generated triangles are judged whether or not they are components of the character, and triangles that have been judged as the components are spatially moved, thereby generating the top surface. Further, side surfaces are generated by connecting corresponding points, thereby generating a 3D graphic.
    • 根据本发明的三维(3D)图形生成装置及其生成方法从诸如字符的二维(2D)图形生成高质量的3D图形,而不需要困难的操作。 使用对应于形成包括2D字符等的2D图形的轮廓的所有点的序列的轮廓数据进行三角测量,然后使用轮廓线段改变三角形的配置。 判断生成的三角形是否是字符的分量,并且已经被判断为分量的三角形在空间上移动,从而生成顶面。 此外,通过连接相应的点来产生侧面,从而生成3D图形。
    • 3. 发明授权
    • Animation data generation apparatus, animation data generation method, animated video generation apparatus, and animated video generation method
    • 动画数据生成装置,动画数据生成方法,动画图像生成装置和动画图像生成方法
    • US06828971B2
    • 2004-12-07
    • US10119158
    • 2002-04-10
    • Akira UesakiYoshiyuki MochizukiToshiki HijiriShigeo Asahara
    • Akira UesakiYoshiyuki MochizukiToshiki HijiriShigeo Asahara
    • G06T1300
    • G06T13/20
    • An animation data generation apparatus that supplies a state where a character string can be read in a part of 3D character animation generated based on functions. The apparatus includes an interface unit for setting characters which are used for animation, time allocation between 3D character animations in a moving standstill state, and the type of the animation in the moving state. The apparatus also includes a calculation unit for calculating the number of frames corresponding to animation based on the time allocation, and a generation unit for generating animation data in the standstill state so that 3D characters corresponding to the set characters can be read, and for generating data of the 3D character animation in a moving state so as to link to the data of the animation in the standstill state by using the number of calculated frames and a function corresponding to the set animation.
    • 一种动画数据生成装置,其提供在基于功能生成的3D角色动画的一部分中可以读取字符串的状态。 该装置包括用于设置用于动画的字符的接口单元,在移动停止状态下的3D字符动画之间的时间分配和移动状态中的动画的类型。 该装置还包括:计算单元,用于基于时间分配来计算与动画相对应的帧数;以及生成单元,用于生成处于静止状态的动画数据,使得可以读取与所设置的字符相对应的3D字符,并且用于生成 通过使用所计算的帧的数量和与设置的动画相对应的功能,以处于移动状态的3D角色动画的数据,以链接到处于停止状态的动画的数据。
    • 5. 发明授权
    • Transmitter-receiver of three-dimensional skeleton structure motions and
method thereof
    • 三维骨架结构运动的发射机 - 接收机及其方法
    • US5909218A
    • 1999-06-01
    • US842529
    • 1997-04-24
    • Toshiya NakaYoshiyuki Mochizuki
    • Toshiya NakaYoshiyuki Mochizuki
    • G06T13/40H04N7/24H04N7/26H04N21/234H04N21/44G06T15/00
    • H04N21/23412G06T13/40H04N19/27H04N21/44012H04N19/20
    • A transmitter-receiver of three-dimensional skeleton structure motions in which motion data in three-dimensional computer graphics (CG) is transmitted to create animation at the receiving end. The transmitter-receiver includes three sections: (1) a transmitter for selecting a transmitting format wherein: (a) the motion data is added to initial information and transmitted as time series data; or (b) the motion data is disassembled into element data characterizing the motions and transmitted with the disassembled element data accompanied by connection methods, and then transmitting the initial information to which the motion data is added based on the selected transmission format, as CG animation data, the initial information including data for defining hierarchical relationships among the skeleton structure, the initial state of the hierarchy data, constraint of the joints of skeletons, shape data for the skeletons, and data for attachment to the skeleton structure. (2) A system for transferring the CG animation data using a transmitting program. (3) A receiver wherein the CG animation data from the transferring system is received, the transmitting format of the received CG animation data is discriminated and, for format (a) the initial information and the time series data is interpreted to determine the posture of the kinematic skeleton structure, and for the format (b) the initial information and the data in which the disassembled element data is accompanied by the connection methods is interpreted to determine the posture of the kinematic skeleton structure.
    • 三维骨架结构运动的发射机 - 接收机,其中发送三维计算机图形(CG)中的运动数据,以在接收端创建动画。 发射机 - 接收机包括三个部分:(1)用于选择发送格式的发射机,其中:(a)运动数据被添加到初始信息并作为时间序列数据发送; 或者(b)运动数据被分解成表征运动的元素数据,并且利用连接方法附带的反汇编元素数据进行发送,然后基于选择的传输格式将运动数据添加到的初始信息作为CG动画 数据,初始信息包括用于定义骨架结构之间的分层关系的数据,层级数据的初始状态,骨架关节的约束,骨架的形状数据以及用于附接到骨架结构的数据。 (2)一种使用发送程序传送CG动画数据的系统。 (3)接收来自传送系统的CG动画数据的接收装置,判别接收到的CG动画数据的发送格式,对于格式(a),初始信息和时间序列数据被解释为确定 运动学骨架结构,以及格式(b)初始信息和拆卸元件数据伴随着连接方法的数据被解释为确定运动学骨架结构的姿势。
    • 6. 发明授权
    • Image processing apparatus
    • 图像处理装置
    • US5546515A
    • 1996-08-13
    • US542874
    • 1995-10-13
    • Yoshiyuki Mochizuki
    • Yoshiyuki Mochizuki
    • G06T15/55G06T15/80G06F15/00
    • G06T15/55
    • In the radiosity calculation, the intersection decision is effected by the ray-casting method with respect to one portion of element of the polygon interior with the use of the coherence of the dodow so as to obtain the illumination intention and the interpolation domain of the form-factor from the intersection decision results. As the radiosity calculation is effected in accordance with the algorithm that the linear, non-linear interpolation equations are properly used in accordance with the precision to use the interpolation calculation in the interior portion the interpolation domain, the intersection decision frequency is sharply reduced so that the whole processing can be effected with higher speed.
    • 在辐射度计算中,通过使用光阑的相干性,通过射线投射法对多边形内部的一部分元素进行交叉判定,以获得形式的照明意图和内插域 因子从交点决策结果。 随着辐射度计算根据算法实现,线性非线性插值方程根据精度进行适当的使用,在内部部分使用插值计算,交叉点决定频率急剧减小, 整个加工可以以较高的速度进行。
    • 9. 发明申请
    • Drawing device, drawing method, and drawing program
    • 绘图装置,绘图方法和绘图程序
    • US20080049041A1
    • 2008-02-28
    • US11892606
    • 2007-08-24
    • Tadashi KobayashiAkio NishimuraYoshiyuki Mochizuki
    • Tadashi KobayashiAkio NishimuraYoshiyuki Mochizuki
    • G06T15/10
    • G06T15/04
    • A display device according to the present invention includes a wavelet transform unit for transforming an original image into wavelet coefficients using a Harr wavelet transform formula, a level obtaining unit for obtaining a mipmap level of a mipmap image, an inverse wavelet transform unit for receiving and subjecting at least a portion of the wavelet coefficients obtained by the transformation by the wavelet transform unit, to an inverse transform using an inverse Harr wavelet transform formula until an order having a value equal to the mipmap level is obtained, and outputting an image represented by at least a portion of a low-frequency component of wavelet coefficients having the order having the value equal to the mipmap level, and a polygon drawing unit for drawing the image output by the inverse wavelet transform unit, as a mipmap image, on the polygon image.
    • 根据本发明的显示装置包括:小波变换单元,用于使用Harr小波变换公式将原始图像变换为小波系数;获取单元,用于获得mipmap图像的mipmap级;反向小波变换单元,用于接收和 将通过小波变换单元的变换获得的小波系数的至少一部分进行逆变换,直到获得具有等于mipmap级的值的顺序,并输出由 小波系数的低频分量的至少一部分具有等于mipmap级的值的阶数,以及多边形绘制单元,用于将由反小波变换单元输出的图像作为立体图像绘制在多边形上 图片。