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    • 1. 发明授权
    • Method for enhancing depth images of scenes using trellis structures
    • 使用网格结构增强场景深度图像的方法
    • US08994722B2
    • 2015-03-31
    • US13406139
    • 2012-02-27
    • Dong TianYongzhe WangAnthony Vetro
    • Dong TianYongzhe WangAnthony Vetro
    • G06T15/20
    • G06T15/205
    • An image for a virtual view of a scene is generated based on a set of texture images and a corresponding set of depth images acquired of the scene. A set of candidate depths associated with each pixel of a selected image is determined. For each candidate depth, a cost that estimates a synthesis quality of the virtual image is determined. The candidate depth with a least cost is selected to produce an optimal depth for the pixel. Then, the virtual image is synthesized based on the optimal depth of each pixel and the texture images. The method also applies first and second depth enhancement before, and during view synthesis to correct errors or suppress noise due to the estimation or acquisition of the dense depth images and sparse depth features.
    • 基于一组纹理图像和从该场景获取的对应的一组深度图像来生成用于场景的虚拟视图的图像。 确定与所选图像的每个像素相关联的一组候选深度。 对于每个候选深度,确定估计虚拟图像的合成质量的成本。 选择具有最低成本的候选深度以产生像素的最佳深度。 然后,基于每个像素的最佳深度和纹理图像合成虚拟图像。 该方法还在视图合成之前和视图合成期间都应用第一和第二深度增强,以校正误差或抑制由于估计或获取密集深度图像和稀疏深度特征而导致的噪声。
    • 3. 发明申请
    • Method for Enhancing Depth Images of Scenes Using Trellis Structures
    • 使用网格结构增强场景深度图像的方法
    • US20120206451A1
    • 2012-08-16
    • US13406139
    • 2012-02-27
    • Dong TianYongzhe WangAnthony Vetro
    • Dong TianYongzhe WangAnthony Vetro
    • G06T17/30
    • G06T15/205
    • An image for a virtual view of a scene is generated based on a set of texture images and a corresponding set of depth images acquired of the scene. A set of candidate depths associated with each pixel of a selected image is determined. For each candidate depth, a cost that estimates a synthesis quality of the virtual image is determined. The candidate depth with a least cost is selected to produce an optimal depth for the pixel. Then, the virtual image is synthesized based on the optimal depth of each pixel and the texture images. The method also applies first and second depth enhancement before, and during view synthesis to correct errors or suppress noise due to the estimation or acquisition of the dense depth images and sparse depth features.
    • 基于一组纹理图像和从该场景获取的对应的一组深度图像来生成用于场景的虚拟视图的图像。 确定与所选图像的每个像素相关联的一组候选深度。 对于每个候选深度,确定估计虚拟图像的合成质量的成本。 选择具有最低成本的候选深度以产生像素的最佳深度。 然后,基于每个像素的最佳深度和纹理图像合成虚拟图像。 该方法还在视图合成之前和视图合成期间都应用第一和第二深度增强,以校正误差或抑制由于估计或获取密集深度图像和稀疏深度特征而导致的噪声。