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    • 4. 发明申请
    • METHOD FOR MOVIE ANIMATION
    • 电影动画方法
    • WO2007092795A3
    • 2008-05-02
    • PCT/US2007061580
    • 2007-02-02
    • NEURIC TECHNOLOGIES LLCVISEL THOMAS ADAVAR VIJAYWOMACK LUKAS KFETTIG MATTHEWHAMILTON GENE P
    • VISEL THOMAS ADAVAR VIJAYWOMACK LUKAS KFETTIG MATTHEWHAMILTON GENE P
    • G06T13/00
    • G06N3/004
    • A method for modeling human emotion for emulating human behavior, comprising the steps of recognizing the existence of a condition capable of being sensed at least in the abstract in a surrounding environment in which the human behavior is emulated. A first step comprises representing a plurality of human emotions of varying levels. A second step comprises representing the condition as having a predetermined relationship with respect to the plurality of human emotions, the predetermined relationship defining the effect that the condition will have on the plurality of human emotions. The step of recognizing results in a temporal change to the temporally varying human emotional level, such that the presence of conditions in the surrounding environment is reflected in the temporally varying emotion levels of the represented human emotions. Thereafter, a final step is provided for utilizing the emotion levels to parameterize the operation of a system.
    • 一种用于模拟人类行为的人类情感的建模方法,包括以下步骤:在其中仿效人类行为的周围环境中至少抽象地认识到能够被感测到的条件的存在。 第一步包括表示多个不同级别的人情感。 第二步骤包括将条件表示为具有关于多个人情感的预定关系,该预定关系定义了条件将对多个人的情绪产生的影响。 识别结果在时间上变化的人类情感水平的步骤,使得周围环境中的条件的存在反映在表示的人类情绪的时间上变化的情感水平。 此后,提供用于利用情绪级别来参数化系统的操作的最后步骤。
    • 8. 发明申请
    • METHOD FOR MOVIE ANIMATION
    • 电影动画的方法
    • WO2007092795A2
    • 2007-08-16
    • PCT/US2007/061580
    • 2007-02-02
    • NEURIC TECHNOLOGIES, LLCVISEL, Thomas, A.DAVAR, VijayWOMACK, Lukas, K.FETTIG, MatthewHAMILTON, Gene, P.
    • VISEL, Thomas, A.DAVAR, VijayWOMACK, Lukas, K.FETTIG, MatthewHAMILTON, Gene, P.
    • G06N5/00
    • G06N3/004
    • A method for modeling human emotion for emulating human behavior, comprising the steps of recognizing the existence of a condition capable of being sensed at least in the abstract in a surrounding environment in which the human behavior is emulated. A first step comprises representing a plurality of human emotions, each with a temporally varying emotion level. A second step comprises representing the condition as having a predetermined relationship with respect to one or more of a linked one of the plurality of human emotions, the predetermined relationship defining the effect that the recognized existence of the condition will have on the linked one or more of the plurality of human emotions. The step of recognizing results in a temporal change to the temporally varying emotion level of the linked one of the plurality of human emotions, such that the presence of conditions in the surrounding environment is reflected in the temporally varying emotion levels of one or more of the represented human emotions. Thereafter, a final step is provided for utilizing the emotion levels to parameterize the operation of a system.
    • 一种用于模拟人类情绪以模拟人类行为的方法,包括以下步骤:至少在模拟人类行为的周围环境中的摘要中识别能够被感测的条件的存在。 第一步骤包括表示多个人情绪,每个情绪具有时间上不同的情绪水平。 第二步骤包括将所述条件表示为相对于所述多个人类情绪中的一个或多个链接的一个或多个具有预定关系,所述预定关系定义所识别的条件存在将对所链接的一个或多个 在多种人类情感中。 识别的步骤导致对多个人类情绪中所关联的一个的时间变化的情绪水平的时间变化,使得周围环境中的条件的存在反映在一个或多个人类情绪的时间变化的情绪水平中 代表了人类的情感。 此后,提供了一个最后的步骤,利用情绪级别来参数化系统的操作。