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    • 1. 发明授权
    • Method for bi-directional data communication in a digital game port
    • 数字游戏端口双向数据通信方法
    • US06270415B1
    • 2001-08-07
    • US09100587
    • 1998-06-19
    • Robert L. ChurchDoyle A. NicklessStephen T. KaminskyLouis A. Ashford
    • Robert L. ChurchDoyle A. NicklessStephen T. KaminskyLouis A. Ashford
    • A63F924
    • A63F13/23A63F13/06A63F13/843A63F2300/1025A63F2300/8088
    • The invention uses the conventional PC game port as a port for a digital game input device, employing a Digital Game Port (DGP) protocol which uses the four discrete or button lines and a single analog line (one of four) on the conventional game board to form a dual serial port. Data from a DGP control device is packetized with each packet consisting of 13 bytes of data. The packets or blocks are then grouped into frames. A frame consists of two blocks of data. A total of two frames are transmitted to the driver for each driver request. The 13-byte data block is divided between six one byte analog values and four bytes of digital data, with three bytes that identify and define the device. This device definition and identification is unique. By sending the device identification and configuration to the driver, the driver can determine not only the presence of the device but also very specific aspects of the device. The hardware configuration of the cable enables the driver to uniquely identify the first unit connected to the host computer as the master unit. The driver identifies the other units, if any, as slave units. Up to 3 additional slave units may be chained from the master digital game port input device by such cables.
    • 本发明使用传统的PC游戏端口作为数字游戏输入设备的端口,采用数字游戏端口(DGP)协议,其使用四个离散或按钮线以及在常规游戏板上的单个模拟线(四分之一) 形成双串口。 来自DGP控制设备的数据由包含13字节数据的每个数据包打包。 然后将分组或块分组成帧。 帧由两个数据块组成。 对于每个驾驶员请求,总共将两个帧发送到驾驶员。 13字节的数据块被分为六个一字节的模拟值和四个字节的数字数据,三个字节标识和定义器件。 该设备的定义和识别是唯一的。 通过将设备标识和配置发送到驱动程序,驱动程序不仅可以确定设备的存在,还可以确定设备的非常具体的方面。 电缆的硬件配置使得驱动程序可以唯一地识别连接到主计算机的第一单元作为主单元。 驱动程序将其他单元(如果有)标识为从属单元。 主数字游戏端口输入设备可以通过这种电缆链接多达3个附加的从单元。
    • 2. 发明授权
    • Video pinball machine controller having an optical accelerometer for
detecting slide and tilt
    • 视频弹球机控制器具有用于检测滑动和倾斜的光学加速度计
    • US5611731A
    • 1997-03-18
    • US525904
    • 1995-09-08
    • Frank M. BoutonStephen T. Kaminsky
    • Frank M. BoutonStephen T. Kaminsky
    • A63F7/02A63F13/02A63F13/06G06F3/033A63F7/24
    • A63F13/245A63F13/02A63F13/06A63F13/211G06F3/0362A63F2300/1062A63F2300/8011A63F7/027
    • The invention comprises a controller that includes a base, a handle mounted on the base, a flipper switch mounted at a distal end of the handle, and having two optical accelerometers mounted within a cavity of the handle for detecting the force applied to the controller. Each optical accelerometer includes a light source, a light detector, and a shield having a pattern formed thereon that varies from the first end of the shield to a second end of the shield so as to allow an increasing amount of light to pass through the shield as the shield moves from its first end to its second end. The shield is pivotally mounted between the light source and the light detector so that the force applied to the handle causes the shield to pivot thereby allowing a varying amount of light to be passed from the light detector through the shield to the light source. Thus, the amount of light detected by the light source is a function of the amount of deflection of the shield, which is further a function of the amount of force applied. The pattern formed on the shield can take a variety of forms. In the preferred embodiment the pattern is a progressive grey scale pattern that goes from a ten percent grey scale at the first end to a ninety percent grey scale at the second end. The pattern can also comprise a slot that has a width that varies increasingly from the second end to the first end of the shield.
    • 本发明包括一个控制器,该控制器包括一个底座,一个安装在底座上的手柄,一个安装在手柄远端的导板开关,以及安装在手柄腔内的两个光学加速度计,用于检测施加到控制器上的力。 每个光学加速度计包括光源,光检测器和具有形成在其上的图案的屏蔽件,其从屏蔽件的第一端到屏蔽件的第二端部变化,以允许增加量的光线通过屏蔽件 因为盾牌从第一端移动到第二端。 屏蔽件枢转地安装在光源和光检测器之间,使得施加到手柄的力使屏蔽件枢转,从而允许不同量的光从光检测器通过屏蔽件传递到光源。 因此,由光源检测到的光的量是屏蔽的偏转量的函数,这进一步是施加的力的函数。 盾牌上形成的图案可以采取各种形式。 在优选实施例中,图案是逐渐变化的灰度图案,其从第一端的十分之一灰度级到第二端的百分之九十的灰度级。 该图案还可以包括具有从屏蔽件的第二端到第一端逐渐变化的宽度的狭槽。