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    • 1. 发明申请
    • Remote Diagnostics for Electronic Whiteboard
    • 远程诊断电子白板
    • US20100030505A1
    • 2010-02-04
    • US12303299
    • 2007-06-06
    • Brand C. KvavleJames D. WatsonNeal A. HofmannDavid W. BehnerLouis A. Ashford
    • Brand C. KvavleJames D. WatsonNeal A. HofmannDavid W. BehnerLouis A. Ashford
    • G06F19/00G06F15/00
    • G05B23/0256
    • A method and apparatus for diagnosing causes of a malfunction of an electronic whiteboard that includes a white-board surface, a position sensor for sensing surface activity and generating at least one of X and Y coordinates associated with the surface activity and a local computer that runs board software to convert the at least one of X and Y coordinates into operational commands, the method comprising the steps of linking a remote computer that includes a remote display to the electronic whiteboard from a remote location, interacting with the whiteboard surface to generate X and Y coordinates associated with surface activity, transmitting at least one of the X and Y coordinates associated with the surface activity to the remote computer, displaying at least a subset of the at least one of X and Y coordinates via the remote display and examining the at least a subset of the at least one of X and Y coordinates via the remote display to ascertain the cause of a board malfunction.
    • 一种用于诊断包括白板表面的电子白板故障原因的方法和装置,用于感测表面活动并产生与表面活动相关联的X和Y坐标中的至少一个的位置传感器和运行的本地计算机 将所述X和Y坐标中的至少一个坐标转换为操作命令,所述方法包括以下步骤:将远程显示器的远程计算机从远程位置连接到所述电子白板,与所述白板表面交互以产生X和 与表面活动相关联的Y坐标,将与表面活动相关联的X和Y坐标中的至少一个传送到远程计算机,经由远程显示器显示X和Y坐标中的至少一个的至少一个子集,并且检查在 经由远程显示器的X和Y坐标中的至少一个的至少一个子集,以确定电路板故障的原因。
    • 3. 发明授权
    • Method for bi-directional data communication in a digital game port
    • 数字游戏端口双向数据通信方法
    • US06270415B1
    • 2001-08-07
    • US09100587
    • 1998-06-19
    • Robert L. ChurchDoyle A. NicklessStephen T. KaminskyLouis A. Ashford
    • Robert L. ChurchDoyle A. NicklessStephen T. KaminskyLouis A. Ashford
    • A63F924
    • A63F13/23A63F13/06A63F13/843A63F2300/1025A63F2300/8088
    • The invention uses the conventional PC game port as a port for a digital game input device, employing a Digital Game Port (DGP) protocol which uses the four discrete or button lines and a single analog line (one of four) on the conventional game board to form a dual serial port. Data from a DGP control device is packetized with each packet consisting of 13 bytes of data. The packets or blocks are then grouped into frames. A frame consists of two blocks of data. A total of two frames are transmitted to the driver for each driver request. The 13-byte data block is divided between six one byte analog values and four bytes of digital data, with three bytes that identify and define the device. This device definition and identification is unique. By sending the device identification and configuration to the driver, the driver can determine not only the presence of the device but also very specific aspects of the device. The hardware configuration of the cable enables the driver to uniquely identify the first unit connected to the host computer as the master unit. The driver identifies the other units, if any, as slave units. Up to 3 additional slave units may be chained from the master digital game port input device by such cables.
    • 本发明使用传统的PC游戏端口作为数字游戏输入设备的端口,采用数字游戏端口(DGP)协议,其使用四个离散或按钮线以及在常规游戏板上的单个模拟线(四分之一) 形成双串口。 来自DGP控制设备的数据由包含13字节数据的每个数据包打包。 然后将分组或块分组成帧。 帧由两个数据块组成。 对于每个驾驶员请求,总共将两个帧发送到驾驶员。 13字节的数据块被分为六个一字节的模拟值和四个字节的数字数据,三个字节标识和定义器件。 该设备的定义和识别是唯一的。 通过将设备标识和配置发送到驱动程序,驱动程序不仅可以确定设备的存在,还可以确定设备的非常具体的方面。 电缆的硬件配置使得驱动程序可以唯一地识别连接到主计算机的第一单元作为主单元。 驱动程序将其他单元(如果有)标识为从属单元。 主数字游戏端口输入设备可以通过这种电缆链接多达3个附加的从单元。