会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 4. 发明授权
    • Method and apparatus for embodied conversational characters with multimodal input/output in an interface device
    • 用于在接口设备中具有多模式输入/输出的体现对话字符的方法和装置
    • US06570555B1
    • 2003-05-27
    • US09223637
    • 1998-12-30
    • Scott A. PrevostTimothy W. BickmoreJoseph W. SullivanElizabeth ChurchillAndreas Girgensohn
    • Scott A. PrevostTimothy W. BickmoreJoseph W. SullivanElizabeth ChurchillAndreas Girgensohn
    • G09G500
    • G06F3/01G06F3/038
    • Deliberative and reactive processing are combined to process multi-modal inputs and direct movements and speech of a synthetic character that operates as an interface between a user and a piece of equipment. The synthetic character is constructed as an ally, working with and helping the user learn and operate the equipment. The synthetic character interacts with both a virtual space where the character is displayed, and a physical space (domain) that includes the user. Real-time reactive processing provides lifelike and engaging responses to user queries and conversations. Deliberative processing provides responses to inputs that require more processing time (deep linguistic processing, for example). Knowledge bases are maintained for both dynamic (discourse model, for example) and static (e.g., knowledge about the domain or discourse plans) information types. A rule based system is utilized against the knowledge bases and selected inputs from said user to determine input meanings, and follow a predetermined discourse plan.
    • 合并和反应处理被组合以处理作为用户和一件设备之间的界面的合成人物的多模态输入和直接移动和语音。 合成特征被构建为一个盟友,与用户一起学习和操作设备。 合成字符与显示字符的虚拟空间以及包含用户的物理空间(域)交互。 实时反应处理为用户查询和对话提供了逼真而有吸引力的回应。 审议处理为需要更多处理时间的输入提供响应(例如深度语言处理)。 为动态(例如话语模型)和静态(例如关于域或话语计划的知识)信息类型维护知识库。 利用基于规则的系统针对来自所述用户的知识库和所选择的输入来确定输入意义,并遵循预定的话语计划。
    • 5. 发明授权
    • Streamlined architecture for embodied conversational characters with reduced message traffic
    • 简化的架构,用于具有减少消息流量的体现对话字符
    • US06384829B1
    • 2002-05-07
    • US09447932
    • 1999-11-24
    • Scott A. PrevostLinda K. CookPeter Hodgson
    • Scott A. PrevostLinda K. CookPeter Hodgson
    • G06T1500
    • G06T13/40G06K9/00335G10L2021/105
    • An architecture including a speech manager that identifies input, input content, and location of the input (speech, for example), a action scheduler, a dialog manager, and an animation system provides reduced message traffic and streamlined processing for support of animated characters (conversational characters, for example). Speech recognition is provided along with location information to the action scheduler for determination of appropriate expressions for interactive behavior (looking, turn taking, etc.), and speech (or input) content is provided to a dialog manager to determine a substantive response (including speech or other content related responses) and any facial expressions or gestures related to content, but not containing content, are identified, and placed in a communication to the animation system.
    • 包括识别输入(例如语音)的输入,输入内容和位置的语音管理器的架构,动作调度器,对话管理器和动画系统提供减少的消息流量和用于支持动画角色的简化处理( 例如会话角色)。 将语音识别与位置信息一起提供给动作调度器以确定用于交互行为(寻找,转向等)的适当表达,并且将语音(或输入)内容提供给对话管理器以确定实质性响应(包括 语音或其他与内容相关的响应),并且与内容相关但不包含内容的任何面部表情或手势被识别,并被放置在与动画系统的通信中。