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    • 3. 发明授权
    • Method and apparatus for dynamically linking code segments in real time
in a multiprocessor computing system employing dual buffered shared
memory
    • 在采用双缓冲共享存储器的多处理器计算系统中实时动态链接代码段的方法和装置
    • US5539896A
    • 1996-07-23
    • US176337
    • 1994-01-03
    • Ronald J. Lisle
    • Ronald J. Lisle
    • G06F3/05G06F5/16G06F9/38G06F9/445G06F15/16G06F15/177G10H7/00G06F13/00
    • G06F5/16G06F9/3879G06F9/44521G10H7/004
    • A system is provided including a host processor and an audio capture and playback adapter having a DSP co-processor. The adapter includes shared memory accessible from both the DSP and the host. A DSP program is periodically written to the shared memory by the host and executed by the DSP. A non ping-pong dual buffer technique is disclosed wherein alternately one buffer is executed by the DSP while the remaining buffer is updated or linked by the host. In one embodiment, two pointer variables are used, each indicating respectively which buffer is currently being executed by the DSP and which has been updated by the host. Initially both pointer A and pointer B point to buffer A containing the initial DSP code. Each time the DSP requires execution of the configurable program, it reads pointer B, copies it to pointer A, and then branches to the buffer pointer A points to. When the host begins to relink to a buffer, it first sets pointer B equal to pointer A, relinks into the opposite buffer as pointer A, and then sets pointer B to this opposite buffer. The host is thereby prevented from updating a buffer currently being executed by the DSP. Real time dynamic linking of code segments in a tightly coupled co-processing system is thereby provided.
    • 提供了一种包括主处理器和具有DSP协处理器的音频捕获和回放适配器的系统。 适配器包括可从DSP和主机访问的共享内存。 DSP程序由主机定期写入共享存储器,由DSP执行。 公开了一种非乒乓双缓冲技术,其中交替地由DSP执行一个缓冲器,而剩余的缓冲器被主机更新或链接。 在一个实施例中,使用两个指针变量,每个指针变量分别指示DSP当前正在执行哪个缓冲器,并且由主机更新。 指针A和指针B最初都指向包含初始DSP代码的缓冲器A. 每次DSP需要执行可配置程序时,它读取指针B,将其复制到指针A,然后分支到缓冲区指针A指向。 当主机开始重新链接到缓冲区时,它首先将指针B设置为等于指针A,将指针A重新连接到相反的缓冲区,然后将指针B设置到相对的缓冲区。 从而防止主机更新当前由DSP执行的缓冲器。 从而提供了紧密耦合的协同处理系统中的代码段的实时动态链接。
    • 4. 发明授权
    • Dynamically extending selection choices
    • 动态扩展选择选项
    • US5276797A
    • 1994-01-04
    • US708078
    • 1991-05-24
    • Rhonald M. BatemanRichard E. BerryRonald J. LisleCharles A. Schafer
    • Rhonald M. BatemanRichard E. BerryRonald J. LisleCharles A. Schafer
    • H03M11/04G06F3/023G06F3/033G06F3/048G06F7/10G06F15/00G09G1/00
    • G06F3/0482
    • An extended selection field for use in selecting one or more choices from a list on an information system display. The extended selection field exhibits the behavior and appearance of a standard single choice field, with the additional capability to switch into a multiple choice mode to override the single choice restriction. A single choice is selected using the standard technique of moving the selection bar to the desired choice and pressing the Enter key. However, the single choice restriction may be overridden by using the standard multiple choice selection technique of moving the selection bar to a first desired choice and pressing (instead of the Enter key) a choice selection key such as the space bar. The field then exhibits the behavior and appearance of a standard multiple choice field. The single choice selection bar immediately changes to a multiple choice indicator and the operator receives immediate visual feedback that the system is enabled to accept multiple choices. At the conclusion of the multiple choices, the Enter key is depressed to submit all of the selected choices for processing. The single choice mode can be reestablished by deselecting all of the selected choices.
    • 用于从信息系统显示器上的列表中选择一个或多个选择的扩展选择字段。 扩展选择字段表现出标准单选字段的行为和外观,具有切换到多选模式以覆盖单选择限制的附加功能。 使用将选择栏移动到所需选项并按Enter键的标准技术选择单个选项。 然而,通过使用将选择栏移动到第一期望选择并按下(而不是Enter键)诸如空格键的选择选择键,可以覆盖单一选择限制。 该领域然后表现出标准多选领域的行为和外观。 单选选择栏立即更改为多项选择指示器,操作员立即获得视觉反馈,使系统能够接受多种选择。 在多个选择结束时,按下Enter键提交所有选定的选项进行处理。 可以通过取消选择所有选定的选项来重新建立单一选择模式。
    • 8. 发明授权
    • System and method for dynamically configuring synthesizers
    • 用于动态配置合成器的系统和方法
    • US5444818A
    • 1995-08-22
    • US984780
    • 1992-12-03
    • Ronald J. Lisle
    • Ronald J. Lisle
    • G10H1/00G10H1/057G10H7/00G10H7/02G10L9/00
    • G10H1/0091G10H7/02
    • A system and method are provided for improving quality of sound generated by computerized systems having limited memory. A wavetable synthesizer is implemented wherein data utilized to synthetically generate acoustic waveforms is stored. A plurality of datasets is also generated and stored, each comprised of a digitized acoustic waveform. In response to a MIDI datastream, the system determines if an appropriate stored acoustic sample corresponding thereto resides in the system's memory. If so, the system will generate the desired sound utilizing the stored acoustic sample data. If not, the system automatically determines in real time the appropriate wavetable dataset which will generate a sound most closely approximating the acoustic sound. The system thus dynamically reconfigures in real time between wavetable and acoustic sample synthesis, being configured for the former when appropriate acoustic samples are not present.
    • 提供了一种系统和方法,用于提高具有有限存储器的计算机系统产生的声音的质量。 实现波形合成器,其中存储用于合成产生声波的数据。 还生成并存储多个数据集,每个数据集包括数字化的声波形。 响应于MIDI数据流,系统确定与其对应的适当的存储的声学样本是否驻留在系统的存储器中。 如果是这样,系统将使用存储的声学样本数据产生所需的声音。 如果没有,系统将自动确定适当的波形数据集,这些数据集会产生最接近声音的声音。 因此,该系统在波形和声学样本合成之间实时动态地重新配置,在不存在适当的声学样本时被配置为前者。
    • 10. 发明授权
    • Three dimensional directional pointer icon
    • 三维方向指针图标
    • US5179656A
    • 1993-01-12
    • US300153
    • 1989-01-19
    • Ronald J. Lisle
    • Ronald J. Lisle
    • G06F3/023G06F3/033G06F3/048G09G5/08
    • G06F3/04812G06F3/04817G09G5/08
    • A perspective view of a pointer icon is displayed such that toward the middle of the display frame the icon appears to point toward the display surface, rather than toward an edge of the display frame. This creates an illusion that the icon, such as an arrowhead, is reversing its direction smoothly in three dimensional space. Although the display screen is only a two dimensional surface, the multiple icons can readily be configured to be shown in perspective and, therefore, appear to be three dimensional, without the requirement for gray scale or half tone display technology. The invention is readily implemented with conventional monochromatic or color graphics hardware commonly available for personal computers.
    • 显示指示器图标的透视图,使得朝向显示框的中间,图标看起来指向显示表面,而不是朝着显示框的边缘。 这就产生了一个错觉,像是箭头的图标正在三维空间中平滑地反转其方向。 虽然显示屏仅仅是二维表面,但是多个图标可以容易地被配置为以透视显示,因此看起来是三维的,而不需要灰度或半色调显示技术。 本发明可容易地用于通常用于个人计算机的常规单色或彩色图形硬件。