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    • 1. 发明申请
    • Texture unit for multi processor environment
    • 纹理单元用于多处理器环境
    • US20070211070A1
    • 2007-09-13
    • US11374458
    • 2006-03-13
    • Richard Stenson
    • Richard Stenson
    • G09G5/00
    • G06T15/04
    • Methods and apparatus for performing texture mapping of pixel data are disclosed. A block of texture fetches is received with a co-processor element having a local memory. Each texture fetch includes pixel coordinates for a pixel in an image. The co-processor element determines one or more corresponding blocks of a texture stored in the main memory from the pixel coordinates of each texture fetch and a number of blocks NB that make up the texture. Each texture block contains all mipmap levels of the texture and N is chosen such that a number N of the blocks can be cached in a local store of the co-processor element, where N is less than NB. One or more of the corresponding blocks of the texture are loaded to the local memory if they are not currently loaded in the local memory. The co-processor element performs texture filtering with one or more of the texture blocks in the local memory to generate a pixel value corresponding to one of the texture fetches.
    • 公开了用于执行像素数据的纹理映射的方法和装置。 接收具有本地存储器的协处理器元件的纹理提取块。 每个纹理提取包括图像中像素的像素坐标。 协处理器元件根据每个纹理提取的像素坐标和构成纹理的块NB的数量确定存储在主存储器中的纹理的一个或多个相应块。 每个纹理块包含纹理的所有mipmap级别,并且选择N,使得可以将N个块缓存在协处理器元件的本地存储中,其中N小于NB。 如果纹理中的一个或多个对应的块当前没有加载到本地存储器中,则将其加载到本地存储器中。 协处理器元件利用本地存储器中的一个或多个纹理块执行纹理过滤,以生成与其中一个纹理提取相对应的像素值。