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    • 7. 发明申请
    • LOGIC INTERFACE ENGINE SYSTEM AND METHOD
    • 逻辑接口引擎系统及方法
    • WO2006115723A2
    • 2006-11-02
    • PCT/US2006012832
    • 2006-04-07
    • BALLY GAMING INT INCGREEN ANTHONY ESTRUB JORDAN JPRAVINKUMAR PATEL
    • GREEN ANTHONY ESTRUB JORDAN JPRAVINKUMAR PATEL
    • A63F9/24
    • G07F17/3202G07F17/32G07F17/3223G07F17/323
    • A logic interface engine 10 is used as an interface between a command driven device and a logical communication channel. The logic interface engine 10 includes a logic controller 20, a command router 30, a message processor 40, and a transport layer 50. The logic controller includes a plurality of object classes that correspond to components of the command-driven device. The command router receives the outbound commands sent by the object classes, and inbound commands sent from the command inQueues of the command router, which the command router duplicates and forwards, as required. The message processor(s) each includes a corresponding host, message builder, and message splitter. The transport layer receives the outbound messages sent by the message processors and sends outbound messages to the logical communication channel. Additionally, the transport layer sends inbound messages to the message processors.
    • 逻辑接口引擎10用作命令驱动设备和逻辑通信信道之间的接口。 逻辑接口引擎10包括逻辑控制器20,命令路由器30,消息处理器40和传输层50.逻辑控制器包括对应于命令驱动设备的组件的多个对象类。 命令路由器接收对象类发送的出站命令,以及从命令路由器的命令inQueues发送的入站命令,命令路由器根据需要复制和转发。 消息处理器各自包括相应的主机,消息构建器和消息分离器。 传输层接收消息处理器发送的出站消息,并将出站消息发送到逻辑通信通道。 另外,传输层向消息处理器发送入站消息。
    • 8. 发明申请
    • LOCAL GAME-AREA NETWORK METHOD
    • 本地游戏区网络方法
    • US20120064979A1
    • 2012-03-15
    • US13301638
    • 2011-11-21
    • Robert W. Crowder, JR.Pravinkumar PatelJoshua D. Larsen
    • Robert W. Crowder, JR.Pravinkumar PatelJoshua D. Larsen
    • A63F9/24
    • A63F9/24G07F17/32
    • A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.
    • 本地游戏区域网络包括多个游戏设备和本地游戏区服务器。 每个本地游戏区域服务器与相应的游戏设备相关联。 本地游戏区域网络中的每个本地游戏区域服务器与本地游戏区域网络中的每个其他本地游戏区域服务器可操作地相关联。 此外,其中一个本地游戏区域服务器是主机本地游戏区服务器,而剩余的游戏设备和相关联的本地游戏区域服务器是客户端。 此外,主机本地游戏区域服务器的主机状态响应于主机本地游戏区域服务器变得不可操作地动态地移动到本地游戏区域网络中的可用本地游戏区域服务器。
    • 10. 发明申请
    • Video Extension Library System and Method
    • 视频扩展库系统和方法
    • US20110118016A1
    • 2011-05-19
    • US12618662
    • 2009-11-13
    • James LawrencePravinkumar PatelLasse Faabeng
    • James LawrencePravinkumar PatelLasse Faabeng
    • A63F13/00A63F9/24
    • G07F17/3211G07F17/32G07F17/3223
    • Various embodiments disclosed herein are directed to a game platform and video extension system for a gaming machine, in which game videos interact with the game platform and video extension system. The system includes a game operating system that provides services to render graphics for the gaming machine. Further, the operating system includes an OS video engine and a window server. The system also includes a game, wherein the game comprises a game library and game application. The game library includes one or more library video engines, in which each video engine may be used in conjunction with the window server of the operating system. The game application includes one or more game modules, in which each game module is associated with, and supported by, a corresponding library video engine in the game library or OS video engine in the game operating system. The game application uses an application program interface of the operating system to display video content. Additionally, the system enables game modules within the gaming application that have new features which are not supported by the video engine of the game operating system to be instead supported by corresponding library video engines within the game library. In this manner, the system does not require game operating system enhancements to play game modules that have new features which are unsupported by the game operating system.
    • 本文公开的各种实施例涉及用于游戏机的游戏平台和视频扩展系统,其中游戏视频与游戏平台和视频扩展系统交互。 该系统包括提供用于为游戏机渲染图形的服务的游戏操作系统。 此外,操作系统包括OS视频引擎和窗口服务器。 该系统还包括游戏,其中游戏包括游戏库和游戏应用程序。 游戏库包括一个或多个库视频引擎,其中每个视频引擎可以与操作系统的窗口服务器一起使用。 游戏应用程序包括一个或多个游戏模块,其中每个游戏模块与游戏操作系统中的游戏库或OS视频引擎中的相应库视频引擎相关联并由其支持。 游戏应用程序使用操作系统的应用程序界面来显示视频内容。 此外,该系统使游戏应用程序内的游戏模块能够由游戏操作系统的视频引擎不支持的新功能来替代由游戏库内的相应的库视频引擎支持。 以这种方式,该系统不需要游戏操作系统增强来玩游戏模块,游戏模块具有游戏操作系统不支持的新特征。