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    • 2. 发明授权
    • Local game-area network method
    • 本地游戏区域网络方式
    • US08321571B2
    • 2012-11-27
    • US13301638
    • 2011-11-21
    • Robert W. Crowder, Jr.Pravinkumar PatelJoshua D. Larsen
    • Robert W. Crowder, Jr.Pravinkumar PatelJoshua D. Larsen
    • G06F15/173A63F9/24
    • A63F9/24G07F17/32
    • A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.
    • 本地游戏区域网络包括多个游戏设备和本地游戏区服务器。 每个本地游戏区域服务器与相应的游戏设备相关联。 本地游戏区域网络中的每个本地游戏区域服务器与本地游戏区域网络中的每个其他本地游戏区域服务器可操作地相关联。 此外,其中一个本地游戏区域服务器是主机本地游戏区服务器,而剩余的游戏设备和相关联的本地游戏区域服务器是客户端。 此外,主机本地游戏区域服务器的主机状态响应于主机本地游戏区域服务器变得不可操作地动态地移动到本地游戏区域网络中的可用本地游戏区域服务器。
    • 4. 发明授权
    • Self configuring progressive jackpot award systems
    • 自我配置累进奖金奖励系统
    • US08371934B2
    • 2013-02-12
    • US12828095
    • 2010-06-30
    • Joshua D. Larsen
    • Joshua D. Larsen
    • A63F9/24
    • G07F17/3258G07F17/3227
    • A self configuring progressive jackpot award system includes a plurality of electronic gaming machines (EGMs). The plurality of EGMs respectively include a plurality of EGM configuration options, and operate in accordance with the EGM configuration options. A subset of the plurality of EGM configuration options relates to participating in a progressive jackpot award game. A progressive controller is coupled to the plurality of EGMs and controls the operation of a progressive jackpot award game. The progressive controller includes a plurality of progressive jackpot award game configuration options. A subset of these progressive jackpot award game configuration options correspond to the subset of EGM configuration options related to participating in the progressive jackpot award game. The progressive controller automatically sends data representing this subset of progressive jackpot award game configuration options to the plurality of EGMs. The plurality of EGMs receives the progressive jackpot award game configuration option representative data from the progressive controller, stores the subset of EGM configuration options related to participating in the progressive jackpot award game represented by the data, and participates in the progressive jackpot award game in accordance with the EGM progressive jackpot award game configuration options.
    • 自配置累进奖金奖励系统包括多个电子游戏机(EGM)。 多个EGM分别包括多个EGM配置选项,并且根据EGM配置选项进行操作。 多个EGM配置选项的子集涉及参与渐进累积奖励奖励游戏。 渐进式控制器耦合到多个EGM并且控制渐进累积奖励奖励游戏的操作。 逐行控制器包括多个渐进累积奖励游戏配置选项。 这些累进奖金奖励游戏配置选项的一个子集对应于与参与累进奖金奖励游戏相关的EGM配置选项的子集。 渐进式控制器自动发送代表累积奖金奖励游戏配置选项的该子集的数据给多个EGM。 多个EGM从渐进式控制器接收渐进累积奖励游戏配置选项代表数据,存储与参与由数据表示的累积奖金奖励游戏相关的EGM配置选项的子集,并且依次参与累进奖金奖励游戏 与EGM累进奖金游戏配置选项。
    • 5. 发明申请
    • LOCAL GAME-AREA NETWORK METHOD
    • 本地游戏区网络方法
    • US20120064979A1
    • 2012-03-15
    • US13301638
    • 2011-11-21
    • Robert W. Crowder, JR.Pravinkumar PatelJoshua D. Larsen
    • Robert W. Crowder, JR.Pravinkumar PatelJoshua D. Larsen
    • A63F9/24
    • A63F9/24G07F17/32
    • A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.
    • 本地游戏区域网络包括多个游戏设备和本地游戏区服务器。 每个本地游戏区域服务器与相应的游戏设备相关联。 本地游戏区域网络中的每个本地游戏区域服务器与本地游戏区域网络中的每个其他本地游戏区域服务器可操作地相关联。 此外,其中一个本地游戏区域服务器是主机本地游戏区服务器,而剩余的游戏设备和相关联的本地游戏区域服务器是客户端。 此外,主机本地游戏区域服务器的主机状态响应于主机本地游戏区域服务器变得不可操作地动态地移动到本地游戏区域网络中的可用本地游戏区域服务器。
    • 8. 发明申请
    • ALPHA II LICENSE MANAGEMENT SYSTEM
    • ALPHA II许可管理系统
    • US20120005049A1
    • 2012-01-05
    • US12828152
    • 2010-06-30
    • Pravinkumar PatelNathan K. HarveyJoshua D. Larsen
    • Pravinkumar PatelNathan K. HarveyJoshua D. Larsen
    • G06F9/445G06Q10/00
    • G06F21/105G06F2221/2109G06Q30/06G06Q40/12
    • The Alpha II installation architecture requires extra management of per-seat installations to ensure the games are only installed with as many instances as were sold to the site. The License Management method manages and enforces proper per-license activation since a mechanism is present on the gaming machines to copy the software which is sold on compact flashes and installed onto hard drives. A method for providing license management using an activation application to manage and enforce proper per-license activation is disclosed. The method includes: adding purchased game titles to an active license database; requesting activation installations for game titles that are desired to be activated on associated gaming machines; creating activation installations on a portable memory device that associates the activation installations with associated gaming machines; enabling software to be installed onto each machine which the software is inserted using the portable memory device; enabling return of the portable memory device to the activation application where the portable memory device is read, after completion of the gaming machines being updated; and passing the current snapshot and confirmation data to a central licensing host to confirm the activation installations and free any uninstalled software licenses.
    • Alpha II安装体系结构需要对每个座位的安装进行额外的管理,以确保游戏仅安装在出售给该站点的实例中。 许可证管理方法管理和执行适当的每个许可证激活,因为游戏机上存在机制来复制以紧凑型闪存销售并安装到硬盘驱动器上的软件。 公开了一种使用激活应用程序提供许可证管理来管理和执行适当的每个许可证激活的方法。 该方法包括:将购买的游戏标题添加到活动许可证数据库; 要求在相关联的游戏机上希望激活的游戏标题的激活装置; 在将激活装置与相关联的游戏机相关联的便携式存储装置上创建激活装置; 使用便携式存储设备将软件安装到插入软件的每个机器上; 在更新游戏机的完成之后,使便携式存储设备返回到便携式存储设备被读取的激活应用; 并将当前快照和确认数据传递给中央许可主机,以确认激活安装并释放任何卸载的软件许可证。