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    • 1. 发明专利
    • Seal for key and keyboard with seal for key adhered thereto
    • 密封和键盘密封与密封附件
    • JP2010262421A
    • 2010-11-18
    • JP2009111641
    • 2009-04-30
    • Masahiko Kami正彦 紙
    • KAMI MASAHIKO
    • G06F3/02
    • PROBLEM TO BE SOLVED: To provide a seal for a key easily applying a character or a pattern to the upper face and front face, and also the right and left faces of a keyboard, and hardly generating any crease as much as possible when the seal for a key is adhered to the keyboard.
      SOLUTION: The seal A for the key is configured to apply a pattern to the face of a key for a keyboard is configured of an upper face seal 1 to be adhered to the whole upper face of the key, a front face seal 2 to be adhered to the front face of the key, a left side seal 3 to be adhered to the side of the left side of the key, and a right side seal 4 to be adhered to the side of the right side of the key. A pattern is applied to the upper face seal 1, the front face seal 2, the left side seal 3 and the right side seal 4, and the upper face seal 1, the front face seal 2, the left side seal 3, and the right side seal 4 are integrated.
      COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:为了提供一种用于密钥的密封件,可以容易地将字符或图案应用于键盘的上表面和正面以及右右两面,并且几乎不产生任何折痕 当钥匙的密封件粘附在键盘上时。 解决方案:键的密封件A被配置为将键盘的表面应用于键盘的表面,该键盘由上表面密封件1构成以粘附到键的整个上表面,前表面密封件 2附着在键的前表面,左侧密封件3要粘附到键的左侧,右侧密封件4粘附到键的右侧 。 上表面密封件1,前面密封件2,左侧密封件3和右侧密封件4以及上表面密封件1,前面密封件2,左侧密封件3和 右侧密封件4被集成。 版权所有(C)2011,JPO&INPIT
    • 8. 发明授权
    • Network game system
    • 网络游戏系统
    • US07959510B2
    • 2011-06-14
    • US11477396
    • 2006-06-30
    • Kazuya TakahashiMasahiko Kami
    • Kazuya TakahashiMasahiko Kami
    • A63F13/00A63F9/24G06F17/00A63F13/12
    • A63F13/73A63F13/10A63F13/12A63F13/355A63F13/48A63F13/75A63F13/77A63F13/79A63F2300/407A63F2300/50A63F2300/5513A63F2300/552A63F2300/5546A63F2300/5586A63F2300/636G06Q20/3674G06Q20/382G07F17/32G07F17/323
    • A game machine operable to execute a game program is communicatively connected to a center server. In the center server, a first transmitter transmits, to the game machine, first data indicating a settled play amount out of a played amount which is represented by either an accumulated number or time period that the game program has been executed. In the game machine, a first storage is operable to store the first data, a second storage is operable to store second data indicating the played amount, and a third storage is operable to store third data indicating an allowable unsettled play amount which represents either an allowable number or time period of which the game program is executed without settlement. In the game machine, a first receiver receives the first data transmitted by the first transmitter, an updater updates the first data stored in the first storage with the first data received by the first receiver, and a controller controls the game machine based on the first data stored in the first storage, the second data stored in the second storage and the third data stored in the third storage.
    • 可操作以执行游戏程序的游戏机通信地连接到中央服务器。 在中央服务器中,第一发送器向游戏机发送指示由游戏程序已经执行的累积数量或时间段表示的播放量中的结算播放量的第一数据。 在游戏机中,第一存储器可操作以存储第一数据,第二存储器可操作以存储指示播放量的第二数据,第三存储器可操作以存储指示允许的不稳定播放量的第三数据, 允许的游戏程序的执行时间,不结算。 在游戏机中,第一接收器接收由第一发送器发送的第一数据,更新器利用由第一接收器接收到的第一数据更新存储在第一存储器中的第一数据,并且控制器基于第一接收器控制游戏机 存储在第一存储器中的数据,存储在第二存储器中的第二数据和存储在第三存储器中的第三数据。
    • 9. 发明授权
    • Network game system
    • 网络游戏系统
    • US07749085B2
    • 2010-07-06
    • US11477397
    • 2006-06-30
    • Kazuya TakahashiMasahiko Kami
    • Kazuya TakahashiMasahiko Kami
    • A63F13/00A63F13/12
    • A63F13/73A63F13/10A63F13/12A63F13/355A63F13/48A63F13/75A63F13/77A63F13/79A63F2300/407A63F2300/50A63F2300/5513A63F2300/552A63F2300/5546A63F2300/5586A63F2300/636G06Q20/3674G06Q20/382G07F17/32G07F17/323
    • A game machine operable to execute a game program is communicatively connected to a center server. In the center server, a first transmitter transmits, to the game machine, first data indicating a settled play amount out of a played amount which is represented by either an accumulated number or time period that the game program has been executed. In the game machine, a first storage is operable to store the first data, a second storage is operable to store second data indicating the played amount, and a third storage is operable to store third data indicating an allowable unsettled play amount which represents either an allowable number or time period of which the game program is executed without settlement. In the game machine, a first receiver receives the first data transmitted by the first transmitter, an updater updates the first data stored in the first storage with the first data received by the first receiver, and a controller controls the game machine based on the first data stored in the first storage, the second data stored in the second storage and the third data stored in the third storage.
    • 可操作以执行游戏程序的游戏机通信地连接到中央服务器。 在中央服务器中,第一发送器向游戏机发送指示由游戏程序已经执行的累积数量或时间段表示的播放量中的结算播放量的第一数据。 在游戏机中,第一存储器可操作以存储第一数据,第二存储器可操作以存储指示播放量的第二数据,第三存储器可操作以存储指示允许的不稳定播放量的第三数据, 允许的游戏程序的执行时间,不结算。 在游戏机中,第一接收器接收由第一发送器发送的第一数据,更新器利用由第一接收器接收到的第一数据更新存储在第一存储器中的第一数据,并且控制器基于第一接收器控制游戏机 存储在第一存储器中的数据,存储在第二存储器中的第二数据和存储在第三存储器中的第三数据。