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    • 1. 发明授权
    • System and method for layering using tile-based renderers
    • 使用基于瓦片的渲染器进行分层的系统和方法
    • US09342322B2
    • 2016-05-17
    • US13230436
    • 2011-09-12
    • Blake D. PeltonAmar PatelSteve Pronovost
    • Blake D. PeltonAmar PatelSteve Pronovost
    • G06F9/44G06T11/40G09G5/36G06F17/00G06T1/00G06T15/00
    • G06T11/40G06F9/44G06F9/451G06F17/00G06T1/00G06T1/20G06T15/00G06T15/005G09G5/36G09G5/363G09G2360/122
    • A method for tile-based rendering of content. Content may be rendered in a memory region organized as multiple tiles. In scenarios in which content is generated in layers, for operations that involve compositing image layers, an order in which portions of the image are processed may be selected to reduce the aggregate number of memory accesses times, which in turn may improve the performance of a computer that uses tile-based rendering. An image may be processed such that operations relating to rendering portions of different layers corresponding to the same tile are performed sequentially. Such processing may be used in a computer with a graphics processing unit that supports tile-based rendering, and may be particularly well suited for computers with a slate form factor. An interface to a graphics processing utility within the computer may provide a flag to allow an application to specify whether operations may be reordered.
    • 一种基于图块的内容呈现方法。 内容可以在被组织为多个瓦片的存储器区域中呈现。 在层内生成内容的情况下,对于涉及合成图像层的操作,可以选择处理图像的哪些部分的顺序来减少存储器访问次数的总数,这又可以提高图像的性能 计算机使用基于瓦片的渲染。 可以处理图像,使得与依次对应的不同层的渲染部分相关的操作被顺序地执行。 这种处理可以在具有支持基于瓦片的呈现的图形处理单元的计算机中使用,并且可以特别适合于具有平板形状因数的计算机。 与计算机内的图形处理实用程序的接口可以提供标志以允许应用程序指定是否可以重新排序操作。
    • 3. 发明授权
    • Systems and methods for downloading algorithmic elements to a coprocessor and corresponding techniques
    • 将算法元素下载到协处理器的系统和方法以及相应的技术
    • US08274517B2
    • 2012-09-25
    • US10986586
    • 2004-11-12
    • Charles N. BoydMichele B. BolandMichael A. ToelleAnantha Rao KancherlaAmar PatelIouri TarassovStephen H. Wright
    • Charles N. BoydMichele B. BolandMichael A. ToelleAnantha Rao KancherlaAmar PatelIouri TarassovStephen H. Wright
    • G06T1/00G06T15/00
    • G06F9/325G06F9/3842G06F9/3879G06T15/005G06T15/80
    • Systems and methods for downloading algorithmic elements to a coprocessor and corresponding processing and communication techniques are provided. For an improved graphics pipeline, the invention provides a class of co-processing device, such as a graphics processor unit (GPU), providing improved capabilities for an abstract or virtual machine for performing graphics calculations and rendering. The invention allows for runtime-predicated flow control of programs downloaded to coprocessors, enables coprocessors to include indexable arrays of on-chip storage elements that are readable and writable during execution of programs, provides native support for textures and texture maps and corresponding operations in a vertex shader, provides frequency division of vertex streams input to a vertex shader with optional support for a stream modulo value, provides a register storage element on a pixel shader and associated interfaces for storage associated with representing the “face” of a pixel, provides vertex shaders and pixel shaders with more on-chip register storage and the ability to receive larger programs than any existing vertex or pixel shaders and provides 32 bit float number support in both vertex and pixel shaders.
    • 提供了将算法元素下载到协处理器的系统和方法以及相应的处理和通信技术。 对于改进的图形管线,本发明提供了一类协处理设备,诸如图形处理器单元(GPU),为抽象或虚拟机提供改进的能力,用于执行图形计算和渲染。 本发明允许对下载到协处理器的程序的运行时预测流控制,使得协处理器能够在程序执行期间包括可读写的片上存储元件的可索引阵列,为纹理和纹理贴图提供本地支持,并在 顶点着色器提供输入到顶点着色器的顶点着色器的分频,可选地支持流模值,在像素着色器上提供寄存器存储元素,并且与表示像素的“面”关联的存储相关联的接口提供顶点 着色器和像素着色器,具有更多的片上寄存器存储,并且能够接收比任何现有顶点或像素着色器更大的程序,并在顶点和像素着色器中提供32位浮点数支持。
    • 5. 发明授权
    • Fluid dispenser with passive pressurization
    • 带有被动加压的流体分配器
    • US07264141B2
    • 2007-09-04
    • US10781963
    • 2004-02-19
    • Amar PatelJohn Thompson
    • Amar PatelJohn Thompson
    • B65D37/00
    • B43K8/04B65D83/0072
    • A fluid dispenser from which fluid may be dispensed upon passive pressurization of a fluid reservoir therein. Upon exposing a nib of the fluid dispenser to the surroundings, either by disengagement of a cap or extension or contraction of the fluid dispenser, the fluid reservoir is pressurized without requiring the operator to exert manual force on the walls of the fluid dispenser. In certain embodiments, the rate of flow initiated passively may be increased by the operator actively engaging an interface, which increases the pressure within the fluid reservoir.
    • 流体分配器,其中流体可以在其中流体储存器的被动加压时从其分配。 在将流体分配器的笔尖暴露于周围环境时,无论是通过脱开盖子或者流体分配器的延伸或收缩,流体储存器被加压,而不需要操作者在流体分配器的壁上施加手动力。 在某些实施例中,被动地启动的流动速率可以由操作者主动地接合界面而增加,这增加了流体储存器内的压力。
    • 6. 发明申请
    • Web services based portlet catalog
    • 基于Web服务的portlet目录
    • US20060036954A1
    • 2006-02-16
    • US10881841
    • 2004-06-30
    • Antony SatyadasBirendro RoyAmar PatelBerkley Egenes
    • Antony SatyadasBirendro RoyAmar PatelBerkley Egenes
    • G06F17/00
    • G06Q10/06G06Q30/02
    • Described is a method for determining a portlet for inclusion in a portal for an industry specific business role. The portlet provides access to a web based capability associated with the business role. Industry specific information associated with the business role is mapped to the desired web based capabilities to generate metadata. An internal portlet catalog and an external portlet catalog accessible over a network are searched to identify portlets matched to the metadata. The portlets in the portlet catalogs can be arranged according to categories to facilitate searching. One of the identified portlets is selected according to a selection algorithm. The selection algorithm can be based on a historical ranking of the identified portlets. If no portlets are identified from the search, a new portlet developed to provide the desired web based capability can be published in the external catalog to allow third party use.
    • 描述了一种用于确定用于包含在门户中以用于行业特定业务角色的portlet的方法。 portlet提供对与业务角色相关联的基于Web的功能的访问。 与业务角色相关联的行业特定信息映射到所需的基于Web的功能以生成元数据。 搜索可通过网络访问的内部portlet目录和外部portlet目录,以识别与元数据匹配的portlet。 portlet目录中的portlet可以根据类别进行排列,以便于搜索。 根据选择算法选择识别的Portlet中的一个。 选择算法可以基于所识别的Portlet的历史排序。 如果没有从搜索中识别到Portlet,则可以在外部目录中发布一个开发用于提供所需基于Web的功能的新Portlet,以允许第三方使用。
    • 7. 发明申请
    • UPPER EXTREMITY TRAINING APPARATUS
    • 超级极限训练装置
    • US20140274605A1
    • 2014-09-18
    • US14153143
    • 2014-01-13
    • Michael McCanneyAmar PatelDavid P. Jaeger
    • Michael McCanneyAmar PatelDavid P. Jaeger
    • A63B21/04
    • A63B21/0428A63B21/00065A63B21/023A63B21/0552A63B21/169A63B21/4035A63B23/03508A63B23/14A63B23/16A63B69/0048
    • An apparatus for training the upper extremities is taught and claimed. The invention comprises a paddle subassembly adapted to slidingly engage with a mount subassembly. A user interacts with the apparatus by pulling on a climbing hold located on the paddle subassembly. The paddle subassembly offers increasing resistance to the user, thus increasing the strength and endurance of the muscle groups exercised. Resistance elements such as, for example, bungee cords and the like are used to provide resistance. The climbing hold is interchangeable, thus allowing the use of various styles and shapes of climbing holds in order to provide a variety of strength exercises for the hands. The slide of the invention is adapted to rotate to a plurality of discrete angles. The invention is particularly useful and training the muscles of the fingers, hands, wrists and forearms in preparation for rock climbing activities.
    • 教导和要求保护训练上肢的装置。 本发明包括适于与安装子组件滑动接合的桨式组件。 用户通过拉动位于桨叶子组件上的爬坡保持器与设备进行交互。 桨组件提供了增加的对使用者的抵抗力,从而增加了运动的肌肉群的强度和耐力。 电阻元件例如蹦极等用于提供电阻。 爬坡是可以互换的,因此允许使用各种风格和形状的攀登,以便为手提供各种强度练习。 本发明的滑块适于旋转到多个离散的角度。 本发明特别有用,并训练手指,手,手腕和前臂的肌肉以准备攀岩活动。
    • 8. 发明授权
    • Systems and methods for downloading algorithmic elements to a coprocessor and corresponding techniques
    • 将算法元素下载到协处理器的系统和方法以及相应的技术
    • US08823718B2
    • 2014-09-02
    • US10987686
    • 2004-11-12
    • Charles N. BoydMichele B. BolandMichael A. ToelleAnantha Rao KancherlaAmar PatelIouri TarassovStephen H. Wright
    • Charles N. BoydMichele B. BolandMichael A. ToelleAnantha Rao KancherlaAmar PatelIouri TarassovStephen H. Wright
    • G06T1/00G09G5/36G06F9/32G06T15/80G06F9/38G06T15/00
    • G06F9/325G06F9/3842G06F9/3879G06T15/005G06T15/80
    • Systems and methods for downloading algorithmic elements to a coprocessor and corresponding processing and communication techniques are provided. For an improved graphics pipeline, the invention provides a class of co-processing device, such as a graphics processor unit (GPU), providing improved capabilities for an abstract or virtual machine for performing graphics calculations and rendering. The invention allows for runtime-predicated flow control of programs downloaded to coprocessors, enables coprocessors to include indexable arrays of on-chip storage elements that are readable and writable during execution of programs, provides native support for textures and texture maps and corresponding operations in a vertex shader, provides frequency division of vertex streams input to a vertex shader with optional support for a stream modulo value, provides a register storage element on a pixel shader and associated interfaces for storage associated with representing the “face” of a pixel, provides vertex shaders and pixel shaders with more on-chip register storage and the ability to receive larger programs than any existing vertex or pixel shaders and provides 32 bit float number support in both vertex and pixel shaders.
    • 提供了将算法元素下载到协处理器的系统和方法以及相应的处理和通信技术。 对于改进的图形管线,本发明提供了一类协处理设备,诸如图形处理器单元(GPU),为抽象或虚拟机提供改进的能力,用于执行图形计算和渲染。 本发明允许对下载到协处理器的程序的运行时预测流程控制,使得协处理器能够在程序执行期间包括可读写的片上存储元件的可索引阵列,为纹理和纹理贴图提供本地支持,并在 顶点着色器提供输入到顶点着色器的顶点着色器的分频,可选地支持流模值,在像素着色器上提供寄存器存储元素,并且与表示像素的“面”关联的存储相关联的接口提供顶点 着色器和像素着色器,具有更多的片上寄存器存储,并且能够接收比任何现有顶点或像素着色器更大的程序,并在顶点和像素着色器中提供32位浮点数支持。
    • 9. 发明授权
    • Systems and methods for downloading algorithmic elements to a coprocessor and corresponding techniques
    • 将算法元素下载到协处理器的系统和方法以及相应的技术
    • US08305381B2
    • 2012-11-06
    • US12112676
    • 2008-04-30
    • Charles N. BoydMichele B. BolandMichael A. ToelleAnantha Rao KancherlaAmar PatelIouri TarassovStephen H. Wright
    • Charles N. BoydMichele B. BolandMichael A. ToelleAnantha Rao KancherlaAmar PatelIouri TarassovStephen H. Wright
    • G06T1/00G06F13/14G09G5/00
    • G06F9/325G06F9/3842G06F9/3879G06T15/005G06T15/80
    • Systems and methods for downloading algorithmic elements to a coprocessor and corresponding processing and communication techniques are provided. For an improved graphics pipeline, the invention provides a class of co-processing device, such as a graphics processor unit (GPU), providing improved capabilities for an abstract or virtual machine for performing graphics calculations and rendering. The invention allows for runtime-predicated flow control of programs downloaded to coprocessors, enables coprocessors to include indexable arrays of on-chip storage elements that are readable and writable during execution of programs, provides native support for textures and texture maps and corresponding operations in a vertex shader, provides frequency division of vertex streams input to a vertex shader with optional support for a stream modulo value, provides a register storage element on a pixel shader and associated interfaces for storage associated with representing the “face” of a pixel, provides vertex shaders and pixel shaders with more on-chip register storage and the ability to receive larger programs than any existing vertex or pixel shaders and provides 32 bit float number support in both vertex and pixel shaders.
    • 提供了将算法元素下载到协处理器的系统和方法以及相应的处理和通信技术。 对于改进的图形管线,本发明提供了一类协处理设备,诸如图形处理器单元(GPU),为抽象或虚拟机提供改进的能力,用于执行图形计算和渲染。 本发明允许对下载到协处理器的程序的运行时预测流程控制,使得协处理器能够在程序执行期间包括可读写的片上存储元件的可索引阵列,为纹理和纹理贴图提供本地支持,并在 顶点着色器提供输入到顶点着色器的顶点着色器的分频,其中可选地支持流模数值,在像素着色器上提供寄存器存储元件,并且与表示像素的面相关联的存储相关联的接口,提供顶点着色器和 具有更多片上寄存器存储的像素着色器,并且能够接收比任何现有顶点或像素着色器更大的程序,并在顶点和像素着色器中提供32位浮点数支持。
    • 10. 发明申请
    • EFFICIENT GEOMETRIC TESSELLATION AND DISPLACEMENT
    • 有效的几何测量和位移
    • US20110148877A1
    • 2011-06-23
    • US13039884
    • 2011-03-03
    • AMAR PATELPETER-PIKE J. SLOANCRAIG C. PEEPERSAMUEL Z. GLASSENBERG
    • AMAR PATELPETER-PIKE J. SLOANCRAIG C. PEEPERSAMUEL Z. GLASSENBERG
    • G06T17/20
    • G06T17/205G06T7/13G06T17/10G06T17/20G06T2210/36
    • Methods and computer-storage media are provided for rendering three-dimensional (3D) graphics by tessellating objects using novel structures and algorithms. Rendering utilizing “patches,” configurable functions that include a specified number of control points, allows for computation on a per-patch or per-control-point basis, in addition to traditional per-vertex, per-primitive, and per-pixel methods. This produces a number of advantages over previous tessellation methods, including the reuse of computations across existing vertices and the ability to process at a lower frequency. The operations to compute points are simplified in order to optimize system resources used in the process. Transitions from un-tessellated to tessellated objects are smoother utilizing the present invention, while developers have more flexibility in the level of detail present at different edges of the same patch. Detail within a displacement map also can be increased without negative effects associated with previous systems and methods.
    • 提供了方法和计算机存储介质,用于通过使用新颖的结构和算法细分对象来渲染三维(3D)图形。 使用“补丁”进行渲染,包括指定数量的控制点的可配置功能除了传统的每顶点,每个原始图像和每个像素的方法之外,还允许以每个贴片或每个控制点为基础进行计算 。 与以前的细分方法相比,这产生了许多优点,包括跨现有顶点的计算重用以及以较低频率处理的能力。 简化了计算点的操作,以优化过程中使用的系统资源。 从未镶嵌到镶嵌对象的过渡更平滑地利用本发明,而开发者在相同贴片的不同边缘处存在的细节水平上具有更大的灵活性。 位移图中的细节也可以增加,而不会与以前的系统和方法相关联的负面影响。