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    • 71. 发明授权
    • Property dealing game
    • 物业交易游戏
    • US4927156A
    • 1990-05-22
    • US307331
    • 1989-02-06
    • Jeffrey D. BreslowJohn V. ZarubaDonald A. Rosenwinkel
    • Jeffrey D. BreslowJohn V. ZarubaDonald A. Rosenwinkel
    • A63F3/00
    • A63F3/00072A63F2003/00943
    • A property dealing game that is played in two phases requires the players to acquire properties without always actually knowing the intrinsic value of the property. Cards are provided which, in combination with one or more properties, make the property worth more than its intrinsic value to a player holding one or more particular cards. The intrinsic value of the property is determined by the amount of money inserted into a closed property box during the course of play. In the initial phase, players proceed around peripheral pathway spaces on a board. However, in the second, less structured phase, the winner is determined as a result of deals made among the players without moving around the board. Additional cards are provided for affecting the holding of opposing players and influencing the bidding play in the acquisition of properties.
    • 一个在两个阶段中进行的物业交易游戏要求玩家获取财产,而不必事先知道物业的内在价值。 提供了卡,其与一个或多个属性相结合,使得该属性比持有一个或多个特定卡的玩家的内在价值更高。 财产的内在价值取决于在游戏过程中插入关闭的财产箱中的钱数。 在初始阶段,玩家可以在棋盘上的周边路径空间进行。 然而,在第二个较不结构化的阶段,获胜者是由于在球员之间进行交易而不是围绕董事会进行交易而确定的。 提供额外的卡片,用于影响对手的持有和影响收购物业的投标活动。
    • 73. 发明授权
    • Board game with stackable tokens and random moving disrupter
    • 棋盘游戏与可堆叠令牌和随机移动破坏者
    • US4852886A
    • 1989-08-01
    • US141993
    • 1988-01-11
    • John V. ZarubaDonald A. RosenwinkelJeffrey D. Breslow
    • John V. ZarubaDonald A. RosenwinkelJeffrey D. Breslow
    • A63F3/00A63F3/02A63F9/00A63F11/00
    • A63F11/0011A63F3/00006A63F3/00697
    • A game in which a number of players each attempt to move a plurality of assigned stackable playing tokens to the center of a board along one of four concentric spiral paths. Once a player has all of the assigned tokens on the path, a stack of tokens may be moved as a single token. Movement of the tokens is determined by the roll of two dice with players being able to move each of two single tokens the number of spaces along the path that are indicated on a respective die or move one single token the total of both dice. Also included is a windup spring motor random moving disrupter device constructed so as to increase the probability of knocking over a higher stack of tokens. When indicated by a die, the random moving disrupter is wound and released in an attempt to knock over tokens of the opposing players. Knocked over tokens are removed from the board and must be restarted on the path.
    • 一种游戏,其中许多玩家尝试将多个分配的可堆叠游戏令牌沿着四个同心螺旋路径之一移动到棋盘的中心。 一旦播放器在路径上具有所有分配的令牌,则可以将一堆令牌作为单个令牌移动。 令牌的移动由两个骰子的滚动确定,玩家能够移动两个单个令牌中的每一个,沿着在相应的模具上指示的路径上的空格数量,或者移动一个单个标记两个骰子的总和。 还包括一种构成弹簧马达随机移动破坏器装置,以便增加敲击更高堆栈代币的可能性。 当由模具指示时,随机移动破坏器被缠绕并释放以试图敲击相对的玩家的令牌。 敲击标记从板上删除,必须在路径上重新启动。
    • 75. 发明授权
    • Board game having pieces with pivotal arm
    • 棋盘游戏拥有枢轴
    • US4570938A
    • 1986-02-18
    • US513778
    • 1983-07-15
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • A63F3/00A63F3/02
    • A63F3/00697A63F3/00
    • A board game in which the board has a plurality of congruent playing spaces with each space adjacent to at least one other space. A primary playing piece, which has a base and an upright body portion connected to the base, is provided with arms pivotally mounted on the body portion and spanned by a transverse bar to provide for a forward pivotally thrusting movement of the hand ends of the arms. Secondary playing pieces on adjacent spaces that are facing the primary playing piece may be zapped or knocked over by the forward pivotal thrust of the arms. The pieces are provided with a base and an upright body portion that is higher than either dimension of the base to facilitate knocking over the piece when it is zapped. Wall indicia along lines defined by adjacent spaces prevent movement of the pieces across the wall but permit zapping of a secondary piece by a primary piece across the wall.
    • 一种棋盘游戏,其中棋盘具有多个具有与至少一个其他空间相邻的每个空间的一致的游戏空间。 具有连接到基座的基部和直立主体部分的主要玩具设置有可枢转地安装在主体部分上并由横杆横跨的臂,以提供臂的手端部的向前枢转推动的运动 。 面向主玩具的相邻空间上的二次玩具可能被手臂的向前的枢转推力打倒或敲击。 这些部件设置有基部和直立主体部分,该部分高于基部的任一尺寸,以便当其被敲击时敲击该部件。 沿着由相邻间隔限定的线的墙标记防止片穿过壁的移动,但允许次级片由主片穿过墙壁进行切割。
    • 76. 发明授权
    • Board racing game
    • 板赛车游戏
    • US4550917A
    • 1985-11-05
    • US536376
    • 1983-09-27
    • Michael J. FerrisJeffrey D. Breslow
    • Michael J. FerrisJeffrey D. Breslow
    • A63F3/00
    • A63F3/00082A63F3/00006
    • A board racing game in which the track includes a number of shiftable straight segments positioned between adjacent fixed segments that are offset with respect with each other fixed curve segments so that the shiftable track may be aligned with either fixed segment. The rules permit a player to shift the track to either assist the advancement of the player's own racing token or to impede the progress of the opponents' tokens. Common blocking pieces movable by any player are also provided for use in impeding the progress of the racing tokens. Each player is provided with a set of cards containing various predetermined moves which the player arranges in the order the player wishes to make the moves. The sets differ from each other by the extent of movement permitted by one card in inverse relationship to the starting position of the player.
    • 板赛车游戏,其中轨道包括位于相对于彼此固定曲线段之间偏移的相邻固定段之间的多个可移动直线段,使得可移动轨道可以与任一固定段对准。 规则允许玩家将轨道转移到协助玩家自己的赛车标记的进步或阻止对手的标记的进展。 任何玩家可移动的常见阻挡件也可用于阻止赛车令牌的进行。 每个玩家被提供有一组包含各种预定动作的牌,玩家按照玩家希望进行的动作排列。 这些集合通过一个卡允许的移动程度与玩家的起始位置成反比关系而不同。
    • 77. 发明授权
    • Toy pool table components
    • 玩具台桌组件
    • US4544156A
    • 1985-10-01
    • US567575
    • 1984-01-03
    • Russell G. RasmussenAlice A. PeinsippJeffrey D. Breslow
    • Russell G. RasmussenAlice A. PeinsippJeffrey D. Breslow
    • A63D3/00A63D15/00
    • A63D3/00A63D15/00
    • Toy pool table components permit conversion of a card table or other similar piece of furniture having a substantially planar horizontal surface into a toy pool table. Each of a number of ball receiving pockets has a clamping mechanism for mounting the pocket on the edge of the top of the piece of furniture. An upper "U" shaped bracket receives balls from the playing surface through the opening of the "U". Two spaced apart ratchet bars depend downwardly from each side of the bracket. Arms supporting a lower brace slide up and down along the ratcheted bars and each arm has a pawl that engages the ratchet teeth to adjust the pocket clamp to accommodate a wide range of table top thicknesses. A hollow cup for retaining the balls is removably seated within the bight section of the bracket. Elastic bands extending between adjacent pockets bias the pockets into engagement with the card table and provide a resilient cushion for soft rubber or foam balls between the pockets.
    • 玩具池台组件允许将具有基本上平面的水平表面的卡片桌或其他类似家具转换成玩具台桌。 多个球接收口袋中的每一个具有夹紧机构,用于将该口袋安装在该家具顶部的边缘上。 上“U”形支架通过“U”的开口从播放表面接收球。 两个间隔开的棘轮杆从支架的每一侧向下延伸。 支撑下支架的臂沿棘轮杆上下滑动,并且每个臂具有棘爪,其接合棘齿以调整口袋夹以适应宽范围的桌面厚度。 用于保持球的中空杯可移除地安置在支架的弯曲部分内。 在相邻袋之间延伸的弹性带偏压袋与卡台接合,并为袋之间的软橡胶或泡沫球提供弹性垫。
    • 78. 发明授权
    • Board game with reversible secondary pieces
    • 棋盘游戏与可逆二次片
    • US4534566A
    • 1985-08-13
    • US638531
    • 1984-08-06
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • A63F3/00
    • A63F3/00145A63F2003/00996
    • A board game includes a game board with a pattern of playing positions, defined on a playing surface, conveniently arranged in a gridwork pattern. A first set of playing pieces, positionable on the various playing positions defined on the playing surface, are arranged initially equally on two opposite sides of the game board. The two separated groups of playing pieces are movable across the game board towards one another, the object of the game being for each of the players to get his or her assigned group of playing pieces across the board to the other side before the other player. The second set of playing pieces are positionable on the various playing positions defined on the playing surface and are movable transversely across the game board in order to help or interfere with the progress of the first set of playing pieces across the game board. A chance selection device governs the movements of both the first and second sets of playing pieces.
    • 棋盘游戏包括游戏板,其游戏位置定义在游戏表面上,方便地布置成格栅图案。 可以在游戏面上定义的各种播放位置上定位的第一组播放片最初平均地布置在游戏板的相对两侧。 两个分开的组件可以通过游戏板彼此移动,游戏的目的是为每个玩家在另一个玩家之前将他或她分配的棋子组合到另一边。 第二组播放片可以定位在播放表面上的各种播放位置上,并且能横向移动穿过游戏板,以帮助或干扰游戏板上第一组播放片的进展。 机会选择装置控制第一组和第二组播放片的动作。