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    • 72. 发明申请
    • Verification system and method
    • 验证系统和方法
    • US20050005155A1
    • 2005-01-06
    • US10836849
    • 2004-04-30
    • James MorrowMarvin Hein
    • James MorrowMarvin Hein
    • G06F11/00G06F11/273A63F9/24
    • G06F11/006G06F11/0748G06F11/2289G06F11/2294G11C2029/4402
    • A verification system has an operational component registry 10 that includes an interface 20, a memory device 30, and a processor 40. Preferably, the interface 20 in the operational component registry 10 communicates the installed identification data 50 from the gaming units 60 to the operational component registry. The memory device 30 preferably stores registered identification data 70 for the gaming units 60. Preferably, the processor 40 in the operational component registry 10 then analyzes the registered identification data 70 and the installed identification data 50 from the gaming units 60, after which enablement of the gaming units is determined based upon the examination of the registered identification data and the installed identification data. An operational component registry 10 may also monitor changes, services, requirements, enablement, and productivity of the gaming units or components of the gaming units.
    • 验证系统具有包括接口20,存储器设备30和处理器40的操作部件注册表10.优选地,操作部件注册表10中的接口20将安装的识别数据50从游戏单元60传送到操作 组件注册表。 存储装置30优选地存储用于游戏单元60的登记的识别数据70.优选地,操作部件登记10中的处理器40然后从游戏单元60分析登记的识别数据70和安装的识别数据50,之后启用 游戏单元基于对注册的识别数据和所安装的识别数据的检查来确定。 操作部件注册表10还可以监视游戏单元的游戏单元或组件的变化,服务,要求,实现和生产力。
    • 75. 发明申请
    • RECONFIGURABLE GAMING MACHINE
    • 可重构游戏机
    • US20120322552A1
    • 2012-12-20
    • US13597166
    • 2012-08-28
    • James MorrowRobert Miodunski
    • James MorrowRobert Miodunski
    • A63F13/00
    • G07F17/32G07F17/323
    • A gaming system having one or more reconfigurable gaming machines is disclosed herein. Each gaming machine includes three reconfigurable video screens, wherein the reconfigurable first video screen, the second reconfigurable video screen, and the third reconfigurable video screen display a first game, information associated with the first game, casino specific features, or combinations thereof. The one or more gaming machines are reconfigurable to display a second game on the three reconfigurable video screens in response to receiving a reconfiguration command and downloading the second game from a server via a network so that the first reconfigurable video screen, the second reconfigurable video screen, and the third reconfigurable video screen display the second game, information associated with the second game, casino specific features, or combinations thereof.
    • 本文公开了具有一个或多个可重构游戏机的游戏系统。 每个游戏机包括三个可重新配置的视频屏幕,其中可重新配置的第一视频屏幕,第二可重新配置的视频屏幕和第三可重构视频屏幕显示第一游戏,与第一游戏相关联的信息,娱乐场特定的特征或其组合。 响应于接收到重新配置命令并经由网络从服务器下载第二游戏,一个或多个游戏机可重构以在三个可重新配置的视频屏幕上显示第二游戏,使得第一可重新配置的视频屏幕,第二可重新配置的视频屏幕 并且第三可重构视频屏幕显示第二游戏,与第二游戏相关联的信息,娱乐场特定特征或其组合。
    • 77. 发明申请
    • ENHANCED MECHANICAL REEL GAMING SYSTEM WITH TOUCH CONTROLS
    • 具有触摸控制功能的增强机械式旋转游戏系统
    • US20090137310A1
    • 2009-05-28
    • US12355861
    • 2009-01-19
    • Lawrence McAllisterJames MorrowRichard Hunsaker
    • Lawrence McAllisterJames MorrowRichard Hunsaker
    • A63F9/24
    • G07F17/3209G07F17/3213G07F17/3227
    • An enhanced mechanical gaming system (10) utilizes a touch panel (40) as a user control device for mechanical assemblies and game play features which provides users with the enhanced flexibility and interactivity of a video gaming device in a mechanical gaming device environment. The enhanced mechanical gaming system (10) includes a gaming machine assembly (20), a touch sensor assembly (30) incorporating a substantially transparent touch panel (40), a touch panel controller (50), and touch panel software (60). The gaming machine assembly is a standard gaming machine assembly that has been modified to utilize touch-panel components. The touch panel (40) and the sensor assembly (30) produce touch data when activated, and provide viewing of mechanical assemblies behind the touch panel (40). The touch panel controller (50) acts to control and interpret the touch panel (40). The touch panel software (60) controls and interprets the touch data, as well as applying the touch data to interactive applications of the gaming machine assembly (20).
    • 增强的机械游戏系统(10)利用触摸面板(40)作为用于机械装配和游戏功能的用户控制装置,其为机器游戏装置环境中的视频游戏装置提供增强的灵活性和交互性。 增强的机械游戏系统(10)包括游戏机组件(20),结合有基本上透明的触摸面板(40)的触摸传感器组件(30),触摸面板控制器(50)和触摸面板软件(60)。 游戏机组件是已经被修改以利用触摸面板组件的标准游戏机组件。 触摸面板(40)和传感器组件(30)在激活时产生触摸数据,并且提供在触摸面板(40)后面的机械组件的观看。 触摸面板控制器(50)用于控制和解释触摸面板(40)。 触摸面板软件(60)控制和解释触摸数据,以及将触摸数据应用于游戏机组件(20)的交互式应用。
    • 79. 发明授权
    • Two wire exchange system
    • 两线交换系统
    • US07244182B2
    • 2007-07-17
    • US11072742
    • 2005-03-03
    • James MorrowErhard Rathsack
    • James MorrowErhard Rathsack
    • A63F13/00A63F9/24
    • A63F13/31A63F13/12A63F2300/402
    • A two wire exchange system is disclosed that enables a gaming device having one communication port to function as a gaming device having a plurality of communication ports. The two-wire exchange system allows a gaming device having only a single communication port to connect to two or more system hosts simultaneously. The two wire exchange system is an intelligent multiplexer that communicates using the same protocol as the system hosts to which it is connected. The two-wire exchange system has the ability to respond to a poll from the system host by indicating that the gaming device is busy, and that the system host should poll the gaming device again. This is provided to avoid and to prevent data collisions.
    • 公开了一种具有一个通信端口的游戏设备用作具有多个通信端口的游戏设备的双线交换系统。 双线交换系统允许仅具有单个通信端口的游戏设备同时连接到两个或更多个系统主机。 两线交换系统是使用与其所连接的系统主机相同的协议进行通信的智能多路复用器。 双线交换系统能够通过指示游戏设备忙碌来响应来自系统主机的轮询,并且系统主机应该再次轮询游戏设备。 这是为了避免和防止数据冲突而提供的。
    • 80. 发明申请
    • Gaming network
    • 游戏网络
    • US20070054734A1
    • 2007-03-08
    • US11220781
    • 2005-09-07
    • James MorrowDavid CarmanPaul Osgood
    • James MorrowDavid CarmanPaul Osgood
    • A63F9/24
    • G07F17/3241G07F17/32
    • The gaming network described herein includes network security features, host security features, audit protocols, and design architecture approaches to reduce the possibility of network attacks. The gaming network provides for traffic confidentiality, encryption, message authentication, secure authentication mechanisms, anti-replay protection of traffic, key management mechanisms, robust network availability, misrouting and redirection protection and prevention, rejection of external traffic, and a high entry-barrier to device addition to the network. The host protection and security includes secure host initialization, disabling unneeded components, download verification, disabling of unused IP ports, discarding traffic, strong passwords, dynamic one-time passwords for remote login, disabling default accounts, and appropriate “least-level” device privileges. Audit requirements include integrity protection of audit logs, appropriate definition of auditable events, auditing of anomalous behavior, chain of evidence preservation, shutdown if audit disabled, full log entry audit, personal ID and time access audit trail, and auditing of internal user actions.
    • 本文描述的游戏网络包括网络安全特征,主机安全特征,审计协议和用于减少网络攻击可能性的设计架构方法。 游戏网络提供流量机密性,加密,消息认证,安全认证机制,流量的反重放保护,密钥管理机制,强大的网络可用性,错误路由和重定向保护和预防,拒绝外部流量,以及高入口 到设备添加到网络。 主机保护和安全包括安全主机初始化,禁用不需要的组件,下载验证,禁用未使用的IP端口,丢弃流量,强密码,用于远程登录的动态一次性密码,禁用默认帐户以及适当的“最低级别”设备 特权 审计要求包括审计日志的完整性保护,可审计事件的适当定义,异常行为的审计,证据链保护,如果审计禁用关闭,完整的日志记录审核,个人ID和时间访问审计跟踪以及内部用户操作的审计。