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    • 41. 发明公开
    • 표정 제어점에 기초한 강체 영역의 표현 방법 및 장치
    • 基于表达控制点来表示刚体区域的方法和装置
    • KR1020130003170A
    • 2013-01-09
    • KR1020110064292
    • 2011-06-30
    • 삼성전자주식회사
    • 이태현이선민이영범김도균
    • G06T13/40G06T17/20
    • G06T13/40
    • PURPOSE: An expression method of a rigid body area based on a face expression control point and a device are provided to use a transformation matrix for a pose vector and the rigid body area of face expression, thereby naturally expressing movement of the rigid body area. CONSTITUTION: An expression device generates a pose vector for expressing input face expression(110). The expression device calculates a weighted value applied to a face expression vector for a plurality of face expression samples based on the pose vector(120). The expression device interpolates a face expression change of an avatar corresponding to the input face expression(150). The expression device expresses movement of a rigid body area for the input face expression based on a face mesh for the input face expression(170). [Reference numerals] (110) Generating a pose vector for inputted face expression; (120) Calculating a weighted value applied to a face expression vector; (130) Maintaining an avatar pose database including the face expression vector and a transformation matrix; (140) Setting the transformation matrix corresponding to a rigid body at face expression samples; (150) Interpolating the face expression change of the avatar; (160) Generating a face mesh; (170) Expressing the movement change of the rigid body for the inputted face expression; (180) Generating animation for the inputted face expression; (AA) Start; (BB) End
    • 目的:提供基于面部表情控制点和装置的刚体区域的表达方法,以使用姿势向量的变换矩阵和面部表情的刚体区域,从而自然地表示刚体区域的移动。 构成:表达装置生成用于表达输入面表达式(110)的姿势向量。 表达装置基于姿态向量(120)计算应用于多个面部表情样本的面部表情向量的加权值。 表达装置内插与输入面表达式(150)对应的化身的面部表情变化。 表达装置基于用于输入面表达式(170)的面部网格来表示用于输入面表达的刚体区域的移动。 (附图标记)(110)生成用于输入的面部表情的姿态向量; (120)计算应用于面部表情载体的加权值; (130)维护包括所述面部表情向量和变换矩阵的化身姿势数据库; (140)在面部表情样本中设置与刚体对应的变换矩阵; (150)插入化身的面部表情变化; (160)生成面网; (170)表示所输入的脸部表情的刚体的移动变化; (180)为输入的脸部表情生成动画; (AA)开始; (BB)结束
    • 46. 发明公开
    • 3D 오브젝트 변형 장치 및 방법
    • 用于变换3D对象的装置和方法
    • KR1020110024053A
    • 2011-03-09
    • KR1020090081907
    • 2009-09-01
    • 삼성전자주식회사
    • 이태현
    • G06T15/00
    • G06T13/20G06T17/20
    • PURPOSE: A three-dimensional object apparatus and a method thereof are provided to express natural movement and to naturally express the movement of a three-dimensional character such as a three-dimensional game and virtual reality. CONSTITUTION: A three-dimensional object transforming apparatus generates an animation effect by transforming a three-dimensional object. A first vertex constitutes of the three-dimensional object at a first point. A second vertex constitutes of the three-dimensional object at a first point. A distance calculating unit(310) calculates a distance to the surface of the three-dimensional object. An object changing unit(340) changes a coordinate of a first vertex.
    • 目的:提供三维物体装置及其方法来表达自然运动并自然地表达诸如三维游戏和虚拟现实的三维角色的运动。 构成:三维物体变换装置通过变换三维物体来产生动画效果。 第一个顶点在第一个点处构成三维物体。 在第一点处构成三维物体的第二顶点。 距离计算单元(310)计算到三维物体的表面的距离。 对象改变单元(340)改变第一顶点的坐标。