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    • 33. 发明授权
    • Programmable pixel shading architecture
    • 可编程像素着色架构
    • US06724394B1
    • 2004-04-20
    • US09885242
    • 2001-06-19
    • Harold Robert Feldman ZatzHenry P. MoretonJohn Erik Lindholm
    • Harold Robert Feldman ZatzHenry P. MoretonJohn Erik Lindholm
    • G06T1540
    • G06T15/50G06T15/005G06T15/60G06T15/80
    • A system and associated method are provided for processing pixel data in a graphics pipeline. Included is a triangle module coupled to a rasterizer for calculating a plurality of equations using pixel data received from the rasterizer. Also provided is a shader core module coupled to the rasterizer for receiving the pixel data therefrom. The shader core module is further coupled to the triangle module for receiving the equations therefrom. The shader core module functions to execute floating point calculations and generating texture coordinates using the pixel data. Coupled to the shader core module is a texture module. The texture module is capable of looking up texture values using the texture coordinates. Associated therewith is a shader back end module coupled to the texture module and the triangle module. The shader back end module is capable of converting the texture values to an appropriate floating point representation and generating color values using the equations. Still yet, a combiner module is coupled to the shader core module and the shader back end module. Such combiner module combines the color values and the texture values.
    • 提供了一种用于处理图形管线中的像素数据的系统和相关联的方法。 包括耦合到光栅化器的三角形模块,用于使用从光栅化器接收的像素数据来计算多个等式。 还提供了耦合到光栅化器的着色器核心模块,用于从其接收像素数据。 着色器核心模块还耦合到三角形模块以从其接收等式。 着色器核心模块用于执行浮点计算并使用像素数据生成纹理坐标。 结合着色器核心模块是一个纹理模块。 纹理模块能够使用纹理坐标查找纹理值。 与之相关联的是着色后端模块,其耦合到纹理模块和三角形模块。 着色器后端模块能够将纹理值转换为适当的浮点表示,并使用等式生成颜色值。 仍然,组合器模块耦合到着色器核心模块和着色器后端模块。 这样的组合器模块组合了颜色值和纹理值。
    • 37. 发明授权
    • Dispatching of instructions for execution by heterogeneous processing engines
    • 调度由异构处理引擎执行的指令
    • US09304775B1
    • 2016-04-05
    • US11935266
    • 2007-11-05
    • John Erik LindholmJered Wierzbicki
    • John Erik LindholmJered Wierzbicki
    • G06F9/38
    • G06F9/3836G06F9/3851G06F9/3887
    • An embodiment of a computing system is configured to process data using a multithreaded SIMD architecture that includes heterogeneous processing engines to execute a program. The program is constructed of various program instructions. A first type of the program instructions can only be executed by a first type of processing engine and a second type of program instructions can only be executed by a second type of processing engine. A third type of program instructions can be executed by the first and the second type of processing engines. An instruction dispatcher is configured to identify and remove program instruction execution conflicts for the heterogeneous processing engines to improve instruction execution throughput.
    • 计算系统的实施例被配置为使用包括异构处理引擎来执行程序的多线程SIMD架构来处理数据。 该程序由各种程序指令构成。 第一类型的程序指令只能由第一类型的处理引擎执行,并且第二类型的程序指令只能由第二类型的处理引擎执行。 第三种类型的程序指令可以由第一类和第二类处理引擎执行。 指令调度器被配置为识别和去除异构处理引擎的程序指令执行冲突,以改善指令执行吞吐量。