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    • 23. 发明授权
    • Gaming device and method having purchasable randomly selected paytables
    • 具有可购买随机选择的付款方式的游戏装置和方法
    • US08382578B2
    • 2013-02-26
    • US13181198
    • 2011-07-12
    • Harold E. MatticeChristian E. GaddaJames W. StockdaleChan W. GriswoldRichard Wilder
    • Harold E. MatticeChristian E. GaddaJames W. StockdaleChan W. GriswoldRichard Wilder
    • A63F9/24
    • G07F17/3262G07F17/3244
    • An apparatus and method for a game including a plurality of paytables, wherein each of the paytables has an average expected payout. The gaming device initially employs a default paytable and enables a player to cause the gaming device to change the employed paytable. If the player chooses to cause the gaming device to change the employed paytable, the gaming device randomly selects another paytable from the plurality of paytables and determines a game outcome based on the randomly selected paytable. If the player does not choose to cause the gaming device to change the employed paytable, the gaming device determines a game outcome based on the default paytable. In one embodiment, when a player chooses to cause the gaming device to select another paytable, the player has a chance to obtain a paytable that includes higher or better awards.
    • 一种用于游戏的装置和方法,包括多个支付单,其中每个支付单具有平均预期支付。 游戏设备最初采用默认付款方式,并且使玩家能够使游戏设备改变所雇用的付款。 如果玩家选择使游戏设备改变所使用的支付金额,则游戏设备从多个支付单中随机选择另一个支付单,并且基于随机选择的支付表确定游戏结果。 如果玩家没有选择使游戏设备改变所用的酬金,则游戏设备基于默认付款表确定游戏结果。 在一个实施例中,当玩家选择使游戏设备选择另一个支付方式时,玩家有机会获得包括更高或更好的奖励的薪酬表。
    • 25. 发明授权
    • Gaming device and method having purchasable randomly selected paytables
    • 具有可购买随机选择的付款方式的游戏装置和方法
    • US08002621B2
    • 2011-08-23
    • US11469584
    • 2006-09-01
    • Harold E. MatticeChristian E. GaddaJames W. StockdaleChan W. GriswoldRichard Wilder
    • Harold E. MatticeChristian E. GaddaJames W. StockdaleChan W. GriswoldRichard Wilder
    • A63F9/24
    • G07F17/3262G07F17/3244
    • An apparatus and method for a game including a plurality of paytables, wherein each of the paytables has an average expected payout. The gaming device initially employs a default paytable and enables a player to cause the gaming device to change the employed paytable. If the player chooses to cause the gaming device to change the employed paytable, the gaming device randomly selects another paytable from the plurality of paytables and determines a game outcome based on the randomly selected paytable. If the player does not choose to cause the gaming device to change the employed paytable, the gaming device determines a game outcome based on the default paytable. In one embodiment, when a player chooses to cause the gaming device to select another paytable, the player has a chance to obtain a paytable that includes higher or better awards.
    • 一种用于游戏的装置和方法,包括多个支付单,其中每个支付单具有平均预期支付。 游戏设备最初采用默认付款方式,并且使玩家能够使游戏设备改变所雇用的付款。 如果玩家选择使游戏设备改变所使用的支付金额,则游戏设备从多个支付单中随机选择另一个支付单,并且基于随机选择的支付表确定游戏结果。 如果玩家没有选择使游戏设备改变所用的酬金,则游戏设备基于默认付款表确定游戏结果。 在一个实施例中,当玩家选择使游戏设备选择另一个支付方式时,玩家有机会获得包括更高或更好的奖励的薪酬表。
    • 27. 发明授权
    • Gaming device and method having purchasable randomly selected paytables
    • 具有可购买随机选择的付款方式的游戏装置和方法
    • US08262460B2
    • 2012-09-11
    • US13181181
    • 2011-07-12
    • Harold E. MatticeChristian E. GaddaJames W. StockdaleChan W. GriswoldRichard Wilder
    • Harold E. MatticeChristian E. GaddaJames W. StockdaleChan W. GriswoldRichard Wilder
    • A63F9/24
    • G07F17/3262G07F17/3244
    • An apparatus and method for a game including a plurality of paytables, wherein each of the paytables has an average expected payout. The gaming device initially employs a default paytable and enables a player to cause the gaming device to change the employed paytable. If the player chooses to cause the gaming device to change the employed paytable, the gaming device randomly selects another paytable from the plurality of paytables and determines a game outcome based on the randomly selected paytable. If the player does not choose to cause the gaming device to change the employed paytable, the gaming device determines a game outcome based on the default paytable. In one embodiment, when a player chooses to cause the gaming device to select another paytable, the player has a chance to obtain a paytable that includes higher or better awards.
    • 一种用于游戏的装置和方法,包括多个支付单,其中每个支付单具有平均预期支付。 游戏设备最初采用默认付款方式,并且使玩家能够使游戏设备改变所雇用的付款。 如果玩家选择使游戏设备改变所使用的支付金额,则游戏设备从多个支付单中随机选择另一个支付单,并且基于随机选择的支付表确定游戏结果。 如果玩家没有选择使游戏设备改变所用的酬金,则游戏设备基于默认付款表确定游戏结果。 在一个实施例中,当玩家选择使游戏设备选择另一个支付方式时,玩家有机会获得包括更高或更好的奖励的薪酬表。
    • 29. 发明申请
    • POWER MANAGEMENT IN A MULTI-STATION GAMING MACHINE
    • 多站游戏机中的电源管理
    • US20100056278A1
    • 2010-03-04
    • US12199663
    • 2008-08-27
    • Harold E. MatticeJames W. StockdaleRichard L. WilderMichael P. Khamis
    • Harold E. MatticeJames W. StockdaleRichard L. WilderMichael P. Khamis
    • A63F9/24
    • G07F17/3202G07F17/32G07F17/322
    • Gaming machines and related methods for controlling and managing electrical current to peripheral devices in a gaming machine are described. A gaming machine having multiple high-current peripheral devices drawing power from a single power supply within the gaming machine is able to regulate the timing at which the peripherals may receive power. The gaming machine may be a multi-station gaming machine, such as a gaming table, where each station has various standard peripheral devices. The gaming machine determines whether the power required by the peripherals at any given time will exceed a threshold current supply and, if so, delays the operation of one of the peripherals to regulate the amount of current the power supply has to supply at any given time. Current usage and time overlaps of two or more peripheral devices are determined using current profiles of the devices. A current profile contains time-related data and current usage data that are utilized in determining total current usage during operational overlaps between two or more peripheral devices in the gaming machine. A peripheral device is provided with current when it is determined that the total current supplied does not exceed a maximum efficient current output of the power supply.
    • 描述了用于控制和管理游戏机中的外围设备的电流的游戏机和相关方法。 具有从游戏机内的单个电源抽取电力的多个高电流外围设备的游戏机能够调节外围设备可以接收电力的时间。 游戏机可以是多站游戏机,例如游戏桌,其中每个站具有各种标准外围设备。 游戏机确定在任何给定时间外围设备所需的功率是否超过阈值电流供应,如果这样,延迟其中一个外围设备的运行,以调节电源在任何给定时间内必须提供的电流量 。 使用设备的当前配置文件来确定两个或多个外围设备的当前使用情况和时间重叠。 当前配置文件包含时间相关数据和当前使用数据,用于确定游戏机中两个或多个外围设备之间的操作重叠期间的总当前使用情况。 当确定所提供的总电流不超过电源的最大有效电流输出时,外围设备被提供电流。
    • 30. 发明授权
    • Power management in a multi-station gaming machine
    • 多站游戏机中的电源管理
    • US08291252B2
    • 2012-10-16
    • US12199663
    • 2008-08-27
    • Harold E. MatticeJames W. StockdaleRichard L. WilderMichael P. Khamis
    • Harold E. MatticeJames W. StockdaleRichard L. WilderMichael P. Khamis
    • G06F1/00
    • G07F17/3202G07F17/32G07F17/322
    • Gaming machines and related methods for controlling and managing electrical current to peripheral devices in a gaming machine are described. A gaming machine having multiple high-current peripheral devices drawing power from a single power supply within the gaming machine is able to regulate the timing at which the peripherals may receive power. The gaming machine may be a multi-station gaming machine, such as a gaming table, where each station has various standard peripheral devices. The gaming machine determines whether the power required by the peripherals at any given time will exceed a threshold current supply and, if so, delays the operation of one of the peripherals to regulate the amount of current the power supply has to supply at any given time. Current usage and time overlaps of two or more peripheral devices are determined using current profiles of the devices. A current profile contains time-related data and current usage data that are utilized in determining total current usage during operational overlaps between two or more peripheral devices in the gaming machine. A peripheral device is provided with current when it is determined that the total current supplied does not exceed a maximum efficient current output of the power supply.
    • 描述了用于控制和管理游戏机中的外围设备的电流的游戏机和相关方法。 具有从游戏机内的单个电源抽取电力的多个高电流外围设备的游戏机能够调节外围设备可以接收电力的时间。 游戏机可以是多站游戏机,例如游戏桌,其中每个站具有各种标准外围设备。 游戏机确定在任何给定时间外围设备所需的功率是否超过阈值电流供应,如果这样,延迟其中一个外围设备的运行,以调节电源在任何给定时间内必须提供的电流量 。 使用设备的当前配置文件来确定两个或多个外围设备的当前使用情况和时间重叠。 当前配置文件包含时间相关数据和当前使用数据,用于确定游戏机中两个或多个外围设备之间的操作重叠期间的总当前使用情况。 当确定所提供的总电流不超过电源的最大有效电流输出时,外围设备被提供电流。