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    • 28. 发明申请
    • NETWORK GAME SYSTEM
    • 网络游戏系统
    • US20080287196A1
    • 2008-11-20
    • US12105888
    • 2008-04-18
    • Yohnosuke MIKIHiroaki SanoTsutomo Sekimoto
    • Yohnosuke MIKIHiroaki SanoTsutomo Sekimoto
    • A63F9/24
    • A63F13/828A63F13/12A63F13/335A63F13/35A63F13/60A63F2300/407A63F2300/5533
    • A network game system is provided in which players can play a considerable number of matches without spending a long period of time, and in which it is difficult for teams that are long left on a server without being logged in to maintain high ranking. In the network game system, the server performs processing of playing matches of PC teams automatically. Client computers each include means for organizing a PC team, and means for entering the PC team organized to the server. The server includes: means for storing the PC teams entered into storage means; means for updating team costs of the respective PC teams entered; means for resetting the team costs into initial values; and means for deleting athlete characters expired of athlete life.
    • 提供一种网络游戏系统,其中玩家可以在不花费长时间的情况下玩相当数量的比赛,并且其中长期留在服务器上的队伍难以登录以保持高排名。 在网络游戏系统中,服务器自动执行PC团队的匹配处理。 客户端计算机各自包括组织PC团队的方法,以及用于输入组织到服务器的PC团队的方法。 服务器包括:存储进入存储装置的PC团队的装置; 用于更新进入的各个PC团队的团队成本的方法; 将团队费用重置为初始值的手段; 以及删除运动员身体已过期的运动员生活的手段。