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    • 23. 发明申请
    • ELECTRODE
    • 电极
    • US20100075224A1
    • 2010-03-25
    • US12560870
    • 2009-09-16
    • Katsuo NAOIKazutoshi EMOTOKiyonori HINOKIMasahiro SAEGUSAKenji NISHIZAWAMitsuo KOUGO
    • Katsuo NAOIKazutoshi EMOTOKiyonori HINOKIMasahiro SAEGUSAKenji NISHIZAWAMitsuo KOUGO
    • H01M4/02
    • H01G11/28H01G11/32H01M4/661H01M4/70H01M4/742H01M10/052Y02E60/13
    • An electrode has a current collector having a plurality of through holes, and active material layers provided on both sides of the current collector, the current collector has projections extending on the top side or on the back side of the current collector from respective edges of the through holes, and an angle between each of the projections and a surface direction of the current collector is in the range of 30 to 80°. Because of the configuration wherein the projections are surrounded by the active material layers, a physical anchor effect is achieved so as to provide high adhesion. Since the projections are inclined relative to the surface direction of the current collector, the distance becomes shorter between the current collector including the projections and an active material, which was located apart from the projections in the case where the projections extended perpendicularly to the surface direction of the current collector. Therefore, electrically conducting paths become shorter and impedance is reduced.
    • 电极具有集电体,该集电体具有多个通孔,并且设置在集电体的两侧的活性物质层,集电体具有从集电体的顶部侧或背面侧的突出部 通孔,并且每个突起之间的角度和集电器的表面方向之间的角度在30至80°的范围内。 由于其中突起被活性材料层包围的结构,实现了物理锚固效应,从而提供高粘合性。 由于突起相对于集电体的表面方向倾斜,所以在包括突起的集电体和在垂直于表面方向延伸的突起的情况下与突起分开的活性材料之间的距离变短 的集电器。 因此,导电路径变短,阻抗减小。
    • 28. 发明授权
    • Electronic Entertainment and communications system
    • 电子娱乐和通讯系统
    • US6047127A
    • 2000-04-04
    • US468013
    • 1995-06-06
    • David J. McCartenDarren C. SmithKenji NishizawaRamin Ravanpey
    • David J. McCartenDarren C. SmithKenji NishizawaRamin Ravanpey
    • B64D11/00A63F13/12G06F19/00H04N21/214G06F9/44
    • H04N21/2146A63F13/12A63F13/35A63F13/77H04N21/2143A63F2300/402A63F2300/409A63F2300/50A63F2300/552
    • An airline-based video game system includes a multitasking master computer, which preferably stores video game and other application programs on its hard disk. The master computer is coupled to a set of airplane zone control computers which also perform conventional cabin management tasks. The zone control computers receive data from the master control computer and couple data to identified seat controlling processing units (SEBs). Each SEB receives data from, and couples data to, a set of unique seat display units which are associated with each seat in the airplane. The system downloads application software to the seat display units from the master computer. After receipt of a downloading request, the master computer responds by setting up an application program transmission for generating the display menu which appears on each SDU. The initial applications program downloading results in a menu display at every passenger seat which initiated a request. The applications program is then coupled to each SDU for display on its liquid crystal display screen. The display menu advantageously permits each passenger to select between various operating modes including: movies, games, shopping, survey forms, language selection, communication/data processing services. Communication or data processing services permit selection of in-flight phone services, word processing services, and facsimile services. If a user opts for video game play, then the available game titles and/or descriptions thereof are displayed. The SDU includes interface processors and associated hardware and software which enable high speed downloading operations to be efficiently performed. The master computer initiates a high speed video game program downloading process to enable the user to play the selected video game.
    • 基于航空公司的视频游戏系统包括多任务主计算机,其优选地在其硬盘上存储视频游戏和其他应用程序。 主计算机耦合到一组飞机区域控制计算机,其还执行常规的舱室管理任务。 区域控制计算机从主控计算机接收数据并将数据耦合到已识别的座位控制处理单元(SEB)。 每个SEB从与飞机中的每个座位相关联的一组独特的座椅显示单元接收数据并将数据耦合到一组。 系统从主计算机将应用软件下载到座椅显示单元。 在接收到下载请求之后,主计算机通过设置用于生成出现在每个SDU上的显示菜单的应用程序传输来进行响应。 初始的应用程序下载结果显示在发起请求的每个乘客座位上的菜单显示。 然后将应用程序耦合到每个SDU以在其液晶显示屏上显示。 显示菜单有利地允许每个乘客在各种操作模式之间进行选择,包括:电影,游戏,购物,调查表,语言选择,通信/数据处理服务。 通信或数据处理服务允许选择飞行中的电话服务,文字处理服务和传真服务。 如果用户选择进行视频游戏,则显示可用的游戏标题和/或其描述。 SDU包括接口处理器和相关的硬件和软件,可以高效地执行高速下载操作。 主计算机启动高速视频游戏程序下载处理以使用户能够播放所选择的视频游戏。