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    • 4. 发明授权
    • Electronic entertainment and communication system
    • 电子娱乐通讯系统
    • US06147696A
    • 2000-11-14
    • US818123
    • 1997-03-14
    • Darren C. SmithKenji NishizawaDavid J. McCartenRamin RavanpeyRussell G. Braun
    • Darren C. SmithKenji NishizawaDavid J. McCartenRamin RavanpeyRussell G. Braun
    • B64D11/00A63F13/12G06F19/00G06F13/00
    • A63F13/352A63F13/338H04N21/2143H04N21/2146A63F2300/402A63F2300/409A63F2300/50A63F2300/552
    • A video game/comunications system is disclosed which permits guest room guests to actively participate in video game play or to use other data processing/communication services. A multi-tasking master host computer stores video games and other application programs on its hard disk, downloads programs to an array of SNES game playing engines in response to guest selections. Each guest room guest room includes a terminal device which is coupled to the guest's color television and to a game controller. By pressing a game controller menu key, the guest room guest initiates the downloading of applications software by the host computer to the array of SNES engines located within the guest room. A downloaded applications program generate a display menu which appears on the guest's television. The display menu permits each guest room guest to select between various operating modes (identified, for example, by displayed icons), including movies, games, shopping, survey forms, language selection, communication/data processing services, etc. If a user opts for video game play, then the available game titles and/or descriptions thereof are displayed. The host computer assigns a time slot to both a guest room terminal and a SNES game playing engine for passing game play indicating key strokes from the room's game controller to the SNES engine. Audio and video outputs from each of the SNES engines is connected to a channel modulator that places the composite signal on an assigned frequency in the RF distribution system. The assignment is communicated to the room terminal during an initial interactive session, whereby the teal tunes the TV to the proper channel for its assigned SNES engine.
    • 公开了一种视频游戏/通信系统,其允许客房客人积极参与视频游戏或使用其他数据处理/通信服务。 多任务主机主机在其硬盘上存储视频游戏和其他应用程序,将节目下载到一系列SNES游戏引擎以响应客人选择。 每个客房客房包括一个连接到客人的彩色电视的终端设备和一个游戏控制器。 通过按游戏控制器菜单键,客房客人启动由主机将应用软件下载到位于客房内的SNES引擎的阵列。 下载的应用程序生成出现在客人电视上的显示菜单。 显示菜单允许每个客房客人在各种操作模式(例如通过显示的图标识别)之间进行选择,包括电影,游戏,购物,调查表,语言选择,通信/数据处理服务等。如果用户选择 对于视频游戏,则显示可用的游戏标题和/或其描述。 主机为客房终端和SNES游戏引擎分配时隙,用于将指示关键笔划的游戏从室内游戏控制器传送到SNES引擎。 来自每个SNES引擎的音频和视频输出连接到信道调制器,其将复合信号放置在RF分配系统中的分配频率上。 在初始交互会话期间,将该分配通信给房间终端,由此该小调将TV调谐到其分配的SNES引擎的适当信道。
    • 5. 发明授权
    • Hotel-based video game and communication system
    • 酒店视频游戏和通信系统
    • US5581270A
    • 1996-12-03
    • US132293
    • 1993-10-06
    • Darren C. SmithKenji NishizawaDavid J. McCartenRamin RavanpeyRussell G. Braun
    • Darren C. SmithKenji NishizawaDavid J. McCartenRamin RavanpeyRussell G. Braun
    • B64D11/00A63F13/12G06F19/00G09G5/00H04N7/10
    • A63F13/31A63F13/12A63F13/338A63F13/77H04N21/2143H04N21/2146A63F2300/402A63F2300/409A63F2300/50A63F2300/552
    • A video game/communications system is disclosed which permits guest room guests to actively participate in video game play or to use other data processing/communication services. A multi-tasking master host computer stores video games and other application programs on its hard disk, downloads programs to an array of SNES game playing engines in response to guest selections. Each guest room guest room includes a terminal device which is coupled to the guest's color television and to a game controller. By pressing a game controller menu key, the guest room guest initiates the downloading of applications software by the host computer to the array of SNES engines located within the guest room. A downloaded applications program generate a display menu which appears on the guest's television. The display menu permits each guest room guest to select between various operating modes (identified, for example, by displayed icons), including movies, games, shopping, survey forms, language selection, communication/data processing services, etc. If a user opts for video game play, then the available game titles and/or descriptions thereof are displayed.
    • 公开了允许客房客人积极参与视频游戏或使用其他数据处理/通信服务的视频游戏/通信系统。 多任务主机主机在其硬盘上存储视频游戏和其他应用程序,将节目下载到一系列SNES游戏引擎以响应客人选择。 每个客房客房包括一个连接到客人的彩色电视的终端设备和一个游戏控制器。 通过按游戏控制器菜单键,客房客人启动由主机将应用软件下载到位于客房内的SNES引擎的阵列。 下载的应用程序生成出现在客人电视上的显示菜单。 显示菜单允许每个客房客人在各种操作模式(例如通过显示的图标识别)之间进行选择,包括电影,游戏,购物,调查表,语言选择,通信/数据处理服务等。如果用户选择 对于视频游戏,则显示可用的游戏标题和/或其描述。
    • 9. 发明申请
    • Electrochemical Device
    • 电化学装置
    • US20090246638A1
    • 2009-10-01
    • US12407294
    • 2009-03-19
    • Katsuo NAOIKenji NISHIZAWAMitsuo KOUGO
    • Katsuo NAOIKenji NISHIZAWAMitsuo KOUGO
    • H01M4/00H01M10/02H01M2/14
    • H01M10/0525H01M10/058H01M10/4235H01M2200/10
    • An electrochemical device comprises an electrode matrix including a multilayer structure composed of a positive electrode, a negative electrode, and a first separator, and first and second dummy electrodes electrically connected to the positive and negative electrodes, respectively. The first and second dummy electrodes have respective opposing parts opposing each other through a second separator at an outer peripheral part of the electrode matrix. One or each of the first and second dummy electrodes has a resistance control layer at least on a side where the opposing parts oppose each other. The resistance control layer has such a resistance value that an estimated internal short circuit current between the first and second dummy electrodes is equivalent to 0.09 C to 1.00 C. The first and second dummy electrodes are adapted to short-circuit each other at a lower temperature than the positive and negative electrodes do.
    • 电化学装置包括电极基体,其包括由正极,负极和第一隔板构成的多层结构,以及分别与正极和负极电连接的第一和第二虚设电极。 第一和第二虚拟电极具有通过电极矩阵的外周部分处的第二隔板彼此相对的相对的相对部分。 第一和第二虚拟电极中的一个或每个至少在相对部分彼此相对的一侧上具有电阻控制层。 电阻控制层具有这样的电阻值,使得第一和第二虚拟电极之间的估计内部短路电流相当于0.09℃至1.00℃。第一和第二虚拟电极适于在较低温度下彼此短路 比正极和负极做的要好。