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    • 22. 发明申请
    • SYSTEM AND METHOD FOR AN EXTENSIBLE BOOT IMAGE FOR ELECTRONIC GAMING MACHINES
    • 用于电子游戏机的可扩展引导图像的系统和方法
    • US20130084932A1
    • 2013-04-04
    • US13330353
    • 2011-12-19
    • Kenneth NelsonDaryn KielyDwayne R. Nelson
    • Kenneth NelsonDaryn KielyDwayne R. Nelson
    • A63F9/24
    • G07F17/3227G07F17/3241
    • Disclosed are electronic gaming machines, methods and systems for gaming device configuration and gaming device software distribution. An electronic gaming machine is configured to detect whether a primary portable storage device is in communication with the electronic gaming machine. The primary portable storage device may be configured to store a boot image. The boot image may include a boot code, an operating system, and a framework application. The framework application may be configured to search and execute a pluggable module according to instructions provided by the pluggable module. The framework application may also include instructions configured to determine whether at least one of the one or more pluggable modules includes a signature and execute the at least one pluggable module when it is determined that the at least one pluggable module includes the signature.
    • 公开了用于游戏设备配置和游戏设备软件分发的电子游戏机,方法和系统。 电子游戏机被配置为检测主便携式存储装置是否与电子游戏机通信。 主便携式存储设备可以被配置为存储引导映像。 引导映像可以包括引导代码,操作系统和框架应用程序。 框架应用可以被配置为根据可插拔模块提供的指令来搜索和执行可插拔模块。 框架应用还可以包括被配置为确定一个或多个可插拔模块中的至少一个包括签名并且当确定至少一个可插拔模块包括签名时执行该至少一个可插拔模块的指令。
    • 26. 发明授权
    • Personalized gaming apparatus and gaming method
    • 个性化游戏机和游戏方式
    • US08187073B2
    • 2012-05-29
    • US11639465
    • 2006-12-15
    • Nicole BeaulieuGreg SchlottmanDwayne R. Nelson
    • Nicole BeaulieuGreg SchlottmanDwayne R. Nelson
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/323G07F17/32
    • A system, apparatus, and method of operating a gaming apparatus may include identifying a player, accessing stored player data relating to the player, and performing a personalized gaming operation based on the stored player data. The personalized gaming operation may include one of the following personalized gaming operations: generating a video image of a game piece, the game piece having one or more characteristics selected according to the stored player data, generating a personalized video image based on the stored player data, or generating a game environment, the game environment including video images other than a video image of a game piece, music and sound effects and one or more of the video images other than a video image of a game piece, music and sound effects selected according to the stored player data.
    • 操作游戏装置的系统,装置和方法可以包括识别玩家,访问与玩家相关的存储的玩家数据,以及基于所存储的玩家数据执行个性化游戏操作。 个性化游戏操作可以包括以下个性化游戏操作之一:产生游戏件的视频图像,游戏片具有根据存储的玩家数据选择的一个或多个特征,基于存储的玩家数据生成个性化视频图像 或产生游戏环境的游戏环境,包括游戏片的视频图像以外的视频图像,音乐和声音效果以及除了游戏片的视频图像之外的一个或多个视频图像,选择的音乐和声音效果 根据存储的播放器数据。
    • 28. 发明授权
    • Gaming device with dynamic progressive and bonus architecture
    • 具有动态渐进和奖励架构的游戏设备
    • US07914377B2
    • 2011-03-29
    • US11557395
    • 2006-11-07
    • Jamal BenbrahimDwayne R. NelsonWarner R. Cockerille
    • Jamal BenbrahimDwayne R. NelsonWarner R. Cockerille
    • G06F17/00
    • G07F17/34
    • A gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of bonus and/or progressive outcomes is disclosed. The present disclosure provides a bonus and/or progressive architecture that enables a central controller to add or remove bonusing and/or progressive features from one or more gaming devices in a gaming system. In one embodiment, the central controller designates one or more game outcomes in a paytable as designated game outcomes. If the gaming device generates one of the designated game outcomes, the central controller dynamically determines a bonus award and/or a progressive award in conjunction with a manner of presenting the bonus award and/or the progressive award to the player of the gaming device. If the gaming device does not generate a designated game outcome, the gaming device provides the player an award that is associated with the generated outcome based on the paytable.
    • 公开了一种游戏装置,游戏系统和用于操作具有多个奖励和/或渐进结果的游戏装置或游戏系统的方法。 本公开提供了使得中央控制器能够从游戏系统中的一个或多个游戏设备添加或去除奖励和/或渐进特征的奖励和/或进步架构。 在一个实施例中,中央控制器将一个或多个游戏结果指定为指定的游戏结果。 如果游戏设备产生指定的游戏结果之一,则中央控制器结合向游戏设备的玩家呈现奖励奖励和/或渐进奖励的方式动态地确定奖励奖励和/或渐进奖励。 如果游戏设备不产生指定的游戏结果,则游戏设备基于付款表向玩家提供与产生的结果相关联的奖励。
    • 29. 发明授权
    • Non-volatile memory storing critical data in a gaming machine
    • 在游戏机中存储关键数据的非易失性存储器
    • US07904687B2
    • 2011-03-08
    • US11879463
    • 2007-07-16
    • Dwayne R. Nelson
    • Dwayne R. Nelson
    • G06F13/00
    • G07F17/32A63F13/12A63F2300/206A63F2300/401A63F2300/552A63F2300/6063G06F12/023G06F2212/401G07F17/3202G07F17/3241
    • A method and apparatus of dynamically storing critical data of a gaming machine by allocating and deallocating memory space in a gaming machine is disclosed. One or more embodiments describe downloading or removing a new game to a gaming machine such that all existing critical data in NV-RAM memory is left intact. In one embodiment, the invention discloses a method and apparatus for dynamically allocating and deallocating memory space to accommodate either permanent or temporary storage in an NV-RAM. A method and apparatus is provided to monitor available memory space and dynamically resize the memory in NV-RAM. In one embodiment, a method is disclosed for performing an integrity check of the NV-RAM and determining whether a critical data error has occurred. In one or more embodiments, methods of compacting and shifting contents of an NV-RAM are described to consolidate available memory space or to prevent unauthorized access of NV-RAM memory.
    • 公开了通过在游戏机中分配和释放存储器空间来动态地存储游戏机的关键数据的方法和装置。 一个或多个实施例描述了向游戏机下载或移除新游戏,使得NV-RAM存储器中的所有现有关键数据保持不变。 在一个实施例中,本发明公开了一种用于动态分配和释放存储器空间以适应NV-RAM中的永久或临时存储的方法和装置。 提供了一种方法和装置来监视可用存储器空间并动态地调整NV-RAM中的存储器的大小。 在一个实施例中,公开了一种用于执行NV-RAM的完整性检查并确定是否发生关键数据错误的方法。 在一个或多个实施例中,描述了压缩和移位NV-RAM的内容的方法,以整合可用的存储器空间或防止NV-RAM存储器的未经授权的访问。
    • 30. 发明申请
    • MONITORING AND CONTROLLING GAMING-ENVIRONMENTS
    • 监控和控制游戏环境
    • US20080108435A1
    • 2008-05-08
    • US11556536
    • 2006-11-03
    • Dwayne R. NelsonJamal BenbrahimXuedong ChenWarner R. CockerilleRobert E. Breckner
    • Dwayne R. NelsonJamal BenbrahimXuedong ChenWarner R. CockerilleRobert E. Breckner
    • A63F9/24
    • G07F17/323G07F17/32G07F17/3234
    • Techniques for monitoring and controlling gaming-environments are disclosed. Techniques can, for example, facilitate installation of one or more games on a plurality of gaming-machines. A gaming monitor/controller can determine whether gaming-machines in a gaming-environment are suitable for or capable of executing a particular game(s). In addition, data can be generated to determine whether a gaming-machine is suitable or capable of executing a game. This data can be displayed, for example, to assist a human operator in determining which new games or updates are more appropriate for a particular gaming-machine or group of gaming-machines. Diagnostic information can also be provided to, for example, assist the human operator in determining whether corrective actions can be taken in order to play a game on a particular machine or combination of machines (e.g., two gaming-machines can be combined together to run a game, or a component can be taken from another gaming-machine in order to run the game).
    • 公开了用于监控和控制游戏环境的技术。 例如,技术可以促进在多个游戏机上安装一个或多个游戏。 游戏监视器/控制器可以确定游戏环境中的游戏机是否适合于或能够执行特定游戏。 此外,可以生成数据以确定游戏机是否合适或能够执行游戏。 例如,可以显示该数据,以帮助操作人员确定哪些新的游戏或更新更适合于特定的游戏机或游戏机组。 也可以提供诊断信息,例如,帮助人类操作者确定是否可以采取纠正措施以便在特定机器或机器的组合上玩游戏(例如,两个游戏机可以组合在一起运行 游戏或组件可以从另一游戏机获取以便运行游戏)。