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    • 2. 发明授权
    • Gaming device and method of providing an adjusted paytable for a number of future plays of a game
    • 游戏装置和方法,用于为游戏的许多未来玩法提供调整的支付表
    • US08632388B2
    • 2014-01-21
    • US12270500
    • 2008-11-13
    • Dwayne A. DavisMichael M. OberbergerScott T. HilbertAlexandria E. Sutich
    • Dwayne A. DavisMichael M. OberbergerScott T. HilbertAlexandria E. Sutich
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3262G07F17/3267
    • One embodiment of the present disclosure provides a game operable upon a wager by a player which initially employs an initial or default paytable. The gaming device enables a player to place wagers on plays of the game. The gaming device displays the game outcomes and provides the player with any awards based on the game outcomes in accordance with the default paytable. Upon an occurrence of a triggering event, a bonus mode is triggered. In one embodiment, when the bonus mode is triggered, the gaming device offers to replace the default paytable with a different one of the paytables for a limited number of future plays of the game, if the player agrees to make an additional wager on each of those future plays of the game. If the player chooses to accept the offer, the gaming device determines outcomes and provides any awards for the limited number of future plays in accordance with the new paytable, as long as the player continues placing the additional wager for each of those plays. If the player chooses not to accept the offer to replace the default paytable with a new paytable, the gaming device displays the number of future plays of the game without requiring the additional wager and provides any awards for those plays in accordance with the default paytable.
    • 本公开的一个实施例提供了一种游戏,该游戏可以由最初采用初始或默认付款表的玩家进行下注。 游戏装置使得玩家能够在游戏的玩法上投下赌注。 游戏设备显示游戏结果,并根据默认付款表,根据游戏结果向玩家提供任何奖励。 触发事件发生时,触发奖金模式。 在一个实施例中,当奖励模式被触发时,如果玩家同意对游戏的每个玩家进行额外的赌注,则游戏设备提供用于游戏未来游戏的有限数量的不同的一个支付单来替换默认支付 那些未来的游戏。 如果玩家选择接受优惠,则游戏设备将根据新的付款表,确定结果并为有限数量的未来玩家提供任何奖励,只要玩家继续为每个玩家进行额外的赌注。 如果玩家选择不接受用新的付款表替换默认付款单的提议,则游戏设备显示游戏的未来游戏的数量,而不需要额外的赌注,并根据默认付款表为这些游戏提供任何奖励。
    • 3. 发明授权
    • Method of randomly and dynamically checking configuration integrity of a gaming system
    • 随机和动态地检查游戏系统的配置完整性的方法
    • US08543837B2
    • 2013-09-24
    • US13330827
    • 2011-12-20
    • Robert Bigelow, Jr.Dwayne A DavisKirk Rader
    • Robert Bigelow, Jr.Dwayne A DavisKirk Rader
    • G06F11/30H04L29/06G06F17/00H04K1/00
    • G07F17/3241G06F21/57
    • In a gaming environment, a method of periodically downloading dynamically generated executable modules at random intervals that perform system configuration integrity checks in a secure and verifiable manner is disclosed. The dynamically generated executable module returns the signature to a server from which it was downloaded and deletes itself from the system being checked. The next time such an executable module is downloaded, it will contain a different randomly chosen subset of hashing and encryption algorithms. The server that is performing the system configuration integrity check maintains a database of expected system configurations and performs subset of hashing and encryption algorithms as contained in the dynamically generated executable module. The result returned by the downloaded executable module is compared to that computed locally, and an error condition is raised if they do not match.
    • 在游戏环境中,公开了以安全和可验证的方式以随机间隔周期性地下载动态生成的可执行模块的方法来执行系统配置完整性检查。 动态生成的可执行模块将签名返回到从其下载的服务器,并从正在检查的系统中删除自身。 下一次这样一个可执行模块被下载,它将包含一个不同的随机选择的散列和加密算法子集。 执行系统配置完整性检查的服务器维护预期系统配置的数据库,并执行包含在动态生成的可执行模块中的散列和加密算法的子集。 将下载的可执行模块返回的结果与本地计算结果进行比较,如果不匹配则会引发错误状况。
    • 5. 发明授权
    • Method of randomly and dynamically checking configuration integrity of a gaming system
    • 随机和动态地检查游戏系统的配置完整性的方法
    • US08117461B2
    • 2012-02-14
    • US11520963
    • 2006-09-13
    • Robert Bigelow, Jr.Dwayne A. DavisKirk Rader
    • Robert Bigelow, Jr.Dwayne A. DavisKirk Rader
    • G06F11/30H04L29/06G06F17/00H04K1/00
    • G07F17/3241G06F21/57
    • In a gaming environment, a method of periodically downloading dynamically generated executable modules at random intervals that perform system configuration integrity checks in a secure and verifiable manner is disclosed. The dynamically generated executable modules are created on a server machine and are themselves signed using industry standard PKI techniques, and contain randomly chosen subset from a repertoire of proven hashing and encryption algorithms that are executed on the system to be checked to create a unique signature of the state of that system. The dynamically generated executable module returns the signature to the server machine from which it was downloaded and deletes itself from the system being checked. The next time such an executable module is downloaded, it will contain a different randomly chosen subset of hashing and encryption algorithms. The server that is performing the system configuration integrity check maintains a database of expected system configurations and performs the same subset of hashing and encryption algorithms as contained in the dynamically generated executable module. The result returned by the downloaded executable module is compared to that computed locally, and an error condition is raised if they do not match.
    • 在游戏环境中,公开了以安全和可验证的方式以随机间隔周期性地下载动态生成的可执行模块的方法来执行系统配置完整性检查。 动态生成的可执行模块是在服务器机器上创建的,并且本身是使用行业标准PKI技术进行签名的,并且包含随机选择的子集,这些子集来自经过验证的散列和加密算法,在系统上执行以进行检查以创建独特的签名 该系统的状态。 动态生成的可执行模块将签名返回到从其下载的服务器计算机,并从正在检查的系统中删除自身。 下一次这样一个可执行模块被下载,它将包含一个不同的随机选择的散列和加密算法子集。 执行系统配置完整性检查的服务器维护预期系统配置的数据库,并执行包含在动态生成的可执行模块中的哈希和加密算法的相同子集。 将下载的可执行模块返回的结果与本地计算结果进行比较,如果不匹配则会引发错误状况。
    • 10. 发明申请
    • GAMING DEVICE AND METHOD OF PROVIDING AN ADJUSTED PAYTABLE FOR A NUMBER OF FUTURE PLAYS OF A GAME
    • 游戏设备和提供未来游戏数量的调整付款的方法
    • US20100120506A1
    • 2010-05-13
    • US12270500
    • 2008-11-13
    • Dwayne A. DavisMichael M. OberbergerScott T. HilbertAlexandria E. Sutich
    • Dwayne A. DavisMichael M. OberbergerScott T. HilbertAlexandria E. Sutich
    • A63F9/24A63F13/00
    • G07F17/3262G07F17/3267
    • One embodiment of the present disclosure provides a game operable upon a wager by a player which initially employs an initial or default paytable. The gaming device enables a player to place wagers on plays of the game. The gaming device displays the game outcomes and provides the player with any awards based on the game outcomes in accordance with the default paytable. Upon an occurrence of a triggering event, a bonus mode is triggered. In one embodiment, when the bonus mode is triggered, the gaming device offers to replace the default paytable with a different one of the paytables for a limited number of future plays of the game, if the player agrees to make an additional wager on each of those future plays of the game. If the player chooses to accept the offer, the gaming device determines outcomes and provides any awards for the limited number of future plays in accordance with the new paytable, as long as the player continues placing the additional wager for each of those plays. If the player chooses not to accept the offer to replace the default paytable with a new paytable, the gaming device displays the number of future plays of the game without requiring the additional wager and provides any awards for those plays in accordance with the default paytable.
    • 本公开的一个实施例提供了一种游戏,该游戏可以由最初采用初始或默认付款表的玩家进行下注。 游戏装置使得玩家能够在游戏的玩法上投下赌注。 游戏设备显示游戏结果,并根据默认付款表,根据游戏结果向玩家提供任何奖励。 触发事件发生时,触发奖金模式。 在一个实施例中,当奖励模式被触发时,如果玩家同意对游戏的每个玩家进行额外的赌注,则游戏设备提供用于游戏未来游戏的有限数量的不同的一个支付单来替换默认支付 那些未来的游戏。 如果玩家选择接受优惠,则游戏设备将根据新的付款表,确定结果并为有限数量的未来玩家提供任何奖励,只要玩家继续为每个玩家进行额外的赌注。 如果玩家选择不接受用新的付款表替换默认付款单的提议,则游戏设备显示游戏的未来游戏的数量,而不需要额外的赌注,并根据默认付款表为这些游戏提供任何奖励。