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    • 22. 发明申请
    • Portable Gaming Machine Emergency Shut Down Circuitry
    • 便携式游戏机紧急停机电路
    • US20100062833A1
    • 2010-03-11
    • US12208074
    • 2008-09-10
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldJames W. StockdaleRichard L. Wilder
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldJames W. StockdaleRichard L. Wilder
    • A63F9/24
    • G11B19/043G11B19/042
    • A portable casino gaming device includes a data preservation system and is operable to monitor movement activity relating to the portable gaming device, and generate movement information relating to movements of the portable gaming device. In at least one embodiment, the movement information includes at least one of: data relating to rotation of the portable gaming device, data relating to displacement of the portable gaming device, data relating to velocity of the portable gaming device, data relating to acceleration of the portable gaming device, and/or data relating to an orientation of the portable gaming device. The portable gaming device may also be operable to analyze the movement information with respect to a first set of threshold criteria in order to detect an occurrence of a first critical condition or event at the portable gaming device, and to initiate at least one action in response to detection of the first critical condition or event. In at least one embodiment, the at least one action includes automatically initiating at least one operation to save selected gaming information in non-volatile memory, wherein the selected gaming information includes information relating to game play conducted at the portable gaming device.
    • 便携式娱乐场游戏装置包括数据保存系统,并且可操作以监视与便携式游戏装置相关的移动活动,并产生与便携式游戏装置的移动有关的移动信息。 在至少一个实施例中,移动信息包括以下至少之一:与便携式游戏设备的旋转有关的数据,与便携式游戏设备的位移相关的数据,与便携式游戏设备的速度相关的数据,与加速度有关的数据 便携式游戏设备,和/或与便携式游戏设备的方向有关的数据。 便携式游戏设备还可以用于相对于第一组阈值标准来分析移动信息,以便检测在便携式游戏设备处的第一关键状况或事件的发生,并且发起响应中的至少一个动作 检测第一关键条件或事件。 在至少一个实施例中,所述至少一个动作包括自动发起至少一个操作以将所选择的游戏信息存储在非易失性存储器中,其中所选择的游戏信息包括与在便携式游戏设备上进行的游戏相关的信息。
    • 25. 发明申请
    • PROCESSING INPUT FOR COMPUTING SYSTEMS BASED ON THE STATE OF EXECUTION
    • 根据执行情况处理计算机系统的输入
    • US20090019188A1
    • 2009-01-15
    • US11776434
    • 2007-07-11
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldRichard L. WilderJames W. Stockdale
    • Harold E. MatticeChristian E. GaddaChauncey W. GriswoldRichard L. WilderJames W. Stockdale
    • G06F3/00
    • G06F3/0421G06F3/0488G06F2203/04109
    • Techniques for processing input based on the execution state of computer programs are disclosed. One or more discreet locations (e.g., points, areas, regions, surfaces) of the input device can be effectively selected for an execution state of an instance of computer program code. Only the selected input locations of input devices including those capable of receiving multiple input need to be monitored for input. Input is detected and effectively filtered for visually-based input devices (e.g., touch screens). A visual image representing the input surfaces (or areas) of the input device can be captured as graphics data (e.g., graphics data captured by a camera). Moreover, the captured image can be effectively filtered by only processing the portions of the graphics data that correspond or represent the selected input locations of the input device (i.e., the selected input locations for the current state of execution). One or more Inferred (IR) sources are configured to emit controlled IR light for a multi-touch screen. The IR light can be effectively trapped within the surfaces of the touch screen, whereby the presence of an object that comes in close proximity and/or contact with the touch screen surface disturbs the controlled IR light and causes it to diverge out of the surfaces of the touch screen so that it can be captured by an IR detection mechanism (e.g., a camera). One or more portions of the graphics data captured by the IR detection mechanism are then analyzed to detect the presence of a physical object provided as input. As such, relatively more sophisticated detection mechanism can be utilized and/or system performance can be improved. Input detection mechanisms can be effectively tuned to account for various conditions including wear and tear of the input surfaces.
    • 公开了基于计算机程序的执行状态处理输入的技术。 可以有效地选择输入设备的一个或多个谨慎的位置(例如,点,区域,区域,表面)以用于计算机程序代码的实例的执行状态。 需要监视输入设备的选择输入位置,包括能够接收多个输入的输入设备的输入位置。 对于基于视觉的输入设备(例如,触摸屏),检测并有效地过滤输入。 可以将表示输入装置的输入面(或区域)的视觉图像作为图形数据(例如,由照相机拍摄的图形数据)来捕获。 此外,通过仅处理对应于或表示输入设备的所选择的输入位置的图形数据的部分(即,用于当前执行状态的所选择的输入位置),可以有效地过滤捕获的图像。 一个或多个推断(IR)源被配置为发射用于多点触摸屏的受控IR光。 可以将IR光有效地捕获在触摸屏的表面内,由此与触摸屏表面紧密接触和/或接触的物体的存在会干扰受控的IR光,并使其发散出 触摸屏,使其可以被IR检测机构(例如,照相机)捕获。 然后分析由IR检测机构捕获的图形数据的一个或多个部分,以检测作为输入提供的物理对象的存在。 因此,可以利用相对更复杂的检测机制和/或可以提高系统性能。 可以有效地调整输入检测机构以考虑包括输入表面的磨损和撕裂的各种条件。
    • 30. 发明授权
    • Display panel for a gaming apparatus
    • 游戏机显示面板
    • US07413512B2
    • 2008-08-19
    • US10662566
    • 2003-09-15
    • Harold E. MatticeChauncey W. GriswoldRichard L. WilderChristian E. Gadda
    • Harold E. MatticeChauncey W. GriswoldRichard L. WilderChristian E. Gadda
    • A63F13/00
    • G07F17/32G07F17/3202G07F17/3211G07F17/3216
    • A gaming apparatus may include a housing, a display unit, a value input device, a controller operatively coupled to the display unit and the value input device. The housing may include a first opening, a second opening and one or more light sources positioned around the second opening. The controller may be operatively coupled to the light sources. The display unit may be positioned relative to the housing so that a first portion of the display unit is visible through the first opening and the second portion of the display unit is visible through the second opening. The controller may comprise a processor and a memory, and may be programmed to cause the display unit to generate a first display on the first portion of the display unit, to cause the display unit to generate a second display on the second portion of the display unit, to cause the light sources to emit light when the second display is generated, and to determine a value payout associated with an outcome of the game.
    • 游戏装置可以包括壳体,显示单元,值输入装置,可操作地耦合到显示单元的控制器和值输入装置。 壳体可以包括第一开口,第二开口和围绕第二开口定位的一个或多个光源。 控制器可以可操作地耦合到光源。 显示单元可以相对于壳体定位,使得显示单元的第一部分通过第一开口可见,并且通过第二开口可见显示单元的第二部分。 控制器可以包括处理器和存储器,并且可以被编程为使得显示单元在显示单元的第一部分上产生第一显示,以使得显示单元在显示器的第二部分上产生第二显示 单元,以在产生第二显示时使光源发光,并确定与游戏结果相关联的值支付。