发明专利
JP2009199620A Method and apparatus for providing non-photorealistic cartoon outlining within three-dimensional videographics system
有权
基本信息:
- 专利标题: Method and apparatus for providing non-photorealistic cartoon outlining within three-dimensional videographics system
- 专利标题(中):用于在三维视频系统中提供非光电卡通的方法和装置
- 申请号:JP2009130618 申请日:2009-05-29
- 公开(公告)号:JP2009199620A 公开(公告)日:2009-09-03
- 发明人: YASUMOTO YOSHITAKA
- 申请人: Nintendo Co Ltd , 任天堂株式会社
- 专利权人: Nintendo Co Ltd,任天堂株式会社
- 当前专利权人: Nintendo Co Ltd,任天堂株式会社
- 优先权: US15566099 1999-09-24; US46810999 1999-12-21
- 主分类号: G06T15/70
- IPC分类号: G06T15/70 ; G06T17/40 ; A63F13/00 ; A63F13/06 ; G06F19/00 ; G06T15/00
摘要:
PROBLEM TO BE SOLVED: To provide efficient techniques for generating non-photorealistic effects such as cartoon outlining in a three-dimensional videographics system. SOLUTION: Depth (Z) values are used to determine which pixels are located at object edges, and border coloration is selectively blended into those pixels which are then displayed. Object edges are located by comparing certain pixel depth values with neighboring pixel depth values. A desired border line color is blended into the pixel's color value on the basis of a distance value. In one example, the distance value is used to calculate a pixel Alpha value which is then used to control the amount of border color that is blended into the pixel color. Other examples may cause object portions with identification values stored in frame buffer normally used to store Alpha values. These ID values are used to identify object portion intersections for applying a border line color to. COPYRIGHT: (C)2009,JPO&INPIT
摘要(中):
要解决的问题:提供有效的技术,用于产生非逼真效果,如三维视频图像系统中的卡通大纲。
解决方案:深度(Z)值用于确定哪些像素位于物体边缘,边框着色选择性地混合到那些然后显示的像素中。 通过将某些像素深度值与相邻像素深度值进行比较来定位对象边缘。 基于距离值将期望的边界线颜色混合到像素的颜色值中。 在一个示例中,距离值用于计算像素Alpha值,然后将其用于控制混合到像素颜色中的边框颜色的量。 其他示例可能导致具有存储在通常用于存储Alpha值的帧缓冲器中的识别值的对象部分。 这些ID值用于识别用于应用边界线颜色的对象部分交点。 版权所有(C)2009,JPO&INPIT
公开/授权文献:
信息查询:
EspacenetIPC结构图谱:
G | 物理 |
--G06 | 计算;推算;计数 |
----G06T | 一般的图像数据处理或产生 |
------G06T15/00 | 三维(3D)图像的加工,例如从一个模型到一个位像图形 |
--------G06T15/70 | .动画效果 |