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    • 4. 发明申请
    • ARRAY OR EQUIPMENT FOR COMPOSING
    • 安排或 附件撰写
    • WO01086624A2
    • 2001-11-15
    • PCT/AT2001/000136
    • 2001-05-09
    • G10G1/00G10H1/00G10H1/043G10H
    • G10H1/0025G10H2220/121G10H2240/145G10H2250/035G10H2250/641
    • The invention relates to a novel array or piece of equipment (100) for providing assistance while composing musical compositions at least by means of acoustic reproduction during and/or after composing musical compositions or the like which are played on virtual musical instruments, preferably in a light music ensemble. Said array or piece of equipment comprises a composing computer (100) having at least one processor unit (4), at least one sequencer (5) that is data-flow connected to the latter and at least one sound sample library storage unit (6b) that is data-flow and data-exchange connected to at least said units (4, 5). In order to manage the sound samples (61) stored in the above-mentioned storage unit (6b), a bidirectional sound parameter storage unit (6a) is provided, which is bidirectionally or multidirectionally data-flow and data-exchange connected at least to the processor unit (4) and to the sequencer (5). Each of the sound samples (61) stored in the sound sample storage unit are assigned to said bidirectional sound parameter storage unit, which contains sound definition parameters enabling access to sound samples (61).
    • 本发明涉及一种新的装置和系统(100),用于至少通过期间和/或之后的创建的音乐作品可支持的组成的,虚拟乐器,优选在合奏形成OD进行组合物。等声学回放。, 具有组成计算机(100),其具有至少一个处理器单元(4),至少一个使用相同的数据流相关联的序列单元(5),并且还包括至少一个,至少与刚刚提到的这些单元(4,5)的数据流和数据交换 包括相关联的声音样本库存储单元(6b)的,所述存储的,用于管理在所述存储器单元(6b)的声音样本(61)双环至少到所述处理器单元(4)和定序器(5)或 多方向的数据流并在样品存储单元,连接到每个声音的数据交换(6b)中存储的声音样本(61)到 (6A)提供更高级别和含有双向帕拉声音母校存储单元中的相同的有利声音的清晰度参数的唯一访问。
    • 5. 发明申请
    • SOUND GENERATOR AND VIDEO GAME MACHINE EMPLOYING IT
    • 声音发生器和视频游戏机使用它
    • WO99027519A1
    • 1999-06-03
    • PCT/JP1998/005188
    • 1998-11-19
    • A63F13/10G10H1/00G10H1/043G10H1/053A63F9/22
    • G10H1/0008A63F2300/1018A63F2300/6063A63F2300/63A63F2300/8047A63F2300/807G10H1/043G10H1/34G10H2210/026G10H2210/201G10H2220/246G10H2220/315
    • When any one push button switch of a controller (40) is depressed under a state where a sound input mode is selected, a video game machine body (10) generates a frequency data of a musical scale corresponding to the depressed switch and stores it temporarily. When a joy stick (45) of the controller (40) is tilted in a specified direction, the video game machine body (10) modifies the generated frequency data according to the tilt amount of the joy stick (45). Sounds of a variety of musical scales can thereby be inputted using a limited number of push buttons. The frequency data stored in the video game machine body (10) is eventually read out and converted into a voice signal which is then outputted from a speaker built in a CRT display (30). When a music based on the inputted sound matches a preset music, the video game machine body (10) modifies the progress of a game variously. For example, a hero is warped to a position different from a current position or various items are imparted to the hero.
    • 当在选择了声音输入模式的状态下按压控制器(40)的任何一个按钮开关时,视频游戏机主体(10)生成与按下的开关相对应的音阶的频率数据并暂时存储 。 当控制器(40)的操纵杆(45)沿指定方向倾斜时,视频游戏机主体(10)根据操纵杆(45)的倾斜量对生成的频率数据进行修改。 因此可以使用有限数量的按钮输入各种音阶的声音。 存储在视频游戏机主体(10)中的频率数据最终被读出并转换成语音信号,然后从内置于CRT显示器(30)的扬声器输出。 当基于所输入的声音的音乐与预设音乐相匹配时,视频游戏机主体(10)可以不同地修改游戏的进度。 例如,一个英雄被扭曲到一个不同于当前位置的位置,或者各种物品被赋予英雄。
    • 6. 发明申请
    • REAL-TIME MUSIC CREATION
    • 实时音乐创作
    • WO98033169A1
    • 1998-07-30
    • PCT/US1998/001417
    • 1998-01-26
    • G10H1/00G10H1/043G10H1/053G10H1/34G10H1/36G10H1/40G10H1/42
    • G10H1/0033G10H1/00G10H1/34G10H1/361G10H1/40G10H1/42G10H2220/315G10H2240/311
    • A system, and related method, for creating music in real time includes an input device (12) and a real-time music generator (14). The input device (12) is used by a user to provide rhythm-related signals and pitch-related signals to the real-time music generator (14). The real-time music generator (14) receives the rhythm-related and pitch-related signals and creates or composes in real time music that includes pitches based on the pitch-related signals and rhythmic activity based on the rhythm-related signals. The input device (12) can provide pitch-related and rhythm-related signals that are representative of position, velocity, or acceleration. The real-time music generator (14) can derive position, velocity, or acceleration from the pitch-related and rhythm-related signals and compose in real time music comprising pitches and rhythm activity based on the derived information. The input device (12) can be, for example, a contactless sensor such as an infrared transceiver or a digital camera, a joystick, a mouse, a tracball, a fader, a slider, a game pad, a plurality of switches or buttons, a continuous controller, or a discrete controller.
    • 用于实时创建音乐的系统和相关方法包括输入设备(12)和实时音乐生成器(14)。 输入装置(12)由用户使用来向实时音乐发生器(14)提供与节奏有关的信号和音调相关信号。 实时音乐发生器(14)接收节奏相关和音调相关信号,并且基于节奏相关信号,基于音调相关信号和节奏活动,实时创建或组合包括音高的音乐。 输入装置(12)可以提供代表位置,速度或加速度的俯仰相关和节奏相关的信号。 实时音乐发生器(14)可以从音高相关和节奏相关的信号导出位置,速度或加速度,并且基于导出的信息在包括音高和节奏活动的实时音乐中组合。 输入装置(12)可以是例如无线传感器,例如红外收发器或数字照相机,操纵杆,鼠标,轨迹,推子,滑块,游戏键盘,多个开关或按钮 ,连续控制器或离散控制器。
    • 10. 发明申请
    • VIBRATO APPARATUS
    • WO00008629A1
    • 2000-02-17
    • PCT/US1998/016540
    • 1998-08-06
    • G10D1/08G10D3/14G10H1/043G10H1/32G10D3/00
    • G10D3/146
    • A vibrato apparatus (10) for stringed instrument (11), the instrument having a body (12) and a neck (13) extending from the body, the apparatus comprising, tuning elements (16) on the neck and a bridge member on the body (12) to demarcate a string plane and a vibrating portion of the strings which extend in a longitudinal direction in the string plane. The vibrato apparatus (10) is secured on and is pivotal about a pivot axis which is essentially parallel to but distanced from the string plane and transversely oriented in the longitudinal direction.
    • 一种用于弦乐器(11)的颤音装置(10),所述乐器具有主体(12)和从所述主体延伸的颈部(13),所述装置包括:调谐元件(16)在所述颈部上,以及桥构件 本体(12)用于划分弦线平面和在琴弦平面中沿纵向方向延伸的琴弦的振动部分。 颤音装置(10)被固定在枢转轴线上,枢转轴线基本上平行于弦线平面但是远离琴弦平面并在纵向方向上横向定向。