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    • 7. 发明申请
    • METHODS AND SYSTEMS FOR GAME VIDEO RECORDING AND VIRTUAL REALITY REPLAY
    • 用于游戏视频记录和虚拟现实重播的方法和系统
    • WO2017099856A1
    • 2017-06-15
    • PCT/US2016/048211
    • 2016-08-23
    • SLIVER VR TECHNOLOGIES, INC.
    • LONG, JieyiLIU, Mitchell, C.
    • A63F13/10G02B27/01G06T15/10H04N5/222H04N13/00H04N13/04
    • A63F13/497A63F13/00G11B27/00H04N13/275H04N21/00
    • Methods and systems for generating spherical videos from computer games for virtual reality replay are disclosed. The method, when executed by a processor, comprises receiving a video recorded using a virtual camera array during a game play of a source computer game at a spatial resolution lower than that of the source computer game, upscaling the received video to a higher spatial resolution, and generating a spherical video from the upscaled video for replay in a virtual reality environment. The source computer game is an existing computer game that lacks spherical video output. The virtual camera array includes multiple virtual cameras each facing a different direction, and was inserted into the source computer game using a capture client provided by a Software Development Kit (SDK) or a game connector module. The present invention enables mass adoption of virtual reality technology by easily generating VR content from existing computer games.
    • 公开了用于从计算机游戏产生用于虚拟现实重放的球形视频的方法和系统。 该方法在由处理器执行时包括接收在源计算机游戏的游戏玩法期间以低于源计算机游戏的空间分辨率的空间分辨率使用虚拟相机阵列记录的视频,将所接收的视频放大至较高的空间分辨率 ,并且从虚拟现实环境中的重放视频生成球形视频以用于重放。 源计算机游戏是缺少球形视频输出的现有电脑游戏。 虚拟相机阵列包括多个虚拟相机,每个相机朝向不同的方向,并且使用由软件开发工具包(SDK)或游戏连接器模块提供的捕捉客户端将其插入到源计算机游戏中。 本发明通过从现有的计算机游戏轻松生成VR内容来实现虚拟现实技术的大规模采用。