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    • 1. 发明申请
    • TACTILE SCRATCH MEDIA APPARATUS AND METHOD
    • 触控式录像机和方法
    • WO2007117609A2
    • 2007-10-18
    • PCT/US2007/008595
    • 2007-04-05
    • LOYALCOMMERCE SYSTEMS, INC.SOBEL, William DavidSTOPFORD, William, T.
    • SOBEL, William DavidSTOPFORD, William, T.
    • A63B71/00A63F9/00
    • A63F3/06A63F3/0665A63F2009/0003A63F2009/0004Y10S283/903
    • A tactile scratch media apparatus and method are disclosed. In one embodiment, an apparatus includes a scratch media having a tactile data pattern to provide information to a user and a scratch region on the scratch media having a plurality of layers that conceal the tactile data pattern. The tactile data pattern may include a raised tactile data and/or an indented tactile data. The raised tactile data and the indented tactile data may be a braille character, an alphanumerical character and/or a tangible data. The surface edge of the raised tactile data and/or the indented tactile data of the tactile data pattern may be curved. The tactile data pattern may be arranged according to an overlapping pattern arrangement and/or a non-overlapping pattern arrangement. The arrangement of the overlapping pattern arrangement and the non-overlapping pattern arrangement may be based on a combination of a print data and the raised tactile data and/or the indented tactile data.
    • 公开了一种触觉划痕介质装置和方法。 在一个实施例中,一种装置包括具有触觉数据模式以向用户提供信息的划痕介质和具有隐藏触觉数据模式的多个层的划痕介质上的划痕区域。 触觉数据模式可以包括增加的触觉数据和/或缩进的触觉数据。 凸起的触觉数据和缩进的触觉数据可以是盲文字符,字母数字字符和/或有形数据。 触觉数据图案的凸起的触觉数据的表面边缘和/或缩进的触觉数据可以是弯曲的。 可以根据重叠图案布置和/或不重叠的图案布置来布置触觉数据图案。 重叠图案布置和不重叠图案布置的布置可以基于打印数据和凸起的触觉数据和/或缩进触觉数据的组合。
    • 2. 发明申请
    • TABLE GAME AND METHOD OF PLAYING
    • 表游戏和播放方法
    • WO2004052478A1
    • 2004-06-24
    • PCT/HU2002/000139
    • 2002-12-09
    • SÓTONYI, Sándor
    • SÓTONYI, Sándor
    • A63F3/02
    • A63F3/02A63F2003/00287A63F2003/00835A63F2009/0004
    • A board game for two or more players or for teams, comprising a board or a board-like playing surface, playing tokens which can be dolls, disks or any shaped solid. The playing surface is divided into cells preferably by sequences of parallel lines and an intersecting sequences of parallel lines; the groups of the tokens which can be placed on the playing surface are distinguishable, preferably they have different colors or different shapes, or they are any other way marked, in this case, for example with relief Braille-writing; the tokens can be placed on cells or on the gridpoints of border lines of the playing fields; the playing procedure of the board game can be selected and determined by the number of players, the size of the board, the number and colors of the playing tokens, moreover of the playing rules selected at the beginning of the game, such that the first player chooses a color, and then the next player places the token upon a cell, that he/she selected, and chooses a color for the next player; by the placement of the tokens the player wants to make complete a formation predetermined at the beginning of the game, preferably a square, rectangular, rhombus, regular triangle of the same color; in the case of finishing the formation the player removes the tokens on the vertices of the formation from the playing surface, and chooses a color for the next player; the previous player drops out from the game; the players come in order during the game; the winner of the game is the player remaining last in the game; the winning of the game in a given case can be also made more difficult, by for example that the player has to finish simultaneously two formations; the game can also be played so that the winner of the game and the order of the players is determined by the number of the completed formations made, or by the number of collected tokens.
    • 用于两个或更多个玩家或团队的棋盘游戏,包括板或棋盘般的游戏表面,玩游戏玩偶,盘或任何形状的固体。 游戏表面优选地由平行线的序列和平行线的相交序列分成小区; 可以放置在演奏表面上的令牌组是可区分的,优选地它们具有不同的颜色或不同的形状,或者它们是任何其他标记的方式,在这种情况下,例如具有释义盲文书写; 令牌可放置在游戏场边界线上的单元格或格点上; 棋盘游戏的播放过程可以由游戏者的数量,棋盘的大小,播放标记的数量和颜色以及游戏开始时选择的播放规则进行选择和确定,使得第一 玩家选择颜色,然后下一个玩家将标记放置在他/她选择的单元格上,并为下一个玩家选择一种颜色; 通过放置标记,玩家想要在游戏开始时完成预定的形成,优选地是相同颜色的正方形,矩形,菱形,正三角形; 在完成形成的情况下,玩家从游戏表面去除地层顶点上的标记,并为下一个玩家选择一种颜色; 以前的玩家从游戏中退出; 玩家在游戏过程中顺利进行; 游戏的赢家是游戏中剩下的玩家; 在给定情况下,比赛的胜利也可能变得更加困难,例如,玩家必须同时完成两个组合; 游戏也可以进行,以便游戏的胜者和玩家的顺序由完成的编队的数量或所收集的令牌的数量确定。
    • 3. 发明申请
    • GAME OF DICES
    • DICES游戏
    • WO99001190A1
    • 1999-01-14
    • PCT/RO1998/000010
    • 1998-07-02
    • A63F9/00A63F9/04
    • A63F9/0415A63F2009/0004
    • Dice game comprising a set of dice in the form of regular polyhedrons, e.g. cubes, octahedrons, dodecahedrons and icosahedrons, with numbers (1-10 and the sign X), letters (A-U) or different colours on their sides. An exercice book is provided containing mathematical problems, which can be selected and solved by rolling the dice. The dice and exercice book can be written in Braille, allowing blind people to participate in the game. Alternatively, the dice can be marked with card signs, allowing classical card games to be played.
    • 骰子游戏包括以规则多面体形式的一组骰子,例如 数字(1-10和符号X),字母(A-U)或其两侧的不同颜色的立方体,八面体,十二面体和二十面体。 提供包含数学问题的练习册,可以通过滚动骰子来选择和解决。 骰子和练习册可以写在盲文中,允许盲人参与游戏。 或者,骰子可以用卡牌标记,允许玩古典纸牌游戏。
    • 4. 发明申请
    • WORD GAME AND METHODS OF CONDUCTING SAME
    • 字游戏及其导致方法
    • WO2007106927A1
    • 2007-09-27
    • PCT/AU2007/000317
    • 2007-03-15
    • MCDONALD, June, ElizabethDONOGHOE, Margaret, Mary
    • MCDONALD, June, ElizabethDONOGHOE, Margaret, Mary
    • A63F1/00A63F3/00
    • A63F1/04A63F9/0098A63F2001/0441A63F2001/0466A63F2009/0004
    • A method of playing a word game, wherein all players are allocated a pack of cards each pack containing alphabet cards and a numerical value corresponding to said letter of the alphabet on one side thereof, and blank cards, each blank card having a blank symbol and a numerical value corresponding to said blank symbol on one side thereof. The game includes a single pack of activity cards for use by each player, each of said activity cards designating an action to be taken by players in turn. Each player forms a word of at least two letters or as many as twelve letters by arranging said alphabet cards face down so as to spell said word without showing the letters of the alphabet of said word to any of the other players. Said players have the option of disguising said formed word with blank cards arranged face down with said alphabet cards; said blank cards can only be used at the beginning and/or end of said formed word. Designated first player selects an activity card from said pack of activity cards and takes the action designated on said selected activity card. Designated first player continues to ask any other player for an alphabet or blank card. A scorer records the points gained by said first player at the same time as, or after, said designated action is performed and or after said alphabet or blank card has been exposed. Thereafter each player in turn selects an activity card from said pack of activity cards as their turn arises, and takes the action designated on said selected activity card. Thereafter each player in turn continues to ask any other player for an alphabet or blank card. A scorer records the points gained by said player at the same time as, or after, each of said designated action is performed and or after said alphabet or blank card is exposed until one final player is left with one or more unexposed cards. Thereafter each player in turn, other than said final player, attempts to guess said final player's word. Where said final player's word is guessed by a player other than said final player, allocating a final score to said player who guessed said final player's word, summing each players score and determining the winning player from said summed scores. Where said final player's word is not guessed by a player other than said final player, allocating a final score to said final player, summing each players score and determining the winning player from said summed scores.
    • 一种玩单词游戏的方法,其中所有玩家分配一包卡,每个包含有字母卡的数据包和与其一侧的字母表的所述字母相对应的数值,以及空白卡,每个空白卡具有空白符号, 与其一侧上的所述空白符号对应的数值。 该游戏包括一组活动卡供每个玩家使用,每个所述活动卡依次指定玩家采取的动作。 每个玩家通过将所述字母表面朝下放置形成至少两个字母或多达十二个字母的单词,以拼写所述单词而不向所述其他玩家显示所述单词的字母表的字母。 所述玩家可以选择使用所述字母卡正面朝下地布置的空白卡伪装所述形成的单词; 所述空白卡只能在所述形成的单词的开始和/或结束时使用。 指定的第一玩家从所述活动卡片中选择一张活动卡,并采取在所选活动卡上指定的动作。 指定的第一名玩家继续询问任何其他玩家的字母或空白卡。 记分员在所述指定动作被执行的同时或之后记录所述第一玩家所获得的点,或者在所述字母表或空白卡已经被暴露之后。 此后,每个玩家依次从所述活动卡片组中选择活动卡,并且采取在所选择的活动卡上指定的动作。 此后,每个玩家依次继续询问任何其他玩家的字母表或空白卡。 记分员记录所述玩家在所执行的每个所述指定动作的同一时间或之后,或在所述字母表或空白卡被曝光之后,直到一个最终玩家离开一个或多个未曝光的牌同时获得的积分。 此后,除了所述最终玩家之外,每个玩家都试图猜测最终玩家的话。 在所述最终玩家的词被所述最终玩家以外的玩家猜到的情况下,向所述玩家分配最终得分,所述玩家猜测所述最终玩家的单词,将每个玩家的得分相加并且从所述求和得分中确定获胜玩家。 在所述最终玩家的单词不是被所述最终玩家以外的玩家猜测的情况下,将最终得分分配给所述最终玩家,对每个玩家得分进行求和并从所述求和得分中确定获胜玩家。
    • 5. 发明申请
    • OPEN ARCHITECTURE CASINO OPERATING SYSTEM
    • 开放式架构操作系统
    • WO1995030944A2
    • 1995-11-16
    • PCT/US1995005018
    • 1995-04-28
    • FRANCHI, John, Franco
    • G06F00/00
    • G07F17/0014A63F3/00157A63F2009/0004G07F17/32
    • A casino operating system controls the flow of funds and monitoring gambling activities in a casino or a gaming establishment utilizing a network of computers, including a central computer and individual game computers. Each player receives an encoded betting card from the cashier. At the games, each player position is equipped with a control panel including a card reader into which the betting card is inserted. The control panel also includes an electronic screen and keyboard. From the control panel, the player may place a bet and perform all options available to the player in the particular game. The system records the hands dealt to each player and the winner, and credits or debits the player's betting card accordingly. In an alternative embodiment, the casino operating system allows the players to use chips to place bets instead of the above-described betting card. The chips are marked or encoded so that they can be counted once final bets have been placed to determine the amount of each player's bet. In games requiring the placement of bets in certain positions on the gaming table, each player may be provided with a betting marker used to indicate the position of his bets on the table, a touch-sensitive screen may be used whereby bets are placed by touching the desired position on the screen, or a two-way remote control console for placing bets. The casino operating system is an open architecture system adaptable to accommodate the differing needs of each casino and may be incorporated into a larger network for providing various entertainment and service options in addition to gambling options to users in both on-premises and remote locations.
    • 娱乐场操作系统使用包括中央计算机和个人游戏计算机的计算机网络来控制资金流动和监控赌场或游戏机构中的赌博活动。 每位玩家从收银员收到编码的投注卡。 在游戏中,每个玩家的位置配备有包括读卡器的控制面板,投注卡插入其中。 控制面板还包括电子屏幕和键盘。 从控制面板,玩家可以下注并执行在特定游戏中玩家可用的所有选项。 系统记录每个玩家和获胜者的手牌,并相应地记分或借记玩家的投注卡。 在替代实施例中,赌场操作系统允许玩家使用筹码来代替上述投注牌进行下注。 芯片被标记或编码,以便在最终投注被放置以确定每个玩家的赌注的数量后可以进行计数。 在需要在游戏桌上的某些位置放置赌注的游戏中,每个玩家可以设置有用于指示他的投注在桌子上的位置的投注标记,可以使用触敏屏幕,通过触摸来放置投注 屏幕上的所需位置,或用于放置投注的双向遥控器。 娱乐场操作系统是适应于适应每个娱乐场的不同需求的开放式架构系统,并且可以并入更大的网络中,用于为内部和远程位置的用户提供各种娱乐和服务选项。
    • 6. 发明申请
    • TOUCH PANEL SYSTEM AND METHOD
    • 触控面板系统和方法
    • WO1980001762A1
    • 1980-09-04
    • PCT/US1980000174
    • 1980-02-22
    • PEPTEK INCPEPPER W
    • PEPTEK INC
    • A63F09/22
    • G06F3/045A63F13/00A63F13/06A63F13/814A63F2009/0004A63F2300/1037A63F2300/1068A63F2300/8047G06F2203/04113G10H1/0558
    • General method for determining the two-dimensional location (18) of a source or sink of electric current on the surface of a resistance element (Fig. 3, 4, 9). Boundary terminations for resistance elements are described that permit location in two axes simultaneously; the same boundary terminations can be used to produce uniform two-dimensional electric fields with controllable direction. Touch panels are described that detect the presence of a user's figure (F) on such a surface, and produce output signals corresponding to the position of the finger in one or more axes. A preferred embodiment (Fig. 2) discloses a touch panel that includes a signal generator and determines the position of the user's finger from current flowing through the user' s body to ground. Another touch panel embodiment determines the position of the user's finger from currents caused by ambient electrical noise. An electronic musical instrument (Fig. 13), a transparent touch panel for use with a video display (Fig. 19), a touch-panel-controlled audio mixer (Fig. 9), and an electronic game incorporating a touch panel are also disclosed.
    • 用于确定电阻元件表面上的电流源或信宿的二维位置(18)的一般方法(图3,图4,图9)。 描述了允许同时位于两个轴上的电阻元件的边界端接; 可以使用相同的边界终端来产生具有可控方向的均匀二维电场。 描述了在这样的表面上检测用户身材(F)的存在的触摸面板,并产生与手指在一个或多个轴上的位置相对应的输出信号。 优选实施例(图2)公开了一种触摸面板,其包括信号发生器,并且确定用户手指从流过用户身体到地面的电流的位置。 另一触摸屏实施例确定用户手指从环境电噪声引起的电流的位置。 电子乐器(图13),与视频显示器(图19)一起使用的透明触摸面板,触摸面板控制的音频混合器(图9)和包含触摸面板的电子游戏机也是 披露。
    • 7. 发明申请
    • TACTILE SCRATCH MEDIA APPARATUS AND METHOD
    • 触控式录像机和方法
    • WO2007117609A3
    • 2008-12-18
    • PCT/US2007008595
    • 2007-04-05
    • LOYALCOMMERCE SYSTEMS INCSOBEL WILLIAM DAVIDSTOPFORD WILLIAM T
    • SOBEL WILLIAM DAVIDSTOPFORD WILLIAM T
    • G09G5/00
    • A63F3/06A63F3/0665A63F2009/0003A63F2009/0004Y10S283/903
    • A tactile scratch media apparatus includes a scratch media having a tactile data pattern to provide information to a user and a scratch region on the scratch media having a plurality of layers that conceal the tactile data pattern (figure 4A). The tactile data pattern may include a raised tactile data and/or an indented tactile data. The raised tactile data and the indented tactile data may be a braille character, an alphanumerical character and/or a tangible data. The surface edge of the raised tactile data and/or the indented tactile data of the tactile data pattern may be curved. The tactile data pattern may be arranged according to an overlapping pattern arrangement and/or a non-overlapping pattern arrangement. The arrangement of the overlapping pattern arrangement and the non-overlapping pattern arrangement may be based on a combination of a print data and the raised tactile data and/or the indented tactile data.
    • 触觉划痕媒体设备包括具有触觉数据模式的临时介质,以向用户提供信息,并且具有隐藏触觉数据模式的多个层的划痕介质上的划痕区域(图4A)。 触觉数据模式可以包括增加的触觉数据和/或缩进的触觉数据。 凸起的触觉数据和缩进的触觉数据可以是盲文字符,字母数字字符和/或有形数据。 触觉数据图案的凸起的触觉数据的表面边缘和/或缩进的触觉数据可以是弯曲的。 可以根据重叠图案布置和/或不重叠的图案布置来布置触觉数据图案。 重叠图案布置和不重叠图案布置的布置可以基于打印数据和凸起的触觉数据和/或缩进触觉数据的组合。
    • 9. 发明申请
    • GAME
    • 游戏
    • WO1981001638A2
    • 1981-06-11
    • PCT/AT1981000010
    • 1981-05-05
    • PETUTSCHNIG H
    • A63F9/08
    • A63F9/0861A63F9/0865A63F2009/0004
    • Game having the outer form of a sphere or of another at least uniaxial body of rotation. According to the invention, the surface of the body of rotation is divided by cuts along meridians and cuts along great circles into a plurality of sliding elements. The sliding elements are rotatable over the surface around the axis of rotation. The body of rotation is divisible at least along one meridian cut into halves rotatable in relation to one another so that when holding the one half fast, the sliding elements for instance positioned in the lower range of the other body half can be combined with the sliding elements positioned in the upper part of this half.
    • 游戏具有球体的外形或至少具有单轴旋转体的游戏。 根据本发明,旋转体的表面被沿着子午线切割并沿大圆切割成多个滑动元件。 滑动元件可围绕旋转轴线在表面上旋转。 旋转主体至少沿着一个子午线可分割成可相对于彼此旋转的半部,使得当保持半个快速时,滑动元件例如位于另一半体的下部范围内可以与滑动 元素位于这个半部分的上半部分。