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    • 7. 发明申请
    • DIRECT RENDERING OF TEXTURED HEIGHT FIELDS
    • 直接渲染纹理高度字段
    • WO1995010822A1
    • 1995-04-20
    • PCT/US1994009042
    • 1994-08-09
    • EVANS & SUTHERLAND COMPUTER CORPORATION
    • EVANS & SUTHERLAND COMPUTER CORPORATIONCOSMAN, Michael, A.
    • G06T15/10
    • G06T17/05G06T15/20
    • To create a dynamic textured display, images of textured height fields (elevation samples arrayed on a rectangular coordinate grid, as to represent a terrain) are rendered, the system performing an initial pass that resamples the height-field data into a radial form and a subsequent pass using the radial data to create textured, shaded picture elements (pixels) for an instantaneous field of view. Thus, texturing, shading, blending and scan conversion complete the pixel processing to drive a display unit. The system is particularly applicable to the generation of dynamic perspective images of terrain. The process provides pixel-limited textural resolution in the final image with effective antialiasing of internal and horizontal silhouette edges.
    • 为了创建动态纹理显示,渲染纹理高度场(在矩形坐标网格上排列的高程样本,以表示地形)的图像,系统执行将高度场数据重新采样成径向形式的初始遍历, 随后通过使用径向数据来创建用于瞬时视场的纹理,阴影图像元素(像素)。 因此,纹理,阴影,混合和扫描转换完成像素处理以驱动显示单元。 该系统特别适用于生成地形的动态透视图像。 该过程在最终图像中提供了像素限制的纹理分辨率,同时具有内部和水平轮廓边缘的有效抗锯齿。