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    • 9. 发明申请
    • METHODS, SYSTEMS, AND COMPUTER READABLE MEDIA FOR GENERATING AN AUGMENTED SCENE DISPLAY
    • 方法,系统和计算机可读介质,用于产生一个已经出现的场景显示
    • WO2014113455A1
    • 2014-07-24
    • PCT/US2014/011651
    • 2014-01-15
    • THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL
    • MAIMONE, AndrewFUCHS, Henry
    • G02B27/02
    • G06T19/006G02B27/017G02B27/0172G02B2027/0138G02B2027/0178
    • The subject matter described herein includes systems, methods, and computer readable media for generating an augmented scene display. An exemplary method includes forming, using a display device operating in a first stage, an augmented virtual image by emitting light rays through a plurality of spatial light modulation layers included in a display device. The method also includes forming, using the display device operating in a second stage, an occluded real image by opening a shutter element of the display device to receive light rays from a real object and utilizing the plurality of spatial light modulation layers to block any light ray from the real object which coincides with the augmented virtual image. The method further includes generating an augmented scene display that includes both the occluded real image and the augmented virtual image by alternating the operation of the display device between the first stage and the second stage.
    • 本文描述的主题包括用于生成增强场景显示的系统,方法和计算机可读介质。 一种示例性方法包括通过在包括在显示装置中的多个空间光调制层发射光线,使用在第一阶段中操作的显示装置来形成增强的虚像。 该方法还包括通过打开显示装置的快门元件来使用在第二阶段中操作的显示装置来形成遮挡的真实图像,以接收来自真实物体的光线并利用多个空间光调制层来阻挡任何光 来自与增加的虚像相符的真实对象的射线。 该方法还包括通过在第一阶段和第二阶段之间交替显示装置的操作来生成包括闭塞的实际图像和增强的虚拟图像两者的增强场景显示。
    • 10. 发明申请
    • METHODS, SYSTEMS, AND COMPUTER READABLE MEDIA FOR SHADER-LAMPS BASED PHYSICAL AVATARS OF REAL AND VIRTUAL PEOPLE
    • 方法,系统和计算机可读介质,用于基于实体和虚拟人的基于灰度级的物理空间
    • WO2010102288A2
    • 2010-09-10
    • PCT/US2010/026534
    • 2010-03-08
    • THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILLWELCH, GregoryFUCHS, HenryLINCOLN, PeterNASHEL, AndrewSTATE, Andrei
    • WELCH, GregoryFUCHS, HenryLINCOLN, PeterNASHEL, AndrewSTATE, Andrei
    • G06T15/00G06T17/00
    • H04N13/388G06T15/04
    • Methods, systems, and computer readable media for shader lamps-based avatars of real and virtual people are disclosed. According to one method, shader lamps-based avatars of real and virtual objects are displayed on physical target objects. The method includes obtaining visual information of a source object and generating at least a first data set of pixels representing a texture image of the source object. At least one of a size, shape, position, and orientation of a 3D physical target object are determined. A set of coordinate data associated with various locations on the surface of the target object are also determined. The visual information is mapped to the physical target object. Mapping includes defining a relationship between the first and second sets of data, wherein each element of the first set is related to each element of the second set. The mapped visual information is displayed on the physical target object using a display module, such as one or more projectors located at various positions around the target object.
    • 公开了用于基于着色器灯的虚拟人物的方法,系统和计算机可读介质。 根据一种方法,在物理目标对象上显示基于着色器的实体和虚拟对象的化身。 该方法包括获得源对象的视觉信息并生成表示源对象的纹理图像的至少第一数据像素数据集。 确定3D物理目标对象的尺寸,形状,位置和取向中的至少一个。 还确定与目标对象的表面上的各种位置相关联的一组坐标数据。 视觉信息被映射到物理目标对象。 映射包括定义第一和第二组数据之间的关系,其中第一组的每个元素与第二组的每个元素相关。 所映射的视觉信息使用显示模块显示在物理目标对象上,诸如位于目标对象周围各个位置的一个或多个投影仪。