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    • 3. 发明申请
    • SIMULATION OF ACOUSTIC OBSTRUCTION AND OCCLUSION
    • 声学障碍和声音的模拟
    • WO2008040805A1
    • 2008-04-10
    • PCT/EP2007/060601
    • 2007-10-05
    • TELEFONAKTIEBOLAGET LM ERICSSON (publ)GUSTAFSSON, HaraldKARLSSON, Erlendur
    • GUSTAFSSON, HaraldKARLSSON, Erlendur
    • H04S7/00
    • H04S7/30H04S7/307
    • Realistic simulation of acoustic obstruction/occlusion effects in virtual-reality software applications is achieved by specifying whether a type of filter function is low- pass or high-pass and a cut-off frequency and stop-band attenuation of the filter function. The stop-band attenuation can be specified merely qualitatively, for example as "weak", "nominal", or "strong". As a complement or alternative, obstruction/occlusion can be specified in terms of obstruction objects, such as blocking objects, enclosure objects, surface objects, and medium objects. An obstruction object is specified in terms of one or more environmental parameters and corresponds to naturally occurring acoustically obstructive/occlusive objects, such as curtains, walls, forests, fields, etc. The two specification types - filter specification parameters and environmental parameters - may co-exist in the same implementation or one or the other of the interfaces can be used in a particular implementation.
    • 通过指定滤波器功能的类型是低通还是高通,以及滤波器功能的截止频率和阻带衰减来实现虚拟现实软件应用中的声学阻塞/遮挡效应的现实仿真。 阻带衰减只能在质量上被定义为例如“弱”,“标称”或“强”。 作为补充或替代方案,障碍物/闭塞可根据阻塞物体(例如阻塞物体,围护物体,表面物体和介质物体)来指定。 根据一个或多个环境参数指定阻塞物体,并且对应于天然存在的声阻塞/闭塞物体,例如窗帘,墙壁,森林,场等。两种规格类型 - 过滤器规格参数和环境参数可以共同 - 在相同的实现中存在,或者一个或另一个接口可以在特定实现中使用。
    • 6. 发明申请
    • APPARATUS AND METHOD FOR PRODUCING 3D AUDIO IN SYSTEMS WITH CLOSELY SPACED SPEAKERS
    • 用于在具有空间间隔扬声器的系统中生产3D音频的装置和方法
    • WO2009127515A1
    • 2009-10-22
    • PCT/EP2009/053792
    • 2009-03-31
    • TELEFONAKTIEBOLAGET LM ERICSSON (PUBL)KARLSSON, ErlendurSANDGREN, Patrik
    • KARLSSON, ErlendurSANDGREN, Patrik
    • H04S1/00H04S7/00
    • H04S1/00H04R2499/11H04S7/30H04S2420/01
    • An audio processing circuit includes a crosstalk cancellation circuit that is advantageously simplified for use in audio devices that have closely-spaced speakers. In particular, crosstalk filtering as implemented in the circuit assumes that the external head-related contralateral filters are time-delayed and attenuated versions of the external, head-related ipsilateral filters. With this assumption, the circuit's crosstalk filtering is configurable for varying audio characteristics, according to a small number of settable parameters. These parameters include configurable first and second attenuation parameters for cross-path signal attenuation, and configurable first and second delay parameters for cross-path delay. Optional sound normalization, if included, uses similar simplified parameterization. Further, in one or more embodiments, the audio processing circuit and method include or are associated with a defined table of parameters that are least-squares optimized solutions. The optimized parameter values provide wider listening sweet spots for a greater variety of listeners.
    • 音频处理电路包括有利地简化为用于具有紧密间隔的扬声器的音频设备的串扰消除电路。 特别地,在电路中实现的串扰滤波假设外部头部相关对侧滤波器是外部头部相关同侧滤波器的时间延迟和衰减版本。 根据这个假设,电路的串扰滤波可以根据少数的可设置参数进行配置以改变音频特性。 这些参数包括用于交叉路径信号衰减的可配置的第一和第二衰减参数,以及用于交叉路径延迟的可配置的第一和第二延迟参数。 可选的声音归一化(如果包括在内)使用类似的简化参数化。 此外,在一个或多个实施例中,音频处理电路和方法包括或者与最小二乘优化解决方案的规定的参数表相关联。 优化的参数值为更多种类的听众提供更广泛的聆听甜点。