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    • 2. 发明申请
    • LOCATION AND EVENT TRACKING SYSTEM FOR GAMES OF SPORT
    • 体育赛事的定位和事件跟踪系统
    • WO2017083407A1
    • 2017-05-18
    • PCT/US2016/061162
    • 2016-11-09
    • SHOTTRACKER, INC.
    • IANNI, Bruce C.ROSS, Davyeon D.KAHLER, Clint A.KEELEY, Thomas J.
    • A63F13/216
    • A63B71/0605A63B71/0669A63B2024/0025A63B2024/0028A63B2220/12A63B2225/50H04L67/18H04W4/02H04W4/029
    • A location-and-event-tracking system includes radio-enabled anchors and tags on a field of play, e.g., a basketball court. Tags are attached to players and to balls or other game-play objects. The system determines the location in space of each of the tags. For tags connected to game-play objects, the system evaluates proximity to players to assess possession of the game-play object. If the game-play-object tag is not sufficiently close to a player for the player to be in possession of the object, the position of the game-play object is evaluated to determine whether the game-pay object is in a goal zone region. If so and the game-play object has been within an attempt zone, i.e., a sub-zone within the goal zone region, then the system determines whether a goal has been made by evaluating whether the game-play object passed in order through a number of sub-regions before, at, and after the goal.
    • 位置和事件追踪系统包括在场上的启用无线电的锚和标签,例如篮球场。 标签贴在玩家和球或其他游戏对象上。 系统确定每个标签的空间位置。 对于连接到游戏对象的标签,系统会评估玩家的接近程度,以评估游戏对象的占有情况。 如果游戏对象标签不够接近玩家以拥有对象,则评估游戏对象的位置以确定游戏支付对象是否在目标区域区域中 。 如果是这样并且玩游戏对象已经在尝试区域内,即在目标区域区域内的子区域内,则系统通过评估游戏对象是否通过顺序传递来确定是否已经进行了目标 在目标之前,之后和之后的子区域数量。
    • 4. 发明申请
    • TRANSACTION SCHEDULING SYSTEM FOR A WIRELESS DATA COMMUNICATIONS NETWORK
    • 无线数据通信网络的交易调度系统
    • WO2016161321A1
    • 2016-10-06
    • PCT/US2016/025621
    • 2016-04-01
    • SHOTTRACKER, INC.
    • IANNI, Bruce C.ROSS, Davyeon D.BENNETT, Justin E.CIHOLAS, Mike E.HOLLINGER, Herb A.SINGER, Kyle D.VANVORST, Dirk B.
    • H04W72/12H04W28/26H04W72/04H04W74/04H04W84/20
    • G06K7/10029G06K7/10207H04W72/0446H04W74/002H04W74/04H04W84/20
    • System and method for scheduling and coordinating transmission signals in a wireless data communications network, comprising a master node and at least one tag node. In some embodiments, the network may also include a slave node. The master node divides time into repeating time division blocks comprising a configuration window and at least one transaction window. During the configuration window, the master node provides operating parameters to the tag or slave nodes, including a time slot within the transaction window that is reserved for the tag or slave nodes to broadcast data to the master node. The transaction window is subdivided into multiple reserved time slots, and each slot is assigned to a specific tag or slave node. When a reserved time slot arrives, the tag or slave node will broadcast data signals to the master node. The master periodically adjusts the transmission schedule for each tag or slave node, as needed, to ensure that every tag or slave node continues to broadcast only during its reserved time slot, thereby reducing communication data collisions and optimizing the overall performance and throughput of the data communications network.
    • 一种用于在无线数据通信网络中调度和协调传输信号的系统和方法,包括主节点和至少一个标签节点。 在一些实施例中,网络还可以包括从节点。 主节点将时间划分成包括配置窗口和至少一个事务窗口的重复时分块。 在配置窗口期间,主节点向标签或从节点提供操作参数,包括事务窗口内的时隙,该时隙为标签或从节点保留以向主节点广播数据。 事务窗口被细分为多个保留的时隙,并且每个时隙被分配给特定的标签或从节点。 当保留的时隙到达时,标签或从节点将向主节点广播数据信号。 主机根据需要定期调整每个标签或从节点的传输调度,以确保每个标签或从节点仅在其保留的时隙期间继续广播,从而减少通信数据冲突并优化数据的整体性能和吞吐量 通讯网络
    • 7. 发明申请
    • BASKETBALL SHOT-TRACKING SYSTEM
    • 篮球拍摄系统
    • WO2014201058A1
    • 2014-12-18
    • PCT/US2014/041799
    • 2014-06-10
    • SHOTTRACKER, INC.
    • IANNI, Bruce C.ROSS, Davyeon D.KAHLER, Clint A.DANKNICK, Daniel A.
    • G06F15/16
    • A63B71/0669A63B24/0062A63B69/0071A63B2208/02A63B2208/0204A63B2220/17A63B2220/833A63B2220/836G06K9/00342G06Q10/0639G09B19/0038H04M1/725H04M1/7253
    • A basketball shot-tracking system comprising a wrist tracker, a net tracker, and a shot-tracking mobile application. The wrist tracker is worn on the wrist or arm of a basketball player and the net tracker is attached to the net of the basketball hoop. The wrist tracker and net tracker automatically detect shot-attempt and made-shot events, respectively, and asynchronously transmit messages to the shot-tracking mobile application reporting these events. The shot-tracking mobile application, which runs on a mobile device, such as a smart phone or tablet computer, includes program instructions that, when executed by the CPU of the wireless mobile device, causes the wireless mobile device to automatically receive and process the asynchronous event data sent by the wrist tracker and net tracker, and to automatically tabulate, store and/or display the basketball player's shooting statistics (such as total shots taken, total shots made, shooting percentage, shot locations, and the like).
    • 一种篮球射击跟踪系统,包括手腕跟踪器,网络跟踪器和镜头跟踪移动应用。 手腕跟踪器佩戴在篮球运动员的手腕或手臂上,网络跟踪器连接到篮球篮的网。 手腕跟踪器和网络跟踪器分别自动检测拍摄尝试和拍摄事件,并将消息异步发送到报告这些事件的拍摄跟踪移动应用程序。 在诸如智能手机或平板电脑的移动设备上运行的拍摄跟踪移动应用程序包括程序指令,当由无线移动设备的CPU执行时,该程序指令使无线移动设备自动接收并处理 手表跟踪器和网络跟踪器发送的异步事件数据,并且自动制表,存储和/或显示篮球运动员的拍摄统计数据(例如拍摄的总拍摄量,拍摄的总拍摄量,拍摄比例,拍摄位置等)。